Dear Developers,
I love your game but dislike how ineffective my warhammer/shield fighter is compared to a two-weapon fighter. Sure it was fine from levels 1-12, but at level 14ish and up it takes me 2-3x longer to kill things than TWF or THF. I realize that a shield comes with other benefits, but there should be someway to boost sword/board DPS without making it too powerful. I mean, NO experienced players use a sword/board configuration anymore, and that is the classic D&D character. The build just doesn't work. And it needs to be fixed. Here are my ideas for update 6..
1) Create a feat or two that allow for auto shield bashing when attacking. Make it similar to the update 5 TWF- there is a chance for the shield bash to activate depending on your enhancements/feats. It is too difficult to switch between attacking and shield bashing as the controls are currently setup. Attacking and shield bashing need to be integrated more seamlessly.
2) Give shields more offensive boosts. 1d6 bashing is pretty worthless, and is hard to find.... and only a very small handful of rare named shields have anything like fire damage.
3) Give shields the ability to cause stunning blows and knockdowns (trips), like they do in Dragon Age: Origins. Maybe you don't want shields to do damage, but you could at least allow them to be activated for these specialized attacks.
4) Provide enhancements for offensive sword/board configs, rather than just defensive sword/board configs.
Just my thoughts. I realize shields also come with DR and AC boosts, so I'm not expecting sword/board configs to do crazy damage on par with TWF and THF. But they should at least be viable builds, darnit.