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  1. #1
    Community Member OldAquarian's Avatar
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    Default Bizardo - the soloist

    Ok - time to solo

    We got:
    self heals
    trap handling
    dog and skelly distractions
    fire for grease
    lots of skill points
    fire wall
    improved evasion
    haste buff
    int buff

    needs divine power clickies

    Repeating Crossbow - high int damage bonus

    EDIT: updated to 11W/7R/2F:

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Bizardo Soloist
    Level 20 Lawful Good Warforged Male
    (2 Fighter \ 7 Rogue \ 11 Wizard) 
    Hit Points: 268
    Spell Points: 645 
    BAB: 12\12\17\22
    Fortitude: 12
    Reflex: 16
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity            16                    16
    Constitution         16                    18
    Intelligence         18                    26
    Wisdom                6                     6
    Charisma              6                     6
    
    Level 1 (Rogue)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Toughness
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Extend Spell
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    
    
    Level 9 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Rapid Reload
    
    
    Level 12 (Rogue)
    Ability Raise: INT
    Feat: (Selected) Heighten Spell
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Rogue)
    Ability Raise: INT
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    
    
    Level 19 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Acid Trap Lore I
    Enhancement: Adamantine Companion
    Enhancement: Iron Companion
    Enhancement: Mithral Companion
    Enhancement: Steel Companion
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Mechanic I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Open Lock II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Force Manipulation IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Fighter Toughness I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Wizard Wand Mastery I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Last edited by OldAquarian; 07-21-2010 at 07:47 PM.

  2. #2
    Community Member Calebro's Avatar
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    Just a few thoughts:
    Why so much Int? With only 7 caster levels, you're not a caster, you're a buffer/Firewaller. So there's no need for the Int.
    And if you're not a caster, that must mean you're planning to melee. I assume that's what the DP comment is for. But with an 8 Str, you're not going to be in melee much either. A Ray of Enfeeblement or Waves will render you all but useless, if not incap.
    I'm not sold on the whole repeater Mechanic thing at all....

    I have a similar build here with much of the same flavor. Check it out.

    I guess it's just me, but I can't stand to play ranged toons.
    Last edited by Calebro; 07-02-2010 at 03:15 AM.

  3. #3
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    Quote Originally Posted by Calebro View Post
    Just a few thoughts:
    Why so much Int? With only 7 caster levels, you're not a caster, you're a buffer/Firewaller. So there's no need for the Int.
    And if you're not a caster, that must mean you're planning to melee. I assume that's what the DP comment is for. But with an 8 Str, you're not going to be in melee much either. A Ray of Enfeeblement or Waves will render you all but useless, if not incap.
    I'm not sold on the whole repeater Mechanic thing at all....

    I have a similar build here with much of the same flavor. Check it out.

    I guess it's just me, but I can't stand to play ranged toons.
    Int raises SP, aswell as Damage with Repeaters through Rogue Mechanic. SP equals more Repairs, thus better self heals.

  4. #4
    Community Member Calebro's Avatar
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    Quote Originally Posted by Valuna View Post
    Int raises SP, aswell as Damage with Repeaters through Rogue Mechanic. SP equals more Repairs, thus better self heals.
    Ability scores have a lot less to do with total SP than people think they do. The difference is minor. And without any force/repair enhancements he may as well be wand whipping. As I have a build with only 7 wiz, I understand exactly how scarce SP will be. He won't be using any SP to heal. Especially not Max/Empowered. There isn't enough left after buffing (and saving some to rebuff after it gets dispelled.... and it will get dispelled).
    He really will be wand whipping to repair.

    So it's all about the damage with repeaters. That's the only reason. But basing an entire build off of that while completely ignoring strength is a huge mistake IMO.

  5. #5
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Calebro View Post
    Just a few thoughts:

    I have a similar build here with much of the same flavor. Check it out.

    I guess it's just me, but I can't stand to play ranged toons.
    Um, your build has rogue and wizard, but none of the same flavor, as your "I hate ranged" comment shows

    Int is for skills and for repeater damage
    No plan on doing any melee, ever (well except oozes)
    I like ranged, and I plan on using it close enough to use SA
    I plan on having pets to distract

    One note, when somebody asks for comments to improve their build, they want suggestion to improve it.
    Not a link to your own vaguely familiar build and a comment about how the build is a complete mistake, and comments showing that you don't even understand the build.

    And if you're not a caster, that must mean you're planning to melee
    Shows you really need to up your reading comprehension.

    Your comment on Int upping SP is dead on, but there is always gear, and being ranged means not being hit most of the time, not to mention some mechanic healing, so I'm hoping for a good enough amount of self healing. But ya, probably will burn a few wands, just a lot less dependant on them.

  6. #6
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    I love solo builds! Here are my comments.

    If the main reason you are taking so many rogue lvls is for Improved Evasion and the second tier of Rogue Mechanic, I think the lvls would be better served in Wiz. If you take 11 levels of wizard, you'll have more sp (more healing), and access to 2 more levels of spells, one including the all important Reconstruct Spell. More levels of wizard will improve your firewall as well. You'll still have at least Rogue Mechanic I so your INT will still do damage for your crossbow.

    Since you're using Divine Power clickies, the lowered BAB from wiz won't really hurt. Plus with that much INT, you should still be able to max out at least Disable, Search, and UMD, several more if you plan out the order of your class levels properly.

    I don't really think Spell Focus Necro is a good feat choice either. With only 7 levels of Wizard, I don't think +1 to your DCs on Necro spells is going to be much help against higher lvl stuff. Not sure exactly what feat would suit you best (seems like you have most of the necessary ones), but I'm sure that something else would be more useful, maybe even Mental Toughness?

    Another possibility would be Wizard 12/Rogue6/Fighter2. In this scenario, you could drop insightful reflexes (i know you want high reflex saves for evasion) and Spell focus Necro, and pick up Dodge, Mobility, and Shot on the Run with the extra fighter feat from lvl 2 (since I assume you'll be shooting the xbow while you kite through firewalls). Just a possibility.

  7. #7
    Community Member Calebro's Avatar
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    Hey man, I'm just trying to give you some advice from someone who has a similar class level split in a build. You don't have enough damage or healing. It will work great until around level 12 or so, and then it will be a death magnet.
    The only reason that my similar build is survivable is because I have so much more sustained self healing available. You will have quite a bit temporarily, but eventually the way that PMs heal themselves will get changed, as per Tolero's (or Eldarin's) comments. Once that happens you'll have to choose between healing yourself and healing your pets, and once that happens you'll be too gimped to solo, and such an odd class combination that you won't find groups.

    Have fun with your concept, but take my words as someone who knows.
    Last edited by Calebro; 07-02-2010 at 02:59 PM.

  8. #8
    The Hatchery Aurora1979's Avatar
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    Its a nicely thought out build but here is my opinion on it, being as you intend to solo.

    1. As mentioned 8 str is going to leave you very venerable to being exhausted or fataguied to a stand still.

    2. Improved evasion is not overly needed. Normal evasion works fine on my WF wiz/ rogue. The few times it isnt enough, I.E in VoN....5 (i think it is) does not make it worth spending a feat on IMO.

    3. Put in heighten. Your highten web is a great spell for soloing. round em up then chop em up.

    4. Your plan of using your summons to distract the mobs while you ping them with an X-bow wont work. You will draw aggro away from your pet too quickly, if you are being mobbed your pet wont generate enough hate, which means you will start running backwards firing.... which means your pet will run to you, not fighting any mobs, which means it generates less hate and they keep chasing you.

    You will spend lots of time running backwards then moving forwards slowly.

    5. Your enhancments..... I think you have spent far to many with disablke device, open locks and sneak attack. DD and OL you will have enough skill points to raise yourself, plus a couple of items to swap in will give you plenty to do both of these. SA is not going to last long because as i said abvove you will draw all the aggro quite quickly. especially if you start laying down FW.

    In closing. I dont want to just shoot you down. You will be able to solo with this build but i think once you get to mid-high levels you will struggle. In orchard your FW wont be strong enough, In quests where your confined you wont have enough running space or ability to kill mobs if they swarm you.

    Once you get to devils, orthons and teleporty type monsters you will struggle further as they will be all up in your face.

    Also, although you have healing cure critical wont be enough. You need reconstruct, or heal scrolls, when you get higher. If your using a repair crit damage its going to repair... 30-40 hp ( plus a bit maybe) but the problem is you will end up spam casting these as you get hit for maybe 15-20 points each time. You will really need the recon spell, remeber it costs about the same in sp but repairs far more, 10HP per level.

    At level..... say 16, even a nice cure of 60 from a cure spell pales compared to the 160 you get from recon.

