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  1. #1
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    Thumbs down New Master's Touch who the BLEEP though this was a good idea?!?

    Level 12 warchanter, usual golf bag full of weapons:
    Falchions: Vorpal, paralyzer, frost+pure good, holy burst + slowburst
    Greatswords: Adamantine, smiting
    Mauls: Ghost touch+pure good, true chaos+improved destruction, true chaos+greater elemental bane

    The new Master's Touch spell enchants the currently held weapon so every time I switch to a new weapon I need to recast the spell?!? And for the same SP cost as the original that granted full marital weapon proficiency!

    Who thought that was a good idea?

    A bit of lag during buffing I could handle, this is just stupid.

    I guess "take a level of barbarian" is an answer but I didn't want to multiclass this character.

    Yet another Update 5 fail...

  2. #2
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    yes this change makes me not want to play my bard or my WF wizard.


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  3. #3
    Community Member basketaske's Avatar
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    Actually, I do believe that was the community's suggestion. I don't remember who exactly though, but I suspect knowing that wouldn't make a difference anyway. Something about getting all weapon proficiencies at once, not being good.
    Working crafted handwraps, that would be nice. Anytime soon.

  4. #4
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    Quote Originally Posted by basketaske View Post
    Actually, I do believe that was the community's suggestion. I don't remember who exactly though, but I suspect knowing that wouldn't make a difference anyway. Something about getting all weapon proficiencies at once, not being good.
    yeah but imo it should have been something like the elemental resistance spell categories.

    all greatswords
    all greataxes
    all mauls
    all battleaxes
    all younameit

    and not just the one weapon you are currently wielding. thats ok for lategame when you are probably only using a minII or lightningII weapon anyway...
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  5. #5
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    Quote Originally Posted by basketaske View Post
    Actually, I do believe that was the community's suggestion. I don't remember who exactly though, but I suspect knowing that wouldn't make a difference anyway. Something about getting all weapon proficiencies at once, not being good.
    Suggestion was to do something about huge lag spike you get when MT expires. There was no suggestion to change spell in such a way that its useless.

    Players just wanted that Turbine does what it should do, what people are paying for. A working server.

  6. #6
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    Heh. One would think it would be easier to have it work as a +4 to hit buff, rather than granting a feat at all.

  7. #7
    Community Member Gorbadoc's Avatar
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    Quote Originally Posted by MateCarefor View Post
    Heh. One would think it would be easier to have it work as a +4 to hit buff, rather than granting a feat at all.
    I thought about that, too. Question is: How does the game tell when to turn the +4 on or off? My bards shouldn't get it with their rapiers, and no one should get it with a khopesh. The deciding factor is whether a character already has a proficiency and whether Master's Touch is supposed to grant a proficiency. The solution needs to identify weapon proficiencies one way or other.

    Hopefully, the clever programmers at Turbine can figure out a way for the engine to QUICKLY apply these +4 bonuses. If adding and removing feats is too slow, maybe they can figure out a quick way to add the bonuses more directly. Here's to hoping.

  8. #8
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    Quote Originally Posted by Gorbadoc View Post
    I thought about that, too. Question is: How does the game tell when to turn the +4 on or off? My bards shouldn't get it with their rapiers, and no one should get it with a khopesh. The deciding factor is whether a character already has a proficiency and whether Master's Touch is supposed to grant a proficiency. The solution needs to identify weapon proficiencies one way or other.

    Hopefully, the clever programmers at Turbine can figure out a way for the engine to QUICKLY apply these +4 bonuses. If adding and removing feats is too slow, maybe they can figure out a quick way to add the bonuses more directly. Here's to hoping.
    Someone else suggested this but I don't remember who, and it seemed like a very simple solution. You cast Master's Touch. Every time you equip a new weapon, the game checks two things: First, is the player proficient with this weapon? If yes do nothing. If no, is the player wielding a weapon of type Simple or Martial? If no do nothing; if yes the player receives +4 to hit. It sounds simple, but then my only programming experience was a little meddling in high school.
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  9. #9
    Community Member Crystalizer's Avatar
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    that spell has been severely gimped with the update, especially considering that builds using this spell generally also use divine power clickies, not a good idea at all to me
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  10. #10
    Community Member Articus's Avatar
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    Has noone else noticed a lag spike associated with every weapon swap after casting Master's Touch?

    For me that's the real issue. Yes, now I must cast Master's more times, (I'm irked but)fine whatever.

    If, the original intent was to remove the 5-15 sec. lag spike associated with Master's Touch being applied/removed. Then, I don't see how a .5 - 1.5 sec. spike with every weapon swap is better. Now it costs more to cover the same weapons, AND we get lag anytime we are so foolish as to swap weapon sets. (a small amount yes, but this, then, didn't address the lagginess of the spell, it just redistibuted it over the entire cast timer.)

    (I have noticed this behavior on Lammania and Live. Once something has MT cast on it, even a swap from a MT'ed weapon to a non-MT'ed weapon will produce this. Try it from MT to MT and the lag is slightly worse.)
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  11. #11
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    Quote Originally Posted by basketaske View Post
    Actually, I do believe that was the community's suggestion. I don't remember who exactly though, but I suspect knowing that wouldn't make a difference anyway. Something about getting all weapon proficiencies at once, not being good.
    The community suggested they fix the MT lag, not nerf it to uselessness.

  12. #12
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    I hate the new master's touch and could deal with the lag before. In fact, the lag reminded me it was time to recast my buffs.

    That said, master's touch isn't useless. It's just an obnoxious mechanic now.

  13. #13
    Community Member Valindria's Avatar
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    My ideas:
    http://forums.ddo.com/showthread.php?t=258041

    Yes they were posted on the Lam section but fell on deaf ears.

  14. #14
    Community Member Eladiun's Avatar
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    Spam posting across multiple forums will not help.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  15. #15
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    Quote Originally Posted by darkzane View Post
    The new Master's Touch spell enchants the currently held weapon so every time I switch to a new weapon I need to recast the spell?!? And for the same SP cost as the original that granted full marital weapon proficiency!

    Gah!!!!!!!!! What are all of us single Bards going to do? Does this give us weapons to fight against marriage or can you only use the weapons if you are married?

    Slihthinden
    Last edited by Slihthinden; 07-01-2010 at 01:10 PM. Reason: spelling

  16. #16
    Community Member Alabore's Avatar
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    Quote Originally Posted by Slihthinden View Post
    Gah!!!!!!!!! What are all of us single Bards going to do? Does this give us weapons to fight against marriage or can you only use the weapons if you are married?
    This reminds me of that guy who wanted to know how to get proficiency in "erotic" weapons...

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  17. #17

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    Quote Originally Posted by Alabore View Post
    This reminds me of that guy who wanted to know how to get proficiency in "erotic" weapons...

    And all this time I thought Long John Silvers was just a fast food restaurant..... wait...

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  18. #18
    Community Member Visty's Avatar
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    -4tohit with your smiter or banisher isnt the end ofthe world, you will still hit everything on a 2 anyway
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
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  19. #19
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    Well, I guess I'm the only one who just likes to stick to weapons my bards are naturally proficient with.

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