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  1. #21
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by Memnir View Post
    Whatever they put in U6... please, please, please do more to ensure that it's relatively bug-free prior to putting it on Llama. Because let's face it, chances are if it's broke on Llama, it'll be broke when the Update goes live. The most discouraging and demoralizing aspect of U5 for me has been the rampant bugs - and bugs that were caught, reported, and discussed weeks ago.

    The content will be what it will be. I just ask that it work the way it should before it goes live.
    Mem is so spot on again and without visual aids

    Mournlands is doing a pitiful job as usual. If it actually exists anymore.

    How many bugs must be pointed out on Lamaland ad nausem, a preview server, before somebody will say....

    "Hey, maybe something isn't quite right"

    Seriously, if they want feedback but aren't willing to delay a release based upon a multitude of bugs/glitches/exploits they should just admit it. The process is broken. Why there aren't multiple tiers of QA no one can fathom. It's beyond embarassing at this point.
    Last edited by Hokiewa; 07-03-2010 at 10:58 PM.
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

  2. #22
    Community Member Fenrisulven6's Avatar
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    Quote Originally Posted by AestorTheKnight View Post
    I really cant believe sooo many people have been posting in the lame "Bash Update 5 Thread" all day long and bumping it to the top of this Forum.... Sigh... having 1 big pointless argument when they could have been talking about cool stuff here.
    You want to talk about throwing in a supercharged V8.

    I want to talk about fixing the alignment and upgrading the tires before that.

  3. #23
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by azrael4h View Post
    1 - Finish Bard PrE's. Bards get no love, and are a rarer class than Cleric in my experience, but are incredibly fun to play. I love my Drow Spellsinger. Give my Spellsinger II at least, to tide me over until U7 and Spellsinger III

    2 - Either finish Radiant Servant III, or release another Cleric PrE. Maybe War Priest or something, or one which gives them more offensive casting capability (particularly at the period between 6 and getting Blade Barrier).

    3 - More spells. Not picky on who gets them. I just want to actually have options on spell choice with my Sorcerer or Cleric. Since arcanes got a few new spells, Divine should get a few new ones. Bards need some as well, since they only rarely get a normal arcane spell here and there.

    4 - I'm not picky on content, but keep the quality up on it. I just managed to find time to run into one of the new quests, but it was greatly enjoyable. Listen to your other players, and put some content at level ranges that are currently weak. Levels 5-7 is currently overloaded with good stuff to the point that you'll miss most of it on you're way to level 8-9 unless you've TR'd. So no more content there for awhile, put it up higher.
    1) Sorc pre...I mean ***? I'm not disagreeing with you but monks get 2 pre's before a single one for a class at game start? yes, I get it, monks are sold for cash lol.
    2) see pt 1
    3) agreed
    4) Couldn't agree more. More embarassing is the fact that long time vips or prem's who bought and completed Sharn, can't start the new 5-7 level chain without begging for a share.
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

  4. #24
    Community Member Alabore's Avatar
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    Quote Originally Posted by AestorTheKnight View Post
    1: Armour Appearance Customisation Options ofcourse! (doh!)
    Would love it.

    ...

    Also, gear-related, consider tweaking guild augment slots so they won't prevent unguilded chars to equip item.
    Actually, consider tweaking all items so they can be fitted with slots in guild forges/altars, and guild status dictates largest aug gem that can be mounted - not the other way around.

    Right now carrying guild-required gear can be a bit dangerous; **** the wrong officer and you risk being locked out of your slotted gear until you find a new, high level guild.

    .
    * Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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  5. #25
    Community Member azrael4h's Avatar
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    All the U5 threads would have been avoided, along with lost sales, bad feelings, and other nastiness, had they listened to their bill paying people (aka, the customers). The Customer is always wrong is not how it goes, and is usually the first sign of a gaming company going under. 3D0 thought that way, TSR thought that way, SSI thought that way. Ignore the customers (YOU WILL LIKE IT OR YOU WILL DIE!), and assume they'll pay you anyway, is not a sustainable business model.

    I was amazed at the difference between my Exploiter Elf post U5 from before. It's as slow as my THF Paladin. Though I disagree that the average THF lost alot, as I ended up gaining DPS by dropping the THF feat tree and taking Improved Critical earlier than I'd planned originally, and even had a spare feat. Cost an LR, but oh well.

