Page 2 of 5 FirstFirst 12345 LastLast
Results 21 to 40 of 90
  1. #21
    Community Member zztophat's Avatar
    Join Date
    Sep 2009
    Posts
    320

    Default

    Quote Originally Posted by UnderwearModel View Post
    There will be everyone that is in the few guilds to keep the guild stuff going.

    Loss of individuality and a sense of accomplishment in the game will be lost. No longer will new players be able to come into the game and start a guild because no one will want to join. Everyone will want to be in the guild with a +100 behind their names.
    I guess the sense of accomplishment I feel when I get 1000 renown tokens and watch the guild level goes up is false.

    And all this time I thought I was having fun.

    Of course the only times I seriously considered leaving the game were those times when none of my friends were active, so being in a guild with people I like and whose accomplishment I can feel proud of is clearly the worst place for me.

  2. #22
    Community Member
    Join Date
    Sep 2009
    Posts
    8,758

    Default

    Quote Originally Posted by iamsamoth0 View Post
    That would be a singular die that consists of six congruent sides, numbered from one to six. Which is then dropped to generate a random number from one(1) to six(6). With the avg being 2-4.
    To further clarify.
    Hi, welcome!
    If being generated correctly, 1, 5 and 6 should be coming up as often as 2, 3 and 4 so the "With an avg being 2-4" part is bunk.

    As for those who keep whining about xDx being traditional D&D terminology. Actually, it was added to 2e to both clarify some of the more esoteric ranges that were in the game (was the 3-9 damage of a heavy lance 3D3 or 2D4+1) and help out those who couldn't figure out how to generate any of the ranges.

  3. #23
    Community Member Rumbaar's Avatar
    Join Date
    Oct 2009
    Posts
    1,742

    Default

    Quote Originally Posted by Gremmlynn View Post
    As for those who keep whining about xDx being traditional D&D terminology. Actually, it was added to 2e to both clarify some of the more esoteric ranges that were in the game (was the 3-9 damage of a heavy lance 3D3 or 2D4+1) and help out those who couldn't figure out how to generate any of the ranges.
    So it's been 'tradition' since 2e and added to make things more specific and clarify details. Now been removed or subjugated to second class citizenry to make it more easier for stupid people?

    Oh the irony!
    Leader - Ωmega Syndicate [L41] guild of Khyber|Orien - www.os.rumbaar.net
    Khyber - Eldraine - Monk | Eldaline - Favored Soul | Eldnuker - Sorcerer
    █████ - Eldalorne - Wizard | Elarawr - Fighter | Eldrainge - Ranger/Rogue

  4. #24
    Community Member
    Join Date
    Aug 2006
    Posts
    355

    Default

    Quote Originally Posted by Gremmlynn View Post
    As for those who keep whining about xDx being traditional D&D terminology. Actually, it was added to 2e to both clarify some of the more esoteric ranges that were in the game (was the 3-9 damage of a heavy lance 3D3 or 2D4+1) and help out those who couldn't figure out how to generate any of the ranges.
    I'm quite sure the xDx notation has been used ever since the original D&D was created, I have a basic red box set here I'll dig out to verify this at some point.
    Visit the DDO Wiki! Unique items: Quest Rewards - Raid Loot - Chest Loot - Item Sets
    DDO Store List, with references on how you can gain items ingame for free!

  5. #25
    Community Member QuintonReece's Avatar
    Join Date
    May 2006
    Posts
    204

    Default

    Quote Originally Posted by picaisfun View Post
    I think guild decay is the biggest rip off yet. Money making pyramid scam-a-rific. Next thing is toon level decay. Please re think this Turbine.
    /signed
    In game ===> Toxn / Tayz / Teslah / Sisy / Sleastak
    (Argo - Archmagi)

  6. #26
    Community Member
    Join Date
    Sep 2009
    Posts
    8,758

    Default

    Quote Originally Posted by Rumbaar View Post
    So it's been 'tradition' since 2e and added to make things more specific and clarify details. Now been removed or subjugated to second class citizenry to make it more easier for stupid people?

    Oh the irony!
    Or one could say it was added to let stupid people know what die to throw to generate that 1-6 range and now has been removed as the computer that generates all the numbers for us doesn't need it.

