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    Community Member therobb's Avatar
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    Default The Light

    The Light fights on the front line and puts out decent melee DPS. She's also a kill donator - she stuns with handwraps of stunning +10 (I already miss the weighted notation) and lets the big guys with serious crits mop up stunned foes. All the while, she keeps an empowered healing aura up so she's constantly healing herself and other front line combatants. The Light uses the Sun Stance so she always has plenty of Ki; this lets her spam monk finishers, including empowered mass cure light without using any resources.

    Highlights:
    • Cleric 12 for Radiant Servant II
    • Monk 8 for respectable unarmed damage (1d10)
    • Fully combat specced- GTWF chain, power attack, improved crit
    • Decent DPS with 30 unbuffed strength (14 base+2tome+2 stance+1AP+5levels+6item) & cleric divine might II
    • Capable healing - level 12 cleric spells, empower healing, maximize, extend spell, quicken
    • Makes the most of her limited spell points thanks to the 25% spell point reduction of constantly aligning the heavens and the 75% healing bonus from Radiant Servant II
    • Versatile- fights on the front lines or stand back and heal via spells or scrolls if necessary
    • Extremely self-sufficient & solo capable
    • Can easily get a moderately high AC with a few pieces of gear
    • New player friendly- requires no fancy gear, 34 point builds, and nothing beyond +2 tomes - only essential tome is a +2 dex tome by level 18 to qualify for GTWF- the rest is gravy


    Enhancements below can be modified if you want to play around with the Shintao Monk PrE as well.

    Skills- Max UMD at all times. Monk levels take balance & jump. Cleric levels take concentration.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    The Light
    Level 20 Lawful Good Human Female
    (8 Monk \ 12 Cleric) 
    Hit Points: 314
    Spell Points: 730 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 13
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    22
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               14                    20
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Cleric)
    Feat: (Human Bonus) Empower Healing Spell
    Feat: (Selected) Extend Spell
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Monk)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Power Attack
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    *edited typos
    Last edited by therobb; 07-01-2010 at 06:40 PM.
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