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  1. #1
    Community Member KillEveryone's Avatar
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    Default Twitch was not fixed by removing glancing blows.

    It just wasn't. You can still twitch. You just removes some of their DPS.

    Quote Originally Posted by Aesop View Post
    I'd also like to see a change in the attacks. Prior to the change Twitch out DPS'd Standing because the time between attacks for the final two attacks in the THF attack chain were slower than the first two attacks. If this was to change to making the time between attack 1 and two slightly longer and the time between 3 and 4 and between 4 and 1 slightly less that would remove the advantage of twitch style while not completely punishing the mobile combat

    Aesop
    It is a better idea to stop twitch than removing glancing blows while moving.

    By removing glancing blows while moving, you have penalized those of us that were moving but not trying to twitch.

    I like this game because of the active combat. That is the bigest seller of this game to me. When I'm playing, I'm moving to flank and mitigate some damage so I'm not going crazy with the resource usage or if I'm in a group I'm not a drain on anyone that is playing healer.

    About the only time I'm not moving is on a raid boss for the group gank. All other mobs I'm moving and flanking, not twitching.

    Your idea, while removing some DPS from those that twitch, did not stop the actual pratice of twitch.
    Last edited by KillEveryone; 07-04-2010 at 08:19 AM.
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  2. #2
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    Quick question, what happened to glancing blows?

    Change log says some weapons now have it, other parts say GB is gone. >.>

  3. #3
    Community Member Krag's Avatar
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    Quote Originally Posted by Peo View Post
    Quick question, what happened to glancing blows?

    Change log says some weapons now have it, other parts say GB is gone. >.>
    GTHF no longer allows glancing blows when moving. In other words you have to stay perfectly still to get your glancing blows.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  4. #4
    Community Member GhoulsTouch's Avatar
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    Default

    Anybody who tries to utterly remove twitching needs to sit on it.

  5. #5
    Community Member Consumer's Avatar
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    Those that are not good enough to keep up with twitchers should just suck it up.

    Evolve or die.

  6. #6
    Community Member Grimdiegn's Avatar
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    Thumbs down

    Twitch play is not a broken mechanic that needs to be fixed. It's been here since launch and is a legitimate tactic that penalizes bonus to hit for extra DPS.
    KoS Knights of Siberys - Cannith
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  7. #7
    Community Member KillEveryone's Avatar
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    Default

    But they removed glancing blows to stop twitch play.
    Disappointed and without trust in the powers that be.
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  8. #8
    Community Member Nailog's Avatar
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    Quote Originally Posted by Grimdiegn View Post
    Twitch play is not a broken mechanic that needs to be fixed. It's been here since launch and is a legitimate tactic that penalizes bonus to hit for extra DPS.
    That's why twitch play shouldn't exist.

    You shouldn't get more DPS moving a foot every other swing than standing still and going through the full attack chain. The whole point of having an attack chain that gets longer as you level up is to increase your DPS as you level up.

    If the first two attacks give the most DPS, remove the rest of the chain completely.
    Wyestone and Juuts on Cannith.

  9. #9
    Community Member KillEveryone's Avatar
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    I'm not talking about removing the chain completly, just change it so that the swings at the beginning of the chain take slightly longer than the swings at the end of the chain...basically the opposite timing of how the chain works now.

    Since the Dev's are trying to get twitch players to stop, then it wasn't intended from the start. It just took them this long to get around to doing something about it.

    Look how long some stuff has been in the game but hasn't been fixed or changed.
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  10. #10
    Community Member theb's Avatar
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    Quote Originally Posted by KillEveryone View Post
    But they removed glancing blows to stop twitch play.
    How do you know this?

    Quote Originally Posted by KillEveryone View Post
    Since the Dev's are trying to get twitch players to stop...
    How do you know this?

