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  1. #1
    Community Member Chaosprism's Avatar
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    Default Radiant Servant Requirements

    I'm just curious about why cleric healing I and II was chosen for requirements.

    This is more a herbalism enhancement since it affects the healing skills you have and how you use them when somebody rests, (or if you ever use a healing kit)


    Since radiant servant also increases your LIGHT damage spells..

    I'd say Cleric Smiting I and II OR cleric prayer of smiting OR cleric energy of the zealot II would be more appropriate.

  2. #2
    Community Member Visty's Avatar
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    well, my bet is they wanted some useless enhancements in there too
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  3. #3
    Founder coolpenguin410's Avatar
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    Flavor. RS is all about healing...regardless of the source apparently.

    Also balance. Too much synergy can be a bad thing.

  4. #4
    Bwest Fwiends Memnir's Avatar
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    Every PrE has some trash reqs. Heal I & II is Radiant Servant's...
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    .60284.

  5. #5
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    Flavor from complete Divine, Be happy we dont need to take 5 ranks in heal skill and Extra Turning feat
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  6. #6
    Community Member Duke-H-'s Avatar
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    Quote Originally Posted by Memnir View Post
    Every PrE has some trash reqs. Heal I & II is Radiant Servant's...
    Don't forget Improved Turning I.
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  7. #7
    Community Member Chaosprism's Avatar
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    Well improved turning makes sense, and radiants turn is different because it destroys instead of turning.

    Extra turning i'd prefer over cleric heal I , heal II actually. The extra turn actually means something to radiant servants.

  8. #8

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    Quote Originally Posted by Shiler View Post
    Flavor from complete Divine, Be happy we dont need to take 5 ranks in heal skill and Extra Turning feat
    stop giving them ideas
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  9. #9
    Community Member Ybbald's Avatar
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    Quote Originally Posted by Shiler View Post
    Flavor from complete Divine, Be happy we dont need to take 5 ranks in heal skill and Extra Turning feat
    extra turning = one extra dv
    improved turning = better turning, but who actually uses turning?

    I'd much rather take the extra than improved as the pre-requisite

  10. #10
    Community Member Nezichiend's Avatar
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    What you WANT to take has nothing to do with what it SHOULD be.

    Useless enhancements are there for balance, not cause they think you would take them otherwise.

  11. #11
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    This might sound silly, but I'd rather have all the requirements be synergetic in nature, and then the base ability tuned down commensurately so the net effect is the same. It wouldn't make the PrE any more powerful, but at least you wouldn't be wasting points...or if the goal is to spend more points, then just make the explicit cost higher!

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