Results 1 to 13 of 13

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Jul 2006
    Posts
    25

    Default The Whirling Tempest (12 Ranger / 7 Monk / 1 Rogue)

    This build is a work in progress. Revision 1 - 7/2 It is not newbie friendly, requiring 36 build points and several +3 and +4 tomes. This build is inspired by the exploiter, but redesigned to offer a playstyle that would be more fun for me. It is almost certain that this build is NOT as powerful as the exploiter, while performing many similar functions.

    Whirling Tempest
    Level 20 Lawful Neutral Elf Female
    (12 Ranger / 7 Monk / 1 Rogue)

    Stats
    Strength 17 (42 = 17 base + 5 levels + 4 tome + 7 item +3 exceptional + 2 rams + 2 sun stance + 2 rage)
    Dexterity 16 (32 = 16 base + 5 enhancements + 4 tome + 7 item)
    Constitution 12 (24 = 12 base + 4 tome + 6 item + 2 exceptional)
    Intelligence 13 (22 = 13 base + 3 tome + 6 item)
    Wisdom 14 (28 = 14 base + 2 enhancements + 4 tome + 6 item + 3 exceptional - 1 baphomet)
    Charisma 8 (16 = 8 base + 3 tome + 6 item - 1 baphomet)

    Tomes Used
    +1 Tome of Intelligence used at level 3
    +3 Tome of Charisma used at level 11
    +3 Tome of Intelligence used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Wisdom used at level 15

    Level Progression
    Rogue, Monk, Ranger, Ranger, Monk, Ranger, Ranger, Monk, Ranger, Ranger, Monk...etc

    This alternating progression is more of a pain in the ass to level, but pays dividends at 20 because of higher skills. Take UMD/disable/search on ranger levels, concentration/balance on monk levels.


    Feats (in order taken)
    Dodge
    Power Attack (monk bonus)
    Favored Enemy: Undead
    Mobility
    Toughness (monk bonus)
    Spring Attack
    Path of Inevitable Dominion (monk path)
    Favored Enemy: Evil Outsider
    Least Dragonmark of Shadow
    Improved Critical: Piercing
    Lesser Dragonmark of Shadow
    Combat Expertise (monk bonus)
    Extend Spell

    Skills
    52 Balance (20 ranks + 11 dexterity +2 ninja spy + 15 item + 4 greater heroism)
    51 Concentration (23 ranks + 7 constitution + 15 item + 4 greater heroism + 2 enhancements)
    56 Jump (4 ranks + 16 strength +2 enhancements + 30 clickie + 4 greater heroism)
    38 Tumble (4 ranks +11 dexterity +2 enhancements + 15 item + 4 greater heroism) *this is just for fun - all flips*
    63 Disable Device (23 ranks + 6 intelligence + 15 item + 7 tools + 3 reaver bracers + 4 greater heroism + 5 skill boost)
    59 Open Lock (15 ranks + 11 dexterity + 15 item + 7 tools + 2 good luck + 4 greater heroism + 5 skill boost)
    59 Search (23 ranks + 9 wisdom + 15 item + 2 good luck + 4 greater heroism + 5 skill boost)
    48 Use Magic Device (23 ranks + 3 charisma + 5 item + 6 shroud crafted + 4 greater heroism + 2 good luck + 5 skill boost)
    42 Haggle (7 ranks + 3 charisma + 15 item + 6 shroud crafted + 4 greater heroism + 2 good luck + 5 skill boost)

    Enhancements
    Rogue Haste Boost I
    Ranger Skill Boost I
    Ranger Skill Boost II
    Ranger Skill Boost III
    Ranger Skill Boost IV
    Elven Dexterity I
    Elven Dexterity II
    Extra Dragonmark Use I
    Extra Dragonmark Use II
    Extra Dragonmark Use III
    Way of the Patient Tortiose I
    Way of the Patient Tortiose II
    Monk Improved Recovery I
    Monk Improved Recovery II
    Adept of Wind
    Racial Toughness I
    Racial Toughness II
    Ranger Favored Damage I
    Ranger Favored Damage II
    Ranger Favored Damage III
    Ranger Tempest I
    Ranger Tempest II
    Rogue Sneak Attack Training I
    Monk Jump I
    Monk Jump II
    Monk Tumble I
    Monk Tumble II
    All-Consuming Flame
    Ranger Dexterity I
    Ranger Dexterity II
    Ranger Dexterity III
    Monk Wisdom I
    Monk Wisdom II
    Ninja Spy I

    Spells
    Ram's Might
    Resist Energy
    Barkskin
    Protection from Energy
    Neutralize Poison
    Cure Moderate Wounds

    Using shortswords this build utilizes (almost) full base attack bonus, with 100% TWF offhand proc rate. I will alternate between Wind Stance for 5% double strike, and Fire Stance for increased strength and ki generation.

    Here are some initial roughshod estimates for important benchmarks.

    Attack Bonus
    20 base
    11 strength
    5 weapon
    4 greater heroism
    4 spectral gloves
    2 shintao monk
    46 self buffed

    Hit Points
    158 levels
    20 heroic
    10 draconic
    30 greater false life
    140 constitution
    20 rage
    22 toughness feat
    20 racial enhancements
    10 monk enhancements
    20 toughness item
    45 shroud item
    40 yugoloth potion
    535 self buffed

    Armor Class (in AC gear)
    10 base
    2 monk
    1 dodge feat
    4 icy raiment dodge
    1 alchemical dodge
    3 chattering ring dodge
    11 dexterity
    10 wisdom (in ocean stance)
    4 insight (greensteel weapon)
    5 protection
    5 barkskin
    8 armor bracers
    3 tempest II
    5 combat expertise
    1 haste
    73 self buffed AC

    Saves (fort/reflex/will)
    13/15/9 levels
    7/11/8 attributes
    5/5/5 resistance
    4/4/4/ greater heroism
    29/35/26 self buffed

    Ideal Gear
    Weapons: Greensteel, Epic Stings, whatever else...
    Armor: Icy Raiment, Enlightened Vestments (banishing)
    Bracers: Epic Jidz-te'tka / Epic Bracers of Deftness / Ventilated Bracers / Tharne's Bracers
    Gloves: Epic Spectral Gloves / Titan's Grip (clicky)
    Belt: Epic Belt of Mroranon
    Ring 1: Kyosho's Ring
    Ring 2: Epic Ring of Baphomet (dps) / Chattering Ring (tanking)
    Necklace: Shintao Cord
    Trinket: Epic Bloodstone
    Boots: Madstone / Boots of the Innocent / Epic Dustless / Epic Kundarak Delving
    Cloak: Greensteel 45hp, +5 protection
    Goggles: Tharne's Goggles
    Helmet: the coolest looking ninja mask you can find


    Some notes...
    1) With the attack speed changes I will expect to use fire stance mostly, with the Epic Jidz-Te'tka, the additional +25% incoming healing should prove very useful as well as the +2 strength.

    2) This build has formidable defense against melee and ranged attacks. 72 armor class is significant on its own, but the builds true defense comes from the combination of shadow fade and displacement. With extend spell and extra dragonmarks I have 5 uses of 4 minute displacement per day...thats 20 minutes of displacement per shrine, which STACKS with the +25% incorporeal miss chance from shadow fade.

    3) This build provides useful self healing with full UMD, wholeness of body, and +45% incoming healing in fire stance.

    4) My listed "ideal gear" is a pretty tall order. I certainly don't have all of it. This is simply my target for the current state of the game. I have most of these items, and should be able to work around what I'm still missing fairly easily.

    Please provide constructive feedback, bearing in mind. I KNOW this will deal less damage than an exploiter using Khopeshes. I think this build will be more entertaining to play however, with all the monk active combat abilities. It should "feel" more engaging than the simple boost -> auto-attack dps the exploiter provides.

    Leorwen
    (currently) 18 ranger/1 monk/1 rogue
    <Ransack> of Khyber
    Last edited by DrylondS; 07-02-2010 at 02:57 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload