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  1. #21

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    This is not good for pure bards. The last thing a pure spellsinger needed was a nerf to DPS.

    Turbine, you need to reroll.
    Last edited by LeslieWest_GuitarGod; 07-01-2010 at 04:33 AM.

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  2. #22
    Community Member Arctigis's Avatar
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    I've always thought that implementing it as actually granting those feats was ********. It would seem much
    easier to implement it as a flag on equip.

  3. #23
    Community Member lethargos's Avatar
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    easy fix, take a level of fighter. Atleast warchanters can afford it, others just have to stop pretending they are fighters becouse they had a uberclassabilitygranting spell

  4. #24
    Community Member Alabore's Avatar
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    I must admit some of the newest tweaks to game mechanics seem a bit too contrived for my liking.



    It's not just a "nerf": you used to deal 100 dmg, now you deal 75.
    It's a change in core mechanics - and a bugged change too if I may say so, since the metamagic feat Extend wouldn't correctly apply, and spell timer wouldn't appear on buff bar.

    ...

    Again, nothing game breaking for me.
    I alt a lot.
    For every nerf, I usually get a boost on a different char.

    I try and avoid synergies of feats and powers that seem too good to be true.
    They are typically the first one to feel the sweet kiss of the nerf-bat.
    It's the nature of MMOs.

    Sometimes, I do feel that devs come up with roundabout ways to fix things.
    And I feel the pain for people who devised whole characters around mechanics that got a more or less radical tweak.

    In the end, all is good.
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  5. #25
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    Quote Originally Posted by Alabore View Post
    And I feel the pain for people who devised whole characters around mechanics that got a more or less radical tweak.
    That's the part I don't like - folks with builds based on using the spell aren't given the option to respec out of it. That's one thing WoW did well - when substantial changes were made to a class, folks got a free reroll. These days it's not really needed due to being able to respec, but before that was available, they did this and it let folks adjust characters.

    If a bug (or an uberbuffed spell in this case) is in the game long enough, it's a feature that players will rely on.

  6. #26
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    Quote Originally Posted by GraysonAC View Post
    That's the part I don't like - folks with builds based on using the spell aren't given the option to respec out of it. That's one thing WoW did well - when substantial changes were made to a class, folks got a free reroll. These days it's not really needed due to being able to respec, but before that was available, they did this and it let folks adjust characters.

    If a bug (or an uberbuffed spell in this case) is in the game long enough, it's a feature that players will rely on.
    Agree. I'm more than a bit tweaked that these changes were put in and then we have to either pay 1 million+ plat in game or quite a few points in the ddo store to fix things.

  7. #27
    Community Member Vua's Avatar
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    Quote Originally Posted by GraysonAC View Post
    For whatever it's worth, the spell is now working as it does in PnP. Casting one spell to gain proficiency with all martial weapons is very, very powerful.
    Well now we have 1 thing in game that works like PNP.

  8. #28
    Community Member Alabore's Avatar
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    Quote Originally Posted by GraysonAC View Post
    That's the part I don't like - folks with builds based on using the spell aren't given the option to respec out of it. That's one thing WoW did well - when substantial changes were made to a class, folks got a free reroll.
    ...
    If a bug (or an uberbuffed spell in this case) is in the game long enough, it's a feature that players will rely on.
    I can only sympathise.
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    * Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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  9. #29
    The Hatchery Aurora1979's Avatar
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    Quote Originally Posted by GraysonAC View Post
    If a bug (or an uberbuffed spell in this case) is in the game long enough, it's a feature that players will rely on.
    I wasd under the belief it was changed due to the lag it caused. As far as i know it wasnt nerf'd due to being overpowered or game breaking at all.
    Quote Originally Posted by xanvar View Post
    I believe my left thumb is Gimp. I think I need to reroll.
    DDO Acronyms: http://ddowiki.com/page/Glossary
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  10. #30
    Founder Slihthinden's Avatar
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    Quote Originally Posted by darkzane View Post
    The new Master's Touch spell enchants the currently held weapon so every time I switch to a new weapon I need to recast the spell?!? And for the same SP cost as the original that granted full marital weapon proficiency!

    Gah!!!!!!!!! What are all of us single Bards going to do? Does this give us weapons to fight against marriage or can you only use the weapons if you are married?

    Slihthinden
    Last edited by Slihthinden; 07-01-2010 at 01:10 PM. Reason: spelling

  11. #31
    Community Member Alabore's Avatar
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    Quote Originally Posted by Slihthinden View Post
    Gah!!!!!!!!! What are all of us single Bards going to do? Does this give us weapons to fight against marriage or can you only use the weapons if you are married?
    This reminds me of that guy who wanted to know how to get proficiency in "erotic" weapons...

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  12. #32

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    Quote Originally Posted by Alabore View Post
    This reminds me of that guy who wanted to know how to get proficiency in "erotic" weapons...

    And all this time I thought Long John Silvers was just a fast food restaurant..... wait...

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  13. #33
    Community Member Visty's Avatar
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    -4tohit with your smiter or banisher isnt the end ofthe world, you will still hit everything on a 2 anyway
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
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    *insert axe*
    o o

  14. #34
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    Well, I guess I'm the only one who just likes to stick to weapons my bards are naturally proficient with.

  15. #35
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    Is anyone else having problems with Master's Touch not removing the -4 attack penalty on some of your martial weapons? In my case it's my returning throwing ax. I equip my throwing ax and cast Master's Touch (which will show as applied in the throwing ax's description) but the -4 attack penalty for non-proficiency remains.

    Pre Update 5 Master's Touch provided proficiency for returning throwing axes. Post Update 5 it doesn't look like it does. Since a returning throwing ax is a martial weapon I believe it should provide proficiency so is this a bug or am I missing something?

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