Results 1 to 9 of 9
  1. #1
    Community Member
    Join Date
    Nov 2009
    Posts
    25

    Default Arcane Archer and Flaming Arrows Spell

    My first char is still 8th level: 1Rng/7Wiz. So, I can't still have access to the Elven Arcane Archer.

    My questions is very simple: since I don't know how the AA Force Arrows are "activated", I don't know if I can use this ability AND the Flaming Arrows Spell. Can I use both at the same time? Also, having some bow of "Icy Pure Good", would the AA arrows still apply Force damage?

    How does the "returning" ability works? Do I recover the arrows I've just sent? ANY arrow sent?

    And the True Strike thing? In normal D&D, it adds +20 to the attack. How does it work here?

    Thanks in advance.

  2. #2

    Default

    Which arrow are you talking?
    edit: ah, wizard 7.. you probably mean this one.

    http://compendium.ddo.com/wiki/Spell:Flame_Arrow

    That is not a ranger spell but in your case because you are wizard 7, you can cast it.
    These arrows will stack with the force "Imbuement". Arrows created via this method are different from your conjur arrows.


    If you mean this...
    http://compendium.ddo.com/wiki/Enhan...plosive_Arrows

    No, you can only have one imbuement active at any point.


    Your ability
    http://compendium.ddo.com/wiki/Enhan...jure_+1_Arrows

    Creates a stack of 100, +1 returning (100%) arrows. You can create as many stacks of these as you want. You really only have to create one. The reason you can create many is just if you have a completely horrid streak of luck such that monsters destroy them.

    True Strike shoots your arrow at +20 to hit just like the spell. You can use it during many shot if you so want to give all arrows +20. (I think that is how they have it coded. could be wrong there.)

    Your last question.

    If you used the Flame Arrow spell arrows, an icy burst bow, and the force imbuement,
    Your arrows would do..
    1d8 + Y (bonus off arrow or bow, whichever is higher) + 1d6 force + 1d6 fire + 1d6 frost (+2d10 ice burst. I think burst is a d10.)
    Last edited by Missing_Minds; 07-03-2010 at 05:39 PM.

  3. #3
    Community Member Gladiator_206's Avatar
    Join Date
    Apr 2006
    Posts
    5

    Default

    Quote Originally Posted by QuintellaRosa View Post
    My questions is very simple: since I don't know how the AA Force Arrows are "activated", I don't know if I can use this ability AND the Flaming Arrows Spell. Can I use both at the same time? Also, having some bow of "Icy Pure Good", would the AA arrows still apply Force damage?

    How does the "returning" ability works? Do I recover the arrows I've just sent? ANY arrow sent?
    flaming arrows + AA arrows i dont know the answer to, so i dont want to lead you astray,
    However Icy of Pure Good + AA Arrows = yes, they WILL stack.
    Returning literally mean returning, you will NEVER run out of arrows while using the AA arrows, cause they just keep comming back 100% of the time.
    Quote Originally Posted by MadFloyd View Post
    Whooops. We clearly were out of line with several of these ingredients. Including items like Dreamspitter and Chattering Ring is an embarrasing error on our part and was in no way intentional.

  4. #4
    Hatchery Founder Glenalth's Avatar
    Join Date
    Jan 2006
    Posts
    3,168

    Default

    The various Arcane Archer imbues work like permanent buffs. Turn it on and it is permanent until you pick a new one, rest, or it gets dispelled (Dispel Magic, beholder anti-magic, etc.)


    You can use Flame Arrow created flaming arrows with the Arcane Archer Explosive Arrows and get damage from both at the same time. The only thing it will not add damage to is a bow with the "Flaming" property.

    You can even do Flaming Burst bow + flaming arrows + Explosive Arrows at the same time for 3d6 per hit and 4d10 per crit.

    I don't have the gear to test it, but I was told Eternal Flame from Red Dragon armor didn't override Flaming Burst on a weapon so it might be possible to do 4d6 per hit and 6d10 per crit.


    The Conjure Arrows ability creates a stack of 100% returning arrows of the listed +. These arrows last until you log out of the game for a while.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  5. #5
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    You can cast the Flame Arrow spell (also availabale on Wands.)

    And use any AA imbue effect.......except the Flaming burst one (exploding arrows I think they are called)

    And any non-flaming bow

    And get all the effects.

