So far, im level 16, so please keep that in mind.
The primary design of this is a melee mage, with primary focus on the melee and back up spellcasting (FoD, FW, etc if needed)
Wiz14/Fighter2 (stats w/ buffs up)
Str 27
Dex 18
Con 18
Int 34
Wis 16
Chr 16
HP 232 + 52 temp hp
AC 41
+37/+34 attack (main hand +4 true law bastard sword of pure good, off hand +2 Holy bastard sword of improved destruction)
Armor is +4 Twilight Mithril Full Plate (with enhancements Spell failure of 5%)
Items are lots of random +stat boosting gear, or perma water breathing/feather fall.
Fort +24
Ref +21
Will +22
Buffs used are Shield/nightshield expeditious retreat, detect secret door, blur, rage, protection from evil, haste, stoneskin, blue/red fire shields, Tenser's Transformation (if i dont need to worry about back up casting)
So any tips for changes or levels i should take? i know there are not many usefull 8th level spells for my build, and I have no idea if there are any usefull 9th level spells except perhaps Wail or meteor. If possible i can go 16 wiz/4 fighter, or 17 wiz/2 fighter/1 rogue for the trapmonkey. Any ideas would be usefull ;D.