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  1. #1
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    Default Open guild augment items to non-guild use

    Suggestions
    1. Remove the concept of minimum guild level to equip an item.
    2. Add the word "slotted" to the name of all magic items which include a guild augment slot.
    3. Rename the word "guild" from slotted magic items to something else.
    4. Create separate non-guild vendors for augment slot crystals. Those vendors sell crystals that may have higher price, less duration, weaker buffs, higher min-level, or otherwise be inferior to the ones available to a high-level guild. Such crystals might additionally appear in random treasure.

    Motivation
    As explored in this thread, excluding non-guild and low-guild players from a whole new mechanic of loot manipulation does not benefit the game. If it is felt that players need additional motivation to join high-level guilds, then that can be sufficiently accomplished by providing them with a superior grade of augment crystals.

    If slotted items are opened to be usable to all players, then the designers will have additional freedom to do things such as add augment slots to certain named raid items, which otherwise would be too exclusionary to nonguild players.

  2. #2
    Community Member Quijonsith's Avatar
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    Might wanna check the dev tracker where you can find quotes like this:

    Quote Originally Posted by Eladrin View Post
    May want to hold onto that. You might find you'll be able to use it much more easily soon, if the slot is empty.
    In regards to new items with minimum guild level attached.
    Baaldon Draggins: 20 Halfling Monk; Krigen Skaptero: Monk Healing Amp Intimitank

  3. #3
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    Quote Originally Posted by Quijonsith View Post
    Might wanna check the dev tracker where you can find quotes like this
    What makes you say that? Do you think that Eladrin's comment reduces the importance of this suggestion in some way?

  4. #4
    Community Member Quijonsith's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    What makes you say that? Do you think that Eladrin's comment reduces the importance of this suggestion in some way?
    The quote specifically addresses you're first point.

    .....

    Oh I see what you're getting at. You want the augmentation abilities to work for everyone regardless of guild. I thought you were just getting at the fact that you can't equip items that have minimum guild levels even if you otherwise qualify for the item.

    I'm kinda on the fence in that regard. I could see arguments from both sides of it. I'm about to go to bed and am pretty tired, but when I've had some rest and time to think about it I'll come back with some constructive feedback.
    Baaldon Draggins: 20 Halfling Monk; Krigen Skaptero: Monk Healing Amp Intimitank

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