    (and I swear you used to be able to use flaing arrows aith flaming bows.. )

    So

    Icy Burst of Pure Good bow, FlLame arrows from Spell, and Imbue Force arrwos from AA enhancement, will all be usable at thew same time and "stack"....in that you will get damage dice from all of those effects.


    Flame arrows from the spell do not return. The spell creates a stack of 50 of them that gets used up normally.

    The Arcane archer enhancement that creates returning arrows creates a stack of arrows that wil return if used. Those arrows are magical (+1 - +5), but otherwise have no special damage. But imbue arrows ability effects all arrows you fire.

    Hope that makes sense.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  6. #6
    Community Member
    Join Date
    Nov 2009
    Posts
    25

    Default

    Thank you all. I'll continue my plan of an AA.

    I'm sure there are infinite discussions about ranged attacks vs. melee atacks, but I'm sure it's very fun to play ranged. Even after level 10.

    Also, just for curiosity: does someone know a thread about an AA build like Fighter 4 / Wizard 16?

  7. #7
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    Quote Originally Posted by Glenalth View Post
    The various Arcane Archer imbues work like permanent buffs. Turn it on and it is permanent until you pick a new one, rest, or it gets dispelled (Dispel Magic, beholder anti-magic, etc.)


    You can use Flame Arrow created flaming arrows with the Arcane Archer Explosive Arrows and get damage from both at the same time. The only thing it will not add damage to is a bow with the "Flaming" property.

    You can even do Flaming Burst bow + flaming arrows + Explosive Arrows at the same time for 3d6 per hit and 4d10 per crit.

    I don't have the gear to test it, but I was told Eternal Flame from Red Dragon armor didn't override Flaming Burst on a weapon so it might be possible to do 4d6 per hit and 6d10 per crit.

    The Conjure Arrows ability creates a stack of 100% returning arrows of the listed +. These arrows last until you log out of the game for a while.
    I'm unsure right now if we can "stack" flaming effects.

    I know I did before.

    But I know I failed with an AA since EU.

    I may have not tried to combine Flaming with Flaming Burst effects correctly. If they did and still do stack, that may have confused me.

    Also think I tried some Acid arrows (might have been an acid bow)with the imbue acid arrow effect and did not see both dice.

    Right now I do not believe that same element damage stacks.

    But I need to do an accurate test accounting for burst effects to be sure.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  8. #8
    Hatchery Founder Glenalth's Avatar
    Join Date
    Jan 2006
    Posts
    3,168

    Default

    They both apply as long as they're not the same named effect. Flaming arrows in a Flaming bow will only give you 1d6 fire damage, but Flaming + Flaming Burst both apply for two lines of 1d6 fire damage. If they took that away, a lot of Greensteel users would be quite upset.

    At lower levels I was running around with a +1 Icy Burst, Flaming Burst, Flaming, Explosive Arrows, Greater Bane longbow for killing elementals (7d6 hit + 6d10 crit). I'll poke at it in game tonight to see if there was a stealth nerf to this in the last couple weeks.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  9. #9
    Hatchery Founder Glenalth's Avatar
    Join Date
    Jan 2006
    Posts
    3,168

    Default

    Just checked some stuff out, there is something weird going on with the elemental arrows. I'm fairly certain that this worked in the past. Tested with both arrows from spell and some random elementals I had lying around.

    Flaming Arrow + Flaming Burst = Flaming Burst
    Flaming Burst + Explosive Arrow = 2x Flaming Burst
    Flaming + Flaming Burst + Explosive Arrow = 2x Flaming Burst
    Frost Arrow + Icy Burst = Icy Burst

    And now the weird stuff using triple earth bow since it's the only elemental greensteel I have. It's Acid + Acid Burst + Acid Blast (2 lines damage, 4 on crit, 5 on vorpal.)
    Regular bow: Acid Arrow + Acid Imbue = Acid + Acid Imbue (3 lines)
    GS bow = Acid + Acid Burst
    GS bow + Acid Arrow = Acid Burst
    GS bow + Acid Imbue + Acid Arrow = Acid Burst + Acid Imbue
    GS bow + Acid Imbue = Acid + Acid Burst + Acid Imbue

    Elemental arrows are overriding some greensteel properties. I don't know how new this issue is, but I don't recall this happening in the past.
    Last edited by Glenalth; 07-03-2010 at 08:57 PM. Reason: Imbue vs arrow
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload