So far, im level 16, so please keep that in mind.
The primary design of this is a melee mage, with primary focus on the melee and back up spellcasting (FoD, FW, etc if needed)
What race?
Wiz14/Fighter2 (stats w/ buffs up)
Str 27
Dex 18
Con 18
Int 34
Wis 16
Chr 16
HP 232 + 52 temp hp
Thats a little low, try to buff it up.
AC 41
+37/+34 attack (main hand +4 true law bastard sword of pure good, off hand +2 Holy bastard sword of improved destruction)
TWF on a wizzie isn't always a good idea, especially with bastard swords. Better to run a Falchion THF and save the feats. If you are positive you want to TWF, Scimitars and Rapiers are superior to Bastard swords and do not require a feat burn.
Armor is +4 Twilight Mithril Full Plate (with enhancements Spell failure of 5%)
Items are lots of random +stat boosting gear, or perma water breathing/feather fall.
Fort +24
Ref +21
Will +22
Buffs used are Shield/nightshield expeditious retreat, detect secret door, blur, rage, protection from evil, haste, stoneskin, blue/red fire shields, Tenser's Transformation (if i dont need to worry about back up casting)
So any tips for changes or levels i should take? i know there are not many usefull 8th level spells for my build,
Otto's Irresistable Dance and Polar Ray are both spectacular, no save spells. You'll have a hard time with Otto's SR checks, due to the fighter levels, but take the feat lines in Spell Resistance and you should be ok. Polar ray is a bread and butter damage spell.
and I have no idea if there are any usefull 9th level spells except perhaps Wail or meteor.
Hold Monster Mass is also spectacular but, once again, SR issues will pop up.
If possible i can go 16 wiz/4 fighter, or 17 wiz/2 fighter/1 rogue for the trapmonkey. Any ideas would be usefull ;D.
18Wiz/2 Fighter and stay there. Too late for rogue levels - rogue splash level taken at first or not taken at all. Too more levels of fighter won't get you enough to compensate for the loss of spells and SP.