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  1. #1
    Community Member Winter_storm's Avatar
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    Default need help dwarf radiant servant

    From Tihocan dwarf cleric "Warpriest of Siberys" build I wanted to add the Radiant Servant enhancements, also added Vitality. The idea is a melee with some healing abilities. I made changes below but it seems not right.



    Character Plan by DDO Character Planner Version 3.5.1
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    Level 20 Lawful Good Dwarf Male
    (1 Fighter / 19 Cleric)
    Hit Points: 334
    Spell Points: 1336

    BAB: 15/15/20/2525
    Fortitude: 18
    Reflex: 6
    Will: 18

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 16 18
    Dexterity 8 10
    Constitution 18 21
    Intelligence 10 12
    Wisdom 16 25
    Charisma 6 8

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 0 15
    Bluff -2 -1
    Concentration 8 28.5
    Diplomacy -2 -1
    Disable Device n/a n/a
    Haggle -2 -1
    Heal 3 9
    Hide -1 0
    Intimidate -2 -1
    Jump 3 10
    Listen 3 7
    Move Silently -1 0
    Open Lock n/a n/a
    Perform n/a n/a
    Repair 0 1
    Search 0 3
    Spot 3 7
    Swim 3 4
    Tumble 0 1
    Use Magic Device n/a n/a

    Level 1 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+4)
    Skill: Tumble (+1)
    Feat: (Selected) Toughness

    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+0.5)
    Feat: (Fighter Bonus) Two Handed Fighting

    Level 3 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Extend Spell

    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)

    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)

    Level 6 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Weapon Focus: Slashing Weapons

    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)

    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)

    Level 9 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Maximize Spell

    Level 10 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)

    Level 11 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)

    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Level 13 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)

    Level 14 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)

    Level 15 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Quicken Spell

    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)

    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)

    Level 18 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Empower Healing Spell

    Level 19 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)

    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Heal I
    Enhancement: Cleric Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Divine Vitality III
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Last edited by Winter_storm; 07-05-2010 at 03:37 PM.

  2. #2
    Community Member Winter_storm's Avatar
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    Disregard bad Idea. abilities way off. I believe he would be very gimped

  3. #3
    Community Member Xanstrollinoax's Avatar
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    Default

    Alright, to start with THF and WF:Slashing aren't going to help you in the least. While IC is nice on a melee this guy doesn't seem to be build for it. I would trade these 3 out for Spell pen 1+2 and Power Attack for the fighter feat. Personally it doesn't seem to be the worst build out there, however trading a 3 feats for +1 to hit, a minor proc chance on THF and double crit range, when you have him well set up to be a blade barrier user...it doesn't make sense. Those are the changes I would make, others feel free to pipe in.



    Edit: My apologies I haven't been having a good day with details
    Last edited by Xanstrollinoax; 07-04-2010 at 07:03 PM.

  4. #4
    Community Member RobertVesco's Avatar
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    Quote Originally Posted by Xanstrollinoax View Post

    To Winter_Storm, it doesn't help a player by saying his build sucks when you don't add ways to improve it or a better alternative.
    Well he was the original poster of the build.

    By the way, did you base this on Tihocan's new player revised paths?
    http://forums.ddo.com/showpost.php?p...1&postcount=75
    Last edited by RobertVesco; 07-04-2010 at 06:56 PM.

  5. 07-04-2010, 06:51 PM


  6. #5
    Community Member Winter_storm's Avatar
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    originally as melee cleric and yes for Tihocan. he only lvl four for now. I didn't see a build for Servant but tried with the build I had already created but noticed the abilities was wrong for healing. Charisma is low to start off with. I'll change the feats suggested. will repost in a while with the changes
    Last edited by Winter_storm; 07-04-2010 at 10:05 PM.

  7. #6
    Community Member Winter_storm's Avatar
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    Ok made some changes but kept the feats. Don't really want a heal-bot. Wanted to do a dwarf cleric that can fight, use the cleric abilities to help with some healing, use cleric spells on monsters, and rejuvenate spell points to casters.

