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  1. #1
    Community Member
    Join Date
    Apr 2010
    Posts
    8

    Default 28 Point - Warforged Barb/Wiz/Rogue

    Now, before you guys rip into me, I threw this together in about ten minutes (Still fairly new to the game as well, so that's not so much helping matters). I come humbly before you to see if this would be viable, and if not, what I should change to make it better. There is absolutely no rhyme or reason to the enhancements. (Short attention span, so I forgot what I was doing several times u_u'). I've looked around a bit, but hadn't seen anything similar to this. Didn't plan for any use of tomes because I'd rather the core build be what makes it shine, not teh goodies picked up whilst grinding it. Evasion looks like it would be fun on a barb, so that's the primary reason for rogue levels. I chose wizard for the self healing/warding/buffing (Because I'm fully aware this build getting into a party is as likely as a snowball fight in the plane of fire).

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Scrimshaw 
    Level 20 Chaotic Neutral Warforged Male
    (12 Barbarian \ 2 Rogue \ 6 Wizard) 
    Hit Points: 364
    Spell Points: 535 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 12
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             18                    22
    Dexterity            10                    10
    Constitution         14                    18
    Intelligence         14                    16
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    23
    Bluff                -2                    -2
    Concentration         2                     4
    Diplomacy            -2                    -2
    Disable Device        6                     7
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                  4                     4
    Intimidate           -2                    -2
    Jump                  4                    28
    Listen               -1                    -1
    Move Silently         4                     4
    Open Lock             4                     4
    Perform              n/a                   n/a
    Repair                6                    11
    Search                5                     7
    Spot                  2                     6
    Swim                  4                     6
    Tumble                4                     4
    Use Magic Device      2                    21
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Barbarian)
    Enhancement: Rogue Haste Boost I
    Enhancement: Barbarian Willpower I
    Enhancement: Barbarian Toughness I
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Hardiness I
    Enhancement: Warforged Combat Training I
    Enhancement: Warforged Tactics I
    
    
    Level 3 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Selected) Power Attack
    Enhancement: Wizard Force Manipulation I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Inscribed Armor I
    
    
    Level 4 (Barbarian)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Warforged Power Attack I
    
    
    Level 5 (Wizard)
    Enhancement: Barbarian Power Attack I
    Enhancement: Racial Toughness I
    Enhancement: Barbarian Constitution I
    
    
    Level 6 (Rogue)
    Feat: (Selected) Stunning Blow
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 7 (Barbarian)
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Rage I
    Enhancement: Warforged Tactics II
    
    
    Level 8 (Barbarian)
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Toughness II
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Power Attack II
    
    
    Level 10 (Barbarian)
    Enhancement: Barbarian Frenzied Berserker I
    
    
    Level 11 (Wizard)
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Rage II
    
    
    Level 12 (Wizard)
    Feat: (Selected) Insightful Reflexes
    Enhancement: Barbarian Damage Reduction Boost II
    Enhancement: Racial Toughness II
    
    
    Level 13 (Barbarian)
    Enhancement: Barbarian Damage Boost III
    Enhancement: Wizard Wand Mastery I
    
    
    Level 14 (Barbarian)
    Enhancement: Barbarian Extend Rage III
    
    
    Level 15 (Barbarian)
    
    
    Level 16 (Barbarian)
    Enhancement: Wizard Intelligence I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Power Attack II
    
    
    Level 17 (Barbarian)
    Enhancement: Barbarian Power Attack III
    Enhancement: Wizard Force Manipulation II
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Toughness
    Enhancement: Barbarian Frenzied Berserker II
    
    
    Level 19 (Wizard)
    Feat: (Wizard Bonus) Improved Mental Toughness
    Enhancement: Barbarian Extend Rage IV
    
    
    Level 20 (Wizard)
    Enhancement: Barbarian Constitution II
    Enhancement: Warforged Healer's Friend I

  2. #2
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    You cant cast while you are raged.
    Barbs need to rage, or they are crippling themselves.
    --> barbs + caster splash = trainwreck



    If you want meaningful self-repairing in the higher levels, you need Reconstruct (Wiz level 11). Later 6 levels dont cut it any more.


    So a build which will be able to perform as you most probably imagined is a Wizard 11/ 6 Fighter / 3 Rogue.


    For further reading look up the Arcane Psycho.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  3. #3
    Community Member
    Join Date
    Apr 2010
    Posts
    8

    Default

    True, I hadn't thought about that. After a bit of looking about, an 11 Wizard/6 Fighter/3 Rogue seems to be a perfect fit for what I was shooting for. Thankee much for pointing me in the right direction =D \o/

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