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  1. #21
    Community Member Visty's Avatar
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    Quote Originally Posted by epochofcrepuscule View Post
    completionist, 2 ranger, 2 fighter, 2 monk, 2 rogue, 2 paladin, (screw barb, i hate playing them)

    Then, dark path high wis wf monk. Its the only way to roll.
    you have to play a barb to get completionist, no way to screw them
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
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    *insert axe*
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  2. #22
    Community Member epochofcrepuscule's Avatar
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    Quote Originally Posted by Visty View Post
    you have to play a barb to get completionist, no way to screw them
    I was saying get completionist (1 of everything) then the sets of 2 are what I would after compeltionist.... then end on Monk ... so basically.. 1 of everything except 3 monk/fighter/ranger/pally/rogue.

  3. #23
    Founder Matuse's Avatar
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    This is rather off the cuff...tolerable melee (28 str with a +6 item and +1 exceptional and otherwise unbuffed), 40% offhand with TWF, good spellcasting, and basically ignores monster SR (base caster level check = 32, with no items).

    Absent an evocation focus item, DC on blade barrier will be a paltry 34...who needs heighten?

    +6 Cha item, Archmagi and 150 elemental spellpoint item will push SP up to around 3200.

    30 Wis naked + epic helm of mroranon + 3 exceptional = 40.

    Hp would be:
    372 Base + Toughness
    +10 Draconic
    +30 GFL
    +100 +9 con items (including exceptionals, I don't think you could fit one of the +7 con items into here, unless you're going to wear stinkpelt's hide)
    +20 Toughness item
    +45 Greensteel
    = 577 Unbuffed.

    Unlimited cure light wounds (which would be run Empowered and Maximize pretty much 24/7) stacked with 5% paladin past life healing amp and low end human healing amp. Expect it to crit in the 200s on yourself, and that'll be 15% of the time with a greater arcane lore item.

    This is also not factoring in things like the Litany, which could either swap some stats around, or only require using +3 tomes instead of +4s (but you probably will have a good selection of +4s with 17 past lives).

    You could go nuttier, and go with 3 Pally, Barb, Ranger past lives. This would give another 10% healing amp, 20 hp, and +4 to all resists (with FvS innate resists, resist energy, and +15 inherent fire res from a greensteel item, that would be 61 fire res).

    There's probably a number of improvements to be made, but that's a beast of a char.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Favored Soul) 
    Hit Points: 372
    Spell Points: 2140 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 17
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             15                    21
    Dexterity            14                    20
    Constitution         14                    21
    Intelligence         11                    16
    Wisdom               16                    30
    Charisma             11                    21
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +1 Tome of Intelligence used at level 3
    +4 Tome of Strength used at level 20
    +4 Tome of Dexterity used at level 20
    +4 Tome of Constitution used at level 20
    +3 Tome of Intelligence used at level 20
    +4 Tome of Wisdom used at level 20
    +4 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     7
    Bluff                 0                     7
    Concentration         2                     7
    Diplomacy             0                     9
    Disable Device        n/a                   n/a
    Haggle                0                     7
    Heal                  3                    14
    Hide                  2                     7
    Intimidate            0                     7
    Jump                  2                     7
    Listen                3                    12
    Move Silently         2                     7
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     5
    Search                0                     5
    Spot                  3                    12
    Swim                  2                     7
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Feat: (Human Bonus) Extend Spell
    Feat: (Diety) Favored by the Sovereign Host
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    
    
    Level 2 (Favored Soul)
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Completionist
    
    
    Level 4 (Favored Soul)
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Favored Soul)
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Enhancement: Favored Soul Ascendency: Sovereign Host
    Enhancement: Favored Soul Longsword Specialization I
    Enhancement: Favored Soul Longsword Specialization II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Favored Soul Improved Empowering II
    Enhancement: Favored Soul Improved Empowering III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Spell Penetration II
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Energy of the Scion IV
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Kobold sentient jewel still hate you.

  4. #24
    Community Member Visty's Avatar
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    Quote Originally Posted by epochofcrepuscule View Post
    I was saying get completionist (1 of everything) then the sets of 2 are what I would after compeltionist.... then end on Monk ... so basically.. 1 of everything except 3 monk/fighter/ranger/pally/rogue.
    ah ok, got your post wrong then....have fun on TRing 21 time though^^
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
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    *insert axe*
    o o

  5. #25
    Community Member Xyfiel's Avatar
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    Half Orc Druid

    because that should be an option by the time I get a completionist

  6. #26
    Community Member epochofcrepuscule's Avatar
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    Quote Originally Posted by Visty View Post
    ah ok, got your post wrong then....have fun on TRing 21 time though^^
    working on it not as far as others as I was collecting +4 tomes and raid loot for classes not akin to mine! gimme by december and ill be done. It will be my birthday gift to myself :P


    btw, barbs suck.

  7. #27

    Smile

    I am in progress on my completionist but it takes a long time and I have too many alts.

    When she is done, her last class will be multi-class that includes ranger and wizard in some combination.

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