    Also note it just dawned on me that I didn't mention where the original builds come from, where credit is do. Wasn't my intention, too focused on how it was done than where it came from. Sorry will add it for now on posted builds.

  8. #7
    Build Constructionist unbongwah's Avatar
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    Do Radiant Servants need high CHA if they don't care about turning undead? At first I thought Divine Might (which reqs base CHA 14) was a mandatory pre-req, but then I realized it's just one of the possible pre-reqs.

    I agree WF Slash is a poor feat and PA > THF (if you can only take one). I would take Empower Heal by lvl 6: it's one of RS's mandatory pre-reqs and I don't see any reason to delay taking it that long.

    Oh, and half-points in skills do nothing; so put that fighter point into Jump not Concentration.

  9. #8
    Community Member Bekki's Avatar
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    How would Swapping Paladin for fighter work?
    Paladin is more Cha. based and could fit very well.
    They also have toughness, and Don't they have their on haste boost?
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  10. #9
    Build Constructionist unbongwah's Avatar
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    Wow, talk about rezzing an old thread! Look at how little I knew 2 years ago!
    Quote Originally Posted by Bekki View Post
    How would Swapping Paladin for fighter work?
    Badly, IMHO: you lose the extra feat, tower shield prof, and Haste Boost I from ftr 1; and gain a weaksauce aura & a single Smite. You also have to be Lawful Good instead of True Neutral, which has a few disadvantages.
    Paladin is more Cha. based and could fit very well.
    Only if you take more pally lvls, which waters down your cleric abilities. You gain Divine Grace at pally lvl 2, which is a nice bonus to saves if you've put some pts into CHA; also LoH, but its healing will be so minimal (since it scales w/pally lvls) as to be negligible (esp. on a Radiant Servant, who sneeze bigger heals). And there's also a lot of overlap between cleric & pally abilities - Divine Favor, Divine Might, etc. - making them somewhat redundant. You could do a heavily-multiclassed pally / cleric, but then you're firmly into flavor (read as: gimped) build territory.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #10
    Community Member Bekki's Avatar
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    Quote Originally Posted by unbongwah View Post
    Wow, talk about rezzing an old thread! Look at how little I knew 2 years ago!

    Badly, IMHO: you lose the extra feat, tower shield prof, and Haste Boost I from ftr 1; and gain a weaksauce aura & a single Smite. You also have to be Lawful Good instead of True Neutral, which has a few disadvantages.
    Only if you take more pally lvls, which waters down your cleric abilities. You gain Divine Grace at pally lvl 2, which is a nice bonus to saves if you've put some pts into CHA; also LoH, but its healing will be so minimal (since it scales w/pally lvls) as to be negligible (esp. on a Radiant Servant, who sneeze bigger heals). And there's also a lot of overlap between cleric & pally abilities - Divine Favor, Divine Might, etc. - making them somewhat redundant. You could do a heavily-multiclassed pally / cleric, but then you're firmly into flavor (read as: gimped) build territory.
    OOPS!

    I have Dwarven cleric who has been eternally at Lvl 7.
    And Radiant servant seemed the best way to go.
    So I was looking for a good build for him.

    I don't want to go too far that route. The one Fighter Lvl actually will
    Even work with his history, in P&P he was a fighter turned cleric.
    (An unfortunate encounter with a cursed ring of Trollish regeneration... Read Troll.)
    Yeah, that was Uhhh very not good. So when he was saved by the church
    He became a cleric. So....

    Do you have or know of something a tad more current?
    Last edited by Bekki; 08-01-2012 at 12:40 PM.
    Official Muskateers Bartender
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    "It's a dangerous business, going out of your door, Frodo my boy." He used to say. "You step into the road, and if you don't keep your feet, there is no telling where you might be swept off to." ~ Frodo Baggins (Quoting Bilbo Baggins)

  12. #11
    Build Constructionist unbongwah's Avatar
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    The fundamentals of playing a cleric haven't changed much: you're either a WIS-based caster who focuses on metamagic feats; or a STR-based battlecleric focused on melee feats; or...something else. First you figure out your primary focus, then you hunt for the right build.
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