    Its not that this build CANT do it, its just whether your giving yourself enough of a chance to do it at all. I think you will find yourself quickly getting swamped, over ran and spam healing while they beat you down close quarters.
    Last edited by Aurora1979; 07-02-2010 at 03:15 PM.
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  9. #9
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by Oversouldgg View Post
    I love solo builds! Here are my comments.

    If the main reason you are taking so many rogue lvls is for Improved Evasion and the second tier of Rogue Mechanic, I think the lvls would be better served in Wiz. If you take 11 levels of wizard, you'll have more sp (more healing), and access to 2 more levels of spells, one including the all important Reconstruct Spell. More levels of wizard will improve your firewall as well. You'll still have at least Rogue Mechanic I so your INT will still do damage for your crossbow.

    Since you're using Divine Power clickies, the lowered BAB from wiz won't really hurt. Plus with that much INT, you should still be able to max out at least Disable, Search, and UMD, several more if you plan out the order of your class levels properly.

    I don't really think Spell Focus Necro is a good feat choice either. With only 7 levels of Wizard, I don't think +1 to your DCs on Necro spells is going to be much help against higher lvl stuff. Not sure exactly what feat would suit you best (seems like you have most of the necessary ones), but I'm sure that something else would be more useful, maybe even Mental Toughness?

    Another possibility would be Wizard 12/Rogue6/Fighter2. In this scenario, you could drop insightful reflexes (i know you want high reflex saves for evasion) and Spell focus Necro, and pick up Dodge, Mobility, and Shot on the Run with the extra fighter feat from lvl 2 (since I assume you'll be shooting the xbow while you kite through firewalls). Just a possibility.
    Based on advice - I am thinking of Wiz 11/Rogue 7/Fighter 2
    Wiz 11 = reconstruct || rogue 7 = a lot of SA || Fighter 2 = 2 Feats
    The pale master will need to go - frees up one more feat and more enhancements
    Will not use a feat for Heavy Repeat Crossbow, it's only +1 more dps,
    and will consider taking heighten - not sure if DC will be enough for it to stick

    Will post once I figure this out - thx for the advice
    Last edited by OldAquarian; 07-02-2010 at 04:00 PM.

  10. #10
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    With all that sneak attack, you should try to work in some spells that blind opponents. I'm pretty sure blinded opponents are auto sneak attacked.

    Not sure, but I think the same is true for Stunned opponents. Just up your INT as much as possible for higher DCs.

  11. #11
    Build Constructionist unbongwah's Avatar
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    Wouldn't it just be easier to use Deception repeaters?

  12. #12
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    Quote Originally Posted by unbongwah View Post
    Wouldn't it just be easier to use Deception repeaters?
    Ah, Symbol of Stunning is a lvl 7 spell (wiz 13), it would stun all enemies in the area (assuming it lands). Unfortunately his build won't have it. Bluff would work on 1 enemy at a time, but I was thinking more grab dungeon alert, drop wall of fire, drop symbol of stun, then start the backstabbing festival.

    Maybe Sonic Blast? Only a lvl 1 spell though, would need feats+INT+enhancements to get it to land later on prob. Just thoughts.

  13. #13
    Community Member therobb's Avatar
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    11 wiz / 7 rogue/ 2 fighter sounds more viable than the original build.

    One point though- after buffing, this build won't have a lot of spell points left for self-healing.

    I love warforged wizards as much as the next guy, but you might consider a halfling for this build. You could easily fit in all three dragonmarks and have a ton of self healing without using any resources. After you use those up, you'll have high enough UMD to use wands and Heal scrolls. These are better than reconstruct scrolls anyway (which is what your warforged will be relying on when he quickly runs out of spell points).

    Also you can take guile/cunning enhancements to increase sneak damage- which as others have pointed out, you won't have a lot when soloing unless you blind/stun things.
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  14. #14
    Community Member Phidius's Avatar
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    Quote Originally Posted by Oversouldgg View Post
    With all that sneak attack, you should try to work in some spells that blind opponents. I'm pretty sure blinded opponents are auto sneak attacked.

    Not sure, but I think the same is true for Stunned opponents. Just up your INT as much as possible for higher DCs.
    Sleet Storm - goes well with Acrobat for immunity to slippery surfaces, although you can also get boots to remedy this.
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  15. #15
    Community Member OldAquarian's Avatar
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    Posted update as per comments - now more wizard

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