anyone got some ideas?
I'm debating going Dwarf over Warforged, less damage of course, but fleshy instead, so easier to heal.
16 Wis
15 Dex
16 Con
08 Int
15 Wis (is this even needed for a monk that wont be going AC/DC?)
06 Cha
anyone got some ideas?
I'm debating going Dwarf over Warforged, less damage of course, but fleshy instead, so easier to heal.
16 Wis
15 Dex
16 Con
08 Int
15 Wis (is this even needed for a monk that wont be going AC/DC?)
06 Cha
There's pretty much no reason to ever be in mountain stance. The DR does not stack with stoneskin, invulnerability items, ironskin chant, monk capstone, etc. Unless the additional hp's equal to twice your level (assuming GM earth stance) matters for the content you're doing you're much better off in fire stance with Jidz'tetka bracers for the +25% healing amp.
You're going to need a +3 dex tome with this build if you want GM air stance (and you do). I'd suggest going 16/16/16/8/14/6 instead unless you're comfortable needing that +3 dex tome. The other choice would be to dump the wis down to 8 and pump up your str, going 18/16/16/8/8/6.
This is just a thought in progress.. I understand the DR doesn't stack, however I'm looking at end game dps output (yes I know wind stance is the drool for that)
I have a 20 WF light side ac build currently thats on his 2nd life, however I'm wanting to breath life back into him. Either by TR, or LR. Dwarf would be nice, since WF is a pain in the arse to heal.
Looking at the changes that are going on, here's the reasons why I'm thinking GM 4.
GM 4 & bracers from House D quests = +1 tier to DD of Unarmed Strike, which brings you 1 higher than 2d12 as a TR'd monk.
High strength, high con, and the ability to bluff mobs off you, or someway push their agro away, so you get your sneak attack. Darkside for the extra 500 damage, as well as ninja spy for the extra sneak attack damage added in with Tharnes.
I don't see a build quite like this on the forums, which is why i'm trying to work one up in me head.
No I will not be using stunning fist or quivering palm, however I will have access to stunning BLOW because of the high strength that I'm planning this build to have.
Last edited by butlerfamilywa; 07-02-2010 at 02:41 PM.
As a very rough, very rough lol! outlight of what I was thinking...
Whats your thoughts? (wind stance when needed)
The clever monkey is only because the character builder won't allow ninja spy 2 with the tortious ... so swapped.
Code:Character Plan by DDO Character Planner Version 3.5.0 DDO Character Planner Home Page Level 20 Lawful Good Warforged Male (20 Monk) Hit Points: 364 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 17 Reflex: 16 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 18 23 Dexterity 15 18 Constitution 18 20 Intelligence 8 10 Wisdom 6 6 Charisma 6 6 Tomes Used +2 Tome of Dexterity used at level 7 +2 Tome of Intelligence used at level 7 +3 Tome of Dexterity used at level 12 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 27 Bluff -2 -2 Concentration 8 41 Diplomacy 2 21 Disable Device n/a n/a Haggle -2 2 Heal -2 -2 Hide 2 4 Intimidate -2 -2 Jump 4 8 Listen -2 -2 Move Silently 2 4 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spot -2 -2 Swim 4 6 Tumble n/a 19 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Past Life) Past Life: Monk Feat: (Selected) Stunning Blow Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Toughness Level 3 (Monk) Feat: (Selected) Past Life: Disciple of the Fist Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 4 (Monk) Level 5 (Monk) Level 6 (Monk) Feat: (Monk Bonus) Dodge Feat: (Selected) Power Attack Level 7 (Monk) Level 8 (Monk) Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Toughness Level 19 (Monk) Level 20 (Monk) Enhancement: Monk Serenity Enhancement: Static Charge Enhancement: Way of the Clever Monkey I Enhancement: Way of the Clever Monkey II Enhancement: Way of the Clever Monkey III Enhancement: Way of the Clever Monkey IV Enhancement: Monk Ninja Spy I Enhancement: Monk Ninja Spy II Enhancement: Touch of Death Enhancement: Fists of Iron Enhancement: Porous Soul Enhancement: All-Consuming Flame Enhancement: Winter's Touch Enhancement: Adept of Wind Enhancement: Grandmaster of Storms Enhancement: Master of Thunder Enhancement: Adept of Rock Enhancement: Grandmaster of Mountains Enhancement: Master of Stone Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Monk Concentration I Enhancement: Monk Jump I Enhancement: Monk Jump II Enhancement: Monk Tumble I Enhancement: Monk Tumble II Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Healer's Friend I Enhancement: Warforged Power Attack I Enhancement: Warforged Power Attack II Enhancement: Warforged Power Attack III
Last edited by butlerfamilywa; 07-02-2010 at 02:23 PM.
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