    On Topic!

    Spell List (from the spell compendium):

    IronThunder Horn - Bard 1, Sorc/Wizard 2 - Range: 30ft Cone-shaped burst Reflex saves - AoE trip basically. I can see it being useful CC even at higher levels (while heightened) joining in spells like Web as effective low level magics.

    Heartfire - Bard 2, Druid 2 - Range 25ft + 5ft/2 levels, 5 ft radius burst - Duration: 6 seconds/level - Fort Save for half damage - Effect: 1d4/2 levels (10d4 max) (note this devs! This is called a die, a 4 sided die! I could have told you that when I was 4 years old) Fire damage every x seconds, basically a weaker WoF for Bards. Original version basically cancelled Blur, Displacement, and Invisibility (or similar effects), the fire damage was a side effect. As DDO is more geared towards damage output, this would give Bards some offensive capability.

    Sonic Weapon - Bard 2, Sorc/Wizard 2 - Duration 1min/level - Basically gives a weapon a temporary 1d6 Sonic Damage. This shouldn't stack with Burst or Elemental effects of the same type. Additional spells of the other damage types (Force, Fire, Electrical, Cold, Acid) should also be added, but Sonic is specifically a Bard thing. Self-only, so it'd be mostly for the Bards who like to fight, and not amp up the dps of everyone else.

    Resonating Bolt - Bard 4 - 1d4/level Sonic damage, max 10d4. Probably could be dropped to level 1 or 2 instead, not a very powerful spell.

    Foundation of Stone - Cleric/FvS 1 - Duration 1min/level - +2 AC, +4 to saves vs Trip

    Frost Breath - Cleric/FvS 2, Sorc/Wizard 2 - 1d4 Cold damage/2 levels, 5d4 max, save for half damage, dazed for 6 seconds on failed save. Cone shaped burst.

    Hymn of Praise - Bard 3 - Duration 30sec/level - Adds +2 to Divine casters' effective caster level.

    Soundlance - Cleric 4, Sorc/Wiz 3 - 1d8/level Sonic damage, max 10d8, Fort save for half

    Vulnerability - Cleric 5, Sorc/Wiz 5 - Reduces a targets DR by 5. 6 seconds/level duration, no save, but SR applies.

    Death Dragon - Cleric 7 - Gives +4 Natural AC bonus, and +4 Deflection AC bonus to self.

  6. #26
    Community Member azrael4h's Avatar
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    Quote Originally Posted by Hokiewa View Post
    1) Sorc pre...I mean ***? I'm not disagreeing with you but monks get 2 pre's before a single one for a class at game start? yes, I get it, monks are sold for cash lol.
    2) see pt 1
    Sorcerers are considered more powerful than their Wizard couterparts, same as the Favored Soul is considered more powerful than the Cleric counterpart. Which is why people have been clamoring for Wizard and Cleric PrEs that don't suck.

    Ideally, they would release at least a single tier Sorc and FvS PrE as well, but hit tier 2 of the Bard's existing ones. But Clerics and Bards are extremely rare, relative to the number of Sorcerers running around. Which is why I'm loathe to log on my Cleric, as I get spammed instantly with groups begging for a healer. My Spellsinger has no such problems, I usually end up soloing because only my guildies will run with a Bard, and she's dangerously close to being a piker due to being 2-3 levels lower than the rest of the guild.

    4) Couldn't agree more. More embarassing is the fact that long time vips or prem's who bought and completed Sharn, can't start the new 5-7 level chain without begging for a share.
    I can't even get characters who haven't completed Sharn to get the quest series. My Cleric, Bard, and Paladin never did finish Sharn, for one reason or another, but still Rouge just tells them to see the House P patron. No actual dialog box, just a overhead text pop up. Unless it's strangely bound to player account, rather than character, in which case the devs need a few firings to clear out the fail.

    I don't even have a guildie to beg for a share; all of them have completed Sharn. Many with my Exploiter when she was low level enough to run it and not get a high xp penalty.

  7. #27
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by azrael4h View Post

    I can't even get characters who haven't completed Sharn to get the quest series. My Cleric, Bard, and Paladin never did finish Sharn, for one reason or another, but still Rouge just tells them to see the House P patron. No actual dialog box, just a overhead text pop up. Unless it's strangely bound to player account, rather than character, in which case the devs need a few firings to clear out the fail.