  11. #11
    Community Member Crazyfruit's Avatar
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    Quote Originally Posted by KillEveryone View Post
    By removing glancing blows while moving, you have penalized those of us that were moving but not trying to twitch.
    Yup I tr'd my (main weapon) quarterstaff character into a monk because of this change. She never stopped moving. For those of you who've haven't tried twitching with a Quarterstaff - different animations, almost no DPS increase.

    Reading the forums it seems twitching is still popular, just people aren't taking the THF feats anymore. Have you guys seen people still doing this ingame?

  12. #12
    Community Member Cylinwolf's Avatar
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    I've never really understood why so many people were up-in-arms about Turbine never removing twitching when as a personal viewpoint (of someone who has THF characters) I've always thought that fixing the THF animation and removing twitching to bring characters to the same level was ideal.

    I do see that those two things have to be mutual, though. It's pointless to do one without the other.

  13. #13
    Community Member GhoulsTouch's Avatar
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    Quote Originally Posted by KillEveryone View Post
    I'm not talking about removing the chain completly, just change it so that the swings at the beginning of the chain take slightly longer than the swings at the end of the chain...basically the opposite timing of how the chain works now.
    You think this is good for twf too?

  14. #14
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    Quote Originally Posted by theb View Post
    How do you know this?
    BTW, answering that question would be against the forum rules. No one is allowed to tell you.

  15. #15
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    Quote Originally Posted by Grimdiegn View Post
    Twitch play is not a broken mechanic that needs to be fixed. It's been here since launch and is a legitimate tactic that penalizes bonus to hit for extra DPS.
    Ok, here's something fun to try.

    Pretend that there had never been "twitch attacking" in DDO, and that the speed of a character swinging was completely unaffected by how you move and stand. Write a suggestion to convince the devs to add "twitch combat" to THF as if it were a new idea of yours.

  16. #16
    Community Member GhoulsTouch's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Pretend that the DDO animators had not screwed up and accidently made the time between attacks different throughout the animations, so that your moving and standing made no difference to how fast you could swing. Write a suggestion to convince the devs to add "twitch combat" to THF as if it were a new idea of yours.
    Being GTHF before gave bonuses to hit with glancing blows while moving, I think it was intentional. You are taking a neg to hit after all if you don't have spring attack.

  17. #17
    Community Member Consumer's Avatar
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    Quote Originally Posted by Crazyfruit View Post
    Yup I tr'd my (main weapon) quarterstaff character into a monk because of this change. She never stopped moving. For those of you who've haven't tried twitching with a Quarterstaff - different animations, almost no DPS increase.

    Reading the forums it seems twitching is still popular, just people aren't taking the THF feats anymore. Have you guys seen people still doing this ingame?
    Played with Rahl's might and Dreamspitter on my Barb for a while, the twitching animation for Q staff is just the running animation repeated over and over.

    My newest Barb is TWF but will have Carnifex up to level 9 and a +4 MoPg Falchion until Greensteel is made, he will twitch all the time unless I switch to Khopeshs or picks for a bit of fun.

  18. #18
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    Quote Originally Posted by GhoulsTouch View Post
    Being GTHF before gave bonuses to hit with glancing blows while moving, I think it was intentional. You are taking a neg to hit after all if you don't have spring attack.
    Yes, but can you make a suggestion as to why THF twitch attacking should be added to a game that doesn't have it?

    The GTHF bonus to glancing blows while moving was added to help characters fight better while moving from place to place, if they wanted to be somewhere else for some reason.

  19. #19
    Community Member GhoulsTouch's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    The GTHF bonus to glancing blows while moving was added to help characters fight better while moving from place to place, if they wanted to be somewhere else for some reason.
    What? It was a way to fight a horde on the run man. Point blank.

  20. #20
    Community Member Consumer's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Yes, but can you make a suggestion as to why THF twitch attacking should be added to a game that doesn't have it?
    Increased player skill leading to increased DPS, this kind of thing has never been implemented before!

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