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  1. #1
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    Default Darkside, Mountain Stance 4 Monk..

    anyone got some ideas?

    I'm debating going Dwarf over Warforged, less damage of course, but fleshy instead, so easier to heal.
    16 Wis
    15 Dex
    16 Con
    08 Int
    15 Wis (is this even needed for a monk that wont be going AC/DC?)
    06 Cha

  2. #2
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    Quote Originally Posted by butlerfamilywa View Post
    anyone got some ideas?

    I'm debating going Dwarf over Warforged, less damage of course, but fleshy instead, so easier to heal.
    16 Wis
    15 Dex
    16 Con
    08 Int
    15 Wis (is this even needed for a monk that wont be going AC/DC?)
    06 Cha
    There's pretty much no reason to ever be in mountain stance. The DR does not stack with stoneskin, invulnerability items, ironskin chant, monk capstone, etc. Unless the additional hp's equal to twice your level (assuming GM earth stance) matters for the content you're doing you're much better off in fire stance with Jidz'tetka bracers for the +25% healing amp.

    You're going to need a +3 dex tome with this build if you want GM air stance (and you do). I'd suggest going 16/16/16/8/14/6 instead unless you're comfortable needing that +3 dex tome. The other choice would be to dump the wis down to 8 and pump up your str, going 18/16/16/8/8/6.

  3. #3
    Community Member t0r012's Avatar
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    Quote Originally Posted by Darkrok View Post
    There's pretty much no reason to ever be in mountain stance. The DR does not stack with stoneskin, invulnerability items, ironskin chant, monk capstone, etc. Unless the additional hp's equal to twice your level (assuming GM earth stance) matters for the content you're doing you're much better off in fire stance with Jidz'tetka bracers for the +25% healing amp.

    You're going to need a +3 dex tome with this build if you want GM air stance (and you do). I'd suggest going 16/16/16/8/14/6 instead unless you're comfortable needing that +3 dex tome. The other choice would be to dump the wis down to 8 and pump up your str, going 18/16/16/8/8/6.
    I agree with all of the above. Even against my usual prefrence for decent wisdom.
    If you aren't concerned with DCs drop the wis and go full str. You should almost always be in either wind or fire stance.
    Move along , Nothing to see here

  4. #4
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    Quote Originally Posted by Darkrok View Post
    There's pretty much no reason to ever be in mountain stance. The DR does not stack with stoneskin, invulnerability items, ironskin chant, monk capstone, etc. Unless the additional hp's equal to twice your level (assuming GM earth stance) matters for the content you're doing you're much better off in fire stance with Jidz'tetka bracers for the +25% healing amp.

    You're going to need a +3 dex tome with this build if you want GM air stance (and you do). I'd suggest going 16/16/16/8/14/6 instead unless you're comfortable needing that +3 dex tome. The other choice would be to dump the wis down to 8 and pump up your str, going 18/16/16/8/8/6.
    This is just a thought in progress.. I understand the DR doesn't stack, however I'm looking at end game dps output (yes I know wind stance is the drool for that)

    I have a 20 WF light side ac build currently thats on his 2nd life, however I'm wanting to breath life back into him. Either by TR, or LR. Dwarf would be nice, since WF is a pain in the arse to heal.

    Looking at the changes that are going on, here's the reasons why I'm thinking GM 4.

    GM 4 & bracers from House D quests = +1 tier to DD of Unarmed Strike, which brings you 1 higher than 2d12 as a TR'd monk.
    High strength, high con, and the ability to bluff mobs off you, or someway push their agro away, so you get your sneak attack. Darkside for the extra 500 damage, as well as ninja spy for the extra sneak attack damage added in with Tharnes.

    I don't see a build quite like this on the forums, which is why i'm trying to work one up in me head.

    No I will not be using stunning fist or quivering palm, however I will have access to stunning BLOW because of the high strength that I'm planning this build to have.
    Last edited by butlerfamilywa; 07-02-2010 at 02:41 PM.

  5. #5
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    As a very rough, very rough lol! outlight of what I was thinking...

    Whats your thoughts? (wind stance when needed)

    The clever monkey is only because the character builder won't allow ninja spy 2 with the tortious ... so swapped.

    Code:
    Character Plan by DDO Character Planner Version 3.5.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (20 Monk) 
    Hit Points: 364
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 16
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             18                    23
    Dexterity            15                    18
    Constitution         18                    20
    Intelligence          8                    10
    Wisdom                6                     6
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    +3 Tome of Dexterity used at level 12
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    27
    Bluff                -2                    -2
    Concentration         8                    41
    Diplomacy             2                    21
    Disable Device       n/a                    n/a
    Haggle               -2                     2
    Heal                 -2                    -2
    Hide                  2                     4
    Intimidate           -2                    -2
    Jump                  4                     8
    Listen               -2                    -2
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -2                    -2
    Swim                  4                     6
    Tumble                n/a                  19
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Stunning Blow
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Power Attack
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Monk Serenity
    Enhancement: Static Charge
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Way of the Clever Monkey III
    Enhancement: Way of the Clever Monkey IV
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Touch of Death
    Enhancement: Fists of Iron
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Grandmaster of Mountains
    Enhancement: Master of Stone
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Monk Concentration I
    Enhancement: Monk Jump I
    Enhancement: Monk Jump II
    Enhancement: Monk Tumble I
    Enhancement: Monk Tumble II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Last edited by butlerfamilywa; 07-02-2010 at 02:23 PM.

  6. #6
    Legendary Founder Ron's Avatar
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    Quote Originally Posted by butlerfamilywa View Post
    As a very rough, very rough lol! outlight of what I was thinking...

    Whats your thoughts? (wind stance when needed)

    The clever monkey is only because the character builder won't allow ninja spy 2 with the tortious ... so swapped.
    Go get 3.5.1. This has been fixed now, so you should be able to properly grap ninja spy 2 with tortoius.
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