    I don't even have a guildie to beg for a share; all of them have completed Sharn. Many with my Exploiter when she was low level enough to run it and not get a high xp penalty.
    If that particular character ever talked to Lord ******, regardless if you completed it or not you are hosed.

    Tell me what server your on, or the server you want the quest chain shared and I'll do my best to get on there and share it. Just PM me with name/server/what time your on if not now and I'll do it
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

  8. #28
    Community Member AestorTheKnight's Avatar
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    Quote Originally Posted by Fenrisulven6 View Post
    You want to talk about throwing in a supercharged V8.

    I want to talk about fixing the alignment and upgrading the tires before that.
    Yeah understandable hehe.

    I was concerned that the "Bash Update 5 Thread" had descended into a "Bash the Op of the Bash Update 5 Thread" and thats a bit pointless. But sure if you want to talk about whats wrong with Update 5, instead of whats wrong with the Op of that thread, totally fair enough.
    So in everything, do unto others as you would have them do unto you.

    Cannith: Arqa - Celduin - Gnossos - and others.

  9. #29
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    What I want to see..

    Force Mage PrE

    Basically this is a sorcerer PRE that allows you get lots out of the spell magic missile. You gain the ability to change the element, penetrate things like shield, broaches and protection from spells, and additional magic missiles. Would work with MM, chain missiles and force missiles, perhaps a few other spells.

    (This is based off a PRE in the dragon magazine annual)

    Frost Mage PrE

    The ultimate cold based caster. Has the ability to ignore a certain % of cold resistance, gains cold resistance and natural armor bonuses, as well as increased cold spell ability.

    I'd also love to see Nightsong Enforcer and Infiltrator PrEs.

    Perhaps we could finally get things like slings, and pole arms. Just because running around with a scythe could look cool if they would give us some ability to mod our armor appearance.

  10. #30
    Community Member Rakian_Knight's Avatar
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    Personally, what I would like the Dev's to do is put a stop on everything and complete all the PrE's in a single update. My thoughts on this is just to get it over with so they can put more development into other items.
    A necromancer from before Pale Master came out.
    Argonesson: Nexal / Dolgos / Golgos / Earie / Nexas
    Threads: Halfling PrE, Master Thrower / New set of spells: Illusion

  11. #31
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    Quote Originally Posted by Deathnights View Post
    I would be perfectly happy, in fact overwhelmingly happy since update 6 is already written, if update 7 contained nothing but:

    1.) Text Search for the Auction House that works (Coding doesnt get much easier then this, 5 years and still nothing live)
    2.) Bug fixes for update 5
    3.) Bug fixes for update 6 because you know it wont work
    4.) Bug free new content and quests for 15-20 that can be solo'd by at least 50% of the class base on casual.
    5.) Have more then 6 different armor looks. It isn't 1995 8-bit armor graphics people are looking for.
    I generally agree with the posts EXCEPT for #1 and #4

    On #1: Let people LOOK for deals, like a flea market. IT keeps the spirit of things going! There is nothing searching for a deal, finding a deal and getting the buy! The Orien server economy has adjusted to new players after the update and the plentiness of platinum. Turbine gave guilds something to spend money on, HOWEVER...they also created guild vendors overflowing the economy.

    On #4: This is a solo-friendly game hence hirelings. When I played Everquest, you had to put up with "Rare XXXX is camped" and Ninja looting. If you dont want to be bothered, that fine....do it yourself.....but good luck as you may take 1-2 hours and get NOTHING for comps.

  12. #32
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    The update 6 wilderness actually shows up in my compendium. The Red Fens. It sure seems close to completed .

    That said, I'd really like to see some kind of minigame added to DDO, like a collectible card game or something. I'm a little scared of getting my characters to 20, because after I manage to get the equipment for them, there's nothing else to do except run the same things over and over. I need some kind of "side-thing" to work on. A CCG would do wonders.

  13. #33
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    Quote Originally Posted by sephiroth1084 View Post
    I agree wholeheartedly! Enough of the sloppy design work folks!
    coding is extremely difficult in video games with a 3d world engine and massive online players. Asking for bug free or even near bug free is just not viable. Mainly this depends on how few gliches/bugs the game had on release. See coding is like repairing from what existed and if the original product was bugged than the coding is basically working with a broken product and patching/rigging along the way. Sometimes it become a catastrophe when you have coded so far deep and realize a problem that has been plagueing a system for so long is now almost impossible to repair without major overhauls and 60 hour work weeks filled with caffeine. Show me a problem that has existed for years and ill show you an unfixable bug. At least one that cant be fixed without hours+money.

