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  1. #1
