I am interested in doing this but do not know enough about either class to do it well, I was just curious if anyone had done up a build yet.
I am interested in doing this but do not know enough about either class to do it well, I was just curious if anyone had done up a build yet.
A build like that is less effective. If you go 6 monk for ninja spy 1, you only get one sneak attack die and miss out on a potential 8 sneak attack die. If you go 12 monk, you miss out on high-end monk abilities and don't really get enough rogue stuff to make it worthwhile.
i've been toying with the idea of a 13 rogue/6 monk/1 whatever as a saboteur-type build taking mechanic2 & ninja spy1, using shortswords in melee, repeaters as a ranged option & grenades/traps too - maybe make the 1 extra level wizard (extend as the bonus metamagic) & go as elf for race with the 1st 2 shadow dragonmarks for extended displacement... could potentially be a very versatile rogue build with great trap abilities, decent damage through sneak attacks etc. and some good melee survivability through Shadow Fade & displacement.
will probably try putting together one in the char builder when i get home from work
I used to be with it, but then they changed what it was, now what's it is weird and scary to me.
I'm wondering if a Monk 12/ Ranger 6/ Fighter 2 or Ranger 12/ Monk 6 / Fighter 2 combining Sneak Attack from NS, items, and Halfling racials and reacing a simulated 20 BAB would be better in the long run.
Drow could be interesting as well with their short sword enhancements and the possibility of Sneak Attack from Scorpion Wraith in the future.
They wouldn't have trap skills, but they should have stealth, decent sneak attack full attack speed and bonus double strikes and a Decent AC to boot.
Good splits for these are:
1) 13rog/6monk/1fighter- 11 feats, improved evasion+crippling strike, 8d6+12 sneak attack (+2d6 if assassin), +1 monk AC, Tier II monk stances, monk speed II, fastest sneaking in game (+60%), rogue hasteboost IV, 10% healing amp
Could go assassin II PrE with rogue here for extra 2d6 sneak attack, or thief-acrobat II for slip/trip immunity and quarterstaff speed/dex bonus to sneak attack, and super super movement speed.
2) 12monk/7rogue/1fighter - 11 feats+free improved crit: piercing, improved evasion, 7d6+9 sneak attack(+1d6 if assassin), +2 monk AC, Tier III monk stances, touch of death, immunity to poison, monk speed IV, Rogue hasteboost III, 30% healing amp
Pure rogues get 14d6+12 sneak attack (up to 17d6+12 with assassin), so if you want to do best DPS pure rogue is best. BUT, monk gives huge bonus to saving throws, AC, movement, immunities, healing amp, feats, and ki strikes.
Best DPS will be pure rogue, but a sturdier faster build will be one of these ninja spy builds. If you want to be a quarterstaff user, go with option 1) and take thief acrobat. If you want to be a shortsword user, option 1) or 2) are both good.
Last edited by Plutocracy; 07-06-2010 at 11:07 AM.
Fixed above. Monk centered bonuses are at 2, 5, 10, 15, 20. So /6 monk = +2 ac; /12 = +3.
And yeah, the splits above come down to whether or not you see yourself using shortswords primarily, or handwraps.
A /12 Monk split = ToD which = handwraps only. You'd be silly to pass that up.
The 13/6/1 split can also pick up Assassin II for an extra +2d6 sneak dice, and a reasonably ok Assassinate DC (23 + int mod, so not too bad. With a bit of work you could have a 28-29ish DC, which might get a few things in the Vale).
Not a big fan of the mechanic combo, as crossbows would uncenter you, and trapsmithing isn't viable enough yet to be a full-time saboteur.
What Plutocracy said. Those seem to be the two best class splits for a Ninja Spy build. I prefer the 12 Monk/7 Rogue/1 Fighter for the better base unarmed damage, Touch of Death, and Tier III stances.
I went Halfling and weapon finesse, since otherwise the stats can be kinda tricky. I also prefer a pretty good INT for rogue skills, but ditching those for better other stats is fine too. These were my stats:
Str: 12 (+1 tome needed for Power Attack)
Dex: 16 (Level ups here)
Con: 16 (For easy access to Earth strike III)
Int: 14 (Rogue skills and combat expertise)
Wis: 12
Cha: 8
For skills, I keep UMD, Concentration, Search, and Disable Device maxed. I keep Hide and Move Silently close to max (with Monk speed and Ninja spy/Rogue sneak speed boosts, you move pretty fast stealthed). Spot, Balance, Jump, and Open Locks get the remaining points, and all end up at a pretty decent level.
Feats are: TWF, ITWF, GTWF, Toughness x2, Weapon Finesse, Skill Focus: UMD, Power Attack, Combat Expertise, Dodge, and Improved Critical: Bludgeoning
The key with the 12/7/1 build is to use unarmed attacks, since these will almost always be better DPS than using Short Swords. Unarmed has a better base attack speed, and you can use Touch of Death, which is of course awesome. Short Swords give you a little flexibility, so that if you can't find DR-bypassing handwraps, you have a fallback option, and they also open up the possibility of crafting Radiance Short Swords for good synergy with your sneak attack dice (8d6 + 17 for this build).
You also get exceptional saves (especially reflex), heal scroll level UMD, nice immunities, Monk run speed, and a pretty solid AC if AC is the kind of thing you care about (if it isn't, Combat Expertise can be dropped).
Aerendil has a good 13 Rogue/6 Monk/1 other build here, if that's more your preferred flavor: http://forums.ddo.com/showthread.php?t=258380
Good luck, and have fun!
Order of the Silver Dragons||Argonessen
Vratch||~Terevorn~||Ignys||Zofya||Virochka
Theologians don't know nothin' about my soul.
Can't do Acrobat with Ninja Spy due to overlapping tumble enhancements unfortunately. That would be one wicked build however. You can still do Assassin or Mechanic with Ninja Spy. Or Acrobat with Shintao (or nothing at all). I currently have a 12/7 rogue monk using q-tips that's a lot of fun to play. Will eventually LR into 13/6/1 rogue monk fighter. If Shintao revamp turns into something useful, I have a placeholder Toughness feat to swap out.
have a halfling 12/5 monk/rogue ninja atm and it is a fun build
Str: 14 (All skill up here)
Dex: 15 (+2 tome at 7)
Con: 14
Int: 13 (+1 tome at 4)
Wis: 14
Cha: 8
I've got this guy up to level 15 (see build posted above) so I guess its worth telling folks that hes doing quite well for himself. The way the build has worked out, I don't hit things hard, I just hit them a LOT. With 90% offhand strike and essentially permanent haste from wind stance II, I swing like crazy. Pair this up with weapons that have a small chance of a very useful effect, like paralyze, and you get the effect proccing all the time.
No, he is not the statistically perfect dps machine; yes, its definitely a viable build. And fun to play!
Respectfully
Ten of Ten the Sorcerer, Aerenal
Alprudr of Thorr and Sif, Aerenal
Mother of Symphonies, Aerenal
Illusions of Life, Aerenal