  7. #27
    Community Member SolarDawning's Avatar
    Join Date
    Oct 2009
    Posts
    904

    Default

    Quote Originally Posted by Gremmlynn View Post
    If being generated correctly, 1, 5 and 6 should be coming up as often as 2, 3 and 4 so the "With an avg being 2-4" part is bunk.

    Pardon?
    Do you know what the mathematical term "average" means?
    To find the average of a set of data (in this case, a six sided die), you sum the data and divide by the number of entries in the list. In this case, 1+2+3+4+5+6 = 21. 21/6 = 3.5. The average result of a six-sided die is 3.5.

    It's a central tendency, or in other words, the larger you take a sample of from the data set, the more likely the mean of that data sample is to resemble the average.

  8. #28
    Community Member iamsamoth0's Avatar
    Join Date
    Feb 2007
    Posts
    0

    Wink !

    Quote Originally Posted by picaisfun View Post
    ... Next thing is toon level decay...
    classic

    Quote Originally Posted by Gremmlynn View Post
    If being generated correctly, 1, 5 and 6 should be coming up as often as 2, 3 and 4 so the "With an avg being 2-4" part is bunk.

    As for those who keep whining about xDx being traditional D&D terminology. Actually, it was added to 2e to both clarify some of the more esoteric ranges that were in the game (was the 3-9 damage of a heavy lance 3D3 or 2D4+1) and help out those who couldn't figure out how to generate any of the ranges.
    Meh. Only trying to get a laugh...sry
    The Truth~ +5 Transmuting Utterance of Puncturing .
    BarrelBane Crateslayers~Shamrocks.
    of Spew(Argo, Thelanis, Cannith);Chunkss[Argo]

  9. #29
    Community Member
    Join Date
    Sep 2009
    Posts
    2,495

    Default

    Quote Originally Posted by UnderwearModel View Post
    There will be everyone that is in the few guilds to keep the guild stuff going.

    Loss of individuality and a sense of accomplishment in the game will be lost. No longer will new players be able to come into the game and start a guild because no one will want to join. Everyone will want to be in the guild with a +100 behind their names.
    no there wont.

    some players who think the most important thing in the game is to be in a guild with the lvl85 ship will swap guilds a few times sure, but not everyone will care so much. also players who jump ship too often are less likely to be invited into the top end raiding guilds as some loyalty is needed in any community (not blind loyalty of course, but definitely some).

    its all about having the right expectations. i know my light RP guild will get both the small ships, its just a matter of time. i don't know if we will get the medium ships, thats a matter of balance. i know we wont get the large ships as they are not and never will be balanced for our play style. i do hope the medium ships will be balance for our style, we are fairly active and of a decent enough size, only time will tell though.

    i raised this expectation at our guild meet this weekend to a round of cheers, we're getting a flying tavern to have our RP themed guild meets in, and thats probably more than a power gaming guild will get out of the ships with the small bonuses they have on offer.

    you see guild ships arnt about the stats, they are about the sense of achievement and a common goal to work towards. the raiding guilds will get the large ships and the effort it takes to get them will give them a real sense of achievement, and no they wont have to spend real cash on those ships either. thats what the large ships are for, to give those that push their characters the hardest to get all the raid+epic gear a reward for continuing to work hard once they have all the items they want. the large ships are the new end game content, to keep them stocked with the best stuff you have to keep on pushing.

    but just as there is an abundance of guilds that are not end game raiders so there will continue to be an abundance of guilds that are happy with their smaller ship. turbine have done some work to see what the average guild is, and i think the expectation is for an average guild to get a medium ship if they are active.

    DDO caters for those that want the best, and also for those that are happy to muddle along enjoying the journey.

    i've been half way between a power gamer and a casual gamer for years now and rubbed shoulders with both extremes on many occasions. sure many patches have come that have scared us about the balance between the power gamers and the casual gamers, but at the end of the day we're still here and both types are still playing and having fun. ships will just reflect the way you play the game just as how much raid loot on your character reflects how you play the game.

    so, this is your public service anti-doom post. the only people that should be feeling the doom are the ones that are not playing in the end game yet expect to get an end game ship. if your not in a guild that farms raids and epics then please don't expect to get a large ship, its just not aimed at you. also if you decide to get into an end game guild and don't enjoy farming raids and epics then you will be disappointed with the large ship. so stick to playing the game you enjoy and set your expectations on a ship to match your play style.
    www.legendsguild.eu A light RP guild that's moved from Keeper in Europe to Thelanis
    Play DDO in 3D, for fweeeee! how to use coloured 3D glasses with DDO.
    East? West? Which way's that? Putting East and West back on the (mini)map
    Tired of chasing blue dots? Find a speed or striding item, vets are hooked on them and you will be too!

