This is not good for pure bards. The last thing a pure spellsinger needed was a nerf to DPS.
Turbine, you need to reroll.
This is not good for pure bards. The last thing a pure spellsinger needed was a nerf to DPS.
Turbine, you need to reroll.
Last edited by LeslieWest_GuitarGod; 07-01-2010 at 04:33 AM.
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I've always thought that implementing it as actually granting those feats was ********. It would seem much
easier to implement it as a flag on equip.
easy fix, take a level of fighter. Atleast warchanters can afford it, others just have to stop pretending they are fighters becouse they had a uberclassabilitygranting spell
I must admit some of the newest tweaks to game mechanics seem a bit too contrived for my liking.
It's not just a "nerf": you used to deal 100 dmg, now you deal 75.
It's a change in core mechanics - and a bugged change too if I may say so, since the metamagic feat Extend wouldn't correctly apply, and spell timer wouldn't appear on buff bar.
...
Again, nothing game breaking for me.
I alt a lot.
For every nerf, I usually get a boost on a different char.
I try and avoid synergies of feats and powers that seem too good to be true.
They are typically the first one to feel the sweet kiss of the nerf-bat.
It's the nature of MMOs.
Sometimes, I do feel that devs come up with roundabout ways to fix things.
And I feel the pain for people who devised whole characters around mechanics that got a more or less radical tweak.
In the end, all is good.
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* Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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That's the part I don't like - folks with builds based on using the spell aren't given the option to respec out of it. That's one thing WoW did well - when substantial changes were made to a class, folks got a free reroll. These days it's not really needed due to being able to respec, but before that was available, they did this and it let folks adjust characters.
If a bug (or an uberbuffed spell in this case) is in the game long enough, it's a feature that players will rely on.
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* Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
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* Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
.
TYRS PALADIUM - A Premier Dungeons & Dragons Online Guild
No Drama. Cameraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
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-4tohit with your smiter or banisher isnt the end ofthe world, you will still hit everything on a 2 anyway
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
Well, I guess I'm the only one who just likes to stick to weapons my bards are naturally proficient with.![]()
Is anyone else having problems with Master's Touch not removing the -4 attack penalty on some of your martial weapons? In my case it's my returning throwing ax. I equip my throwing ax and cast Master's Touch (which will show as applied in the throwing ax's description) but the -4 attack penalty for non-proficiency remains.
Pre Update 5 Master's Touch provided proficiency for returning throwing axes. Post Update 5 it doesn't look like it does. Since a returning throwing ax is a martial weapon I believe it should provide proficiency so is this a bug or am I missing something?