  14. #34
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    Cool

    The main thing i would like to see is the introduction of the Half-Orc race :P

  15. #35
    Founder Drakos's Avatar
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    Quote Originally Posted by Igrovin View Post
    What I want to see..

    Force Mage PrE

    Basically this is a sorcerer PRE that allows you get lots out of the spell magic missile. You gain the ability to change the element, penetrate things like shield, broaches and protection from spells, and additional magic missiles. Would work with MM, chain missiles and force missiles, perhaps a few other spells.

    (This is based off a PRE in the dragon magazine annual)

    Frost Mage PrE
    Better yet, base it of the PrC from Dragom Magazine (and the compendium) called Force Missle Master.

  16. #36
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    Quote Originally Posted by Drakos View Post
    Better yet, base it of the PrC from Dragom Magazine (and the compendium) called Force Missle Master.
    That is exactly what I've based it off of actually.

    If you notice, each of the effects in there is just like what the mage can do.

    Bonus missile, still missile —
    Energy missile, swift shield
    Overpowering missile
    Reflective shield
    Bonus missile
    Since there is no still spell, We can drop the still missile feature.

    PrE 1, You gain a bonus missile on MM (and possibly the other missile attacks.) You can also add to the missiles elements Fire, Cold, Acid, or Electric.
    PrE 2 Gives the ability to penetrate Shield and similar effects at like a 30% chance.
    PrE 3 gives you another missile, allows your shield to reflect MM and similar spells.

    All of them also do some increase to effects on force magic, similar to the wizards palemaster PrE effects.

  17. #37
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    [QUOTE=Doxmaster;3093227]Wizards and Sorcs get a damage dealing spell-like ability for free; no matter what prestige you are, where you are, what race you are, what gear you chose, etc... It'll be nice to do a little something to trash mobs when you dont want to burn valuable SP.
    QUOTE]

    So you mean switch over to pathfinder ruleset? I mean that would be cool , anythings better than 4th ed

  18. #38
    Community Member MarcusCole's Avatar
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    1. Epic Handwraps
    2. Epic Handwraps
    3. Epic Handwraps
    4. Epic Handwraps
    5. Epic Handwraps?
    Ishamiel ~Rhayak ~ Badhorse ~Kyode ~ Drhorrible ~ Hjealmeh
    ChaosKnights ~~~ Argonnessan
    Quote Originally Posted by Eladrin View Post
    That's pretty awesome. Armor plated earslugs...

  19. #39
    Community Member Pyromaniac's Avatar
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    Quote Originally Posted by Memnir View Post
    Whatever they put in U6... please, please, please do more to ensure that it's relatively bug-free prior to putting it on Llama.
    But "There are no bugs in DDO". Well it worked for lag for a while...

    Hopefully the pre-Lamania testing improves immensely, as I don't think the Lamania server testing is used for bug fixing before launch.
    Thanks for the long time forum user purge of Aug '10 (Sarcasm for those who don't get it)

  20. #40
    Community Member Raodin-bel-iori's Avatar
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    Default A few things I'd like to see

    In updates 6 or 7.

    1.Introduce grapples into fighting.
    2.Bring in reach weapons like spears, tridents, scythes, ect. As well as entangling weapons such as nets or bolas.
    3.Potion bags, scroll cases, cookie jars, ect.
    4.Bring in the dragon shaman class. They rule.
    5.New prestige class for arcane casters besides necromancer. Something like elemental savant for those who want to focus on a specific element, or Master conjurer who could summon more than one creature at a time that are stronger than usual, if for a shorter time, or cast smaller creatures in little swarms.
    6.A crawl skill would be nice that increases in speed with ranks. Why should I have to try and run past a head chopping trap after all? And having to crawl occasionally would also allow greater flexibility in making quests.
    7.Finally, stop making useless named items. What’s the point of a named item that is simply +1, or +2 flaming burst? The whole point of naming an item is giving it abilities that wouldn’t fit well into a regular item description. A good example of this is the Hammer of the Leaden clouds. A bad example is Kelmar’s Justice, which is actually just a +3 war hammer.

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