  10. #30
    Community Member Relenthe's Avatar
    Join Date
    Sep 2006
    Posts
    722

    Default

    How about we make guild decay proportional to the number of members in the guild? That way the slower leveling of smaller guilds will be compensated by a slower decay rate.

  11. #31
    Community Member iamsamoth0's Avatar
    Join Date
    Feb 2007
    Posts
    0

    Wink Statement = full of win...

    Quote Originally Posted by ReaperAlexEU View Post
    i raised this expectation at our guild meet this weekend to a round of cheers, we're getting a flying tavern to have our RP themed guild meets in, and thats probably more than a power gaming guild will get out of the ships with the small bonuses they have on offer.
    I sincerely feel we could find a happy medium. The power gamers have been handed a gift here. And the others will just have to make the best of it. I wish they would consider arranging the benefits so people not necessarily interested(now) in chasing the end game. We have so many people who use this(DDO) forum(the game) to simply enjoy others company, the concerted effort of of a group, and the unique moments created by this game. Simply said, 'To have fun'. Not that the power gamers aren't here having fun. Some are not compelled to get to the top yesterday. I myself have many, many hours of unseen, inexperienced content to enjoy. I look forward to it. And I would love to enjoy subtle rewards for the guild. Some of which I have placed in a list of my own making for a somewhat alternative to approaching the Guild Advancement structure. In short they could have added some more fluff, IMO.

    Well written Reaper +1
    The Truth~ +5 Transmuting Utterance of Puncturing .
    BarrelBane Crateslayers~Shamrocks.
    of Spew(Argo, Thelanis, Cannith);Chunkss[Argo]

  12. #32
    Founder Potvin's Avatar
    Join Date
    Feb 2006
    Posts
    516

    Default

    The irony of all this, is that you'd think this was for powergamers, and it is - kinda.

    The ones that can power level new alts/TRs because leveling gets you (imo) way more guild exp then actually doing end game content. Turbine did a pretty lousy job allocating ratios for trophies.
    Stabbius Maximus, halfling rogue returning after like 12 years.

  13. #33
    Time Bandit
    Join Date
    Sep 2009
    Posts
    141

    Default

    I will be keeping track of guild renown decay as people report them here:

    http://forums.ddo.com/showthread.php?t=260157

    Over Raided has 85 characters and 25 accounts, and the decay upon hitting level 26 was around 1k. Assuming therefore that it's roughly 1/5, this is actually disheartening for small guilds, since a large guild has much more than 5x the renown gaining power. I guess I'll post about that later, since it's more appropriate for a different thread (i.e. a thread of its own). The summary though is that based on the guild leaderboard, looking at the top 50 renown guilds across all the servers, there are only 3 that have less than 100 members (characters), which probably maps to 25 accounts or less. Perhaps once small guild renown bonus is put in, this will even out more.

  14. #34
    Community Member Greenstone's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    They should institute milestone levels, such that you can not decay past certain parts. These would be notable levels like where you obtain a ship, so that you don't invest in something and then because everyone takes vacation on the same week, lose it one week later.

  15. #35
    Community Member Drfirewater79's Avatar
    Join Date
    Mar 2006
    Posts
    2,027

    Default

    Quote Originally Posted by lord_odin View Post
    This guild level decay sounds like what they do in Guild wars: Factions. In that game your guild/alliance loses 10% of your faction every 24 hours. But over there its because you can own towns, so its to keep things competive and more fair. In DDO i just dont see the point in having that guild decay. I mean its only guild level's its not like you actually own a town or anything of the like, so there's no real point to having this decay.
    its cause the people at turbine think we give a rats ass about how much guild lvls or renown OTHER guilds have ...

    according to tweedil Piaz they plan to have leader boards up and running by update 7 ....

    like i give a rats that joe shmoes 100 person guild is lvl 60 and my 5 man guild cant get past lvl 25 ...

    ... turbine has taken the FLAVOR statement and put a bitter taste in the players mouths ....

    **** on the players to make the grinders farmers and elitests have something other then endless raid loot epic gear and 10 times trs to gloat on the forms about ...

    so stupid...
    Hack n Slash Gaming - Streaming DDO and PS4 games on Twitch starting September 15th - join the revolution
    [])])])])])])[]]??????????????????????????
    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  16. #36
    Community Member Drfirewater79's Avatar
    Join Date
    Mar 2006
    Posts
    2,027

    Default

    Quote Originally Posted by Vanshilar View Post
    I will be keeping track of guild renown decay as people report them here:

    http://forums.ddo.com/showthread.php?t=260157

    Over Raided has 85 characters and 25 accounts, and the decay upon hitting level 26 was around 1k. .
    1k per what?

    upon hitting lvl 1k

    1k for every 5 k gained ...

    1k per day

    1k per hour

    1k per player who has logged in since the lvl was increased?

    gonna check out your link but you statement tells absolutely nothing ...
    Hack n Slash Gaming - Streaming DDO and PS4 games on Twitch starting September 15th - join the revolution
    [])])])])])])[]]??????????????????????????
    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  17. #37
    Community Member Josh's Avatar
    Join Date
    Feb 2006
    Posts
    893

    Default

    Quote Originally Posted by Valtruin View Post
    Good day, I am Valtruin, head officer of Epitaph on Khyber. Our guild recently reached level 25 (Level 27 as of this afternoon), and I have been paying attention to the renown decay which I have read about. It would seem the decay doesn't do all that much, it stopped us from leveling to 26 a couple times, as it decayed the renown right before we leveled (as it would seem, all I know is that we were like 1k away from leveling then suddenly we were 5k away). I am not really certain how exactly this works, so it would be nice if Turbine would explain it. Though it seems that the decay isn't all that much to worry about. I think it is only there for guilds that have masses of inactive players. Thank you for taking the time to read this report, as information lacking as it may be ^_^.
    Par for the course with the "good" folks down at Turbine. Who can be bothered with proper documentation when there are nerfs to do?
    Officer of SABBAT
    Mheet Jylian Callisto Rakio Kristoff


  18. #38
    Community Member Drfirewater79's Avatar
    Join Date
    Mar 2006
    Posts
    2,027

    Default Current renown per lvl per difficulty = ********

    Quote Originally Posted by Potvin View Post
    The irony of all this, is that you'd think this was for powergamers, and it is - kinda.

    The ones that can power level new alts/TRs because leveling gets you (imo) way more guild exp then actually doing end game content. Turbine did a pretty lousy job allocating ratios for trophies.
    I agree ... a couple guildies created new characters and the two of them gather more renown per min then i do plowing through amrath ...

    there are times when i do Sins and see 60 renown for a whole mission ... 30 min run time ...

    they run water works and see anywhere from 50-2000 and i am lucky to see 50-500 in the same time frame. in fact i have ran many runs and seen 5-15 renown

    difficulty and lvl means nothing to renown so its better to get 6 guildies to make lvl 4 characters and not bother leveling them .. .just run water works over and over and over then tangleroot same thing ..

    if you ask me they should make 500 -1000 renown a standard end reward for lvl 17-20 missions ...

    at least then you would be getting some reward for playing end game missions.
    Hack n Slash Gaming - Streaming DDO and PS4 games on Twitch starting September 15th - join the revolution
    [])])])])])])[]]??????????????????????????
    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  19. #39
    Community Member Josh's Avatar
    Join Date
    Feb 2006
    Posts
    893

    Default

    Quote Originally Posted by iamsamoth0 View Post
    Hi, welcome!
    No

    Hi Welcome
    Yes
    Officer of SABBAT
    Mheet Jylian Callisto Rakio Kristoff


  20. #40
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Relenthe View Post
    How about we make guild decay proportional to the number of members in the guild? That way the slower leveling of smaller guilds will be compensated by a slower decay rate.
    The devs have said this is what they intend.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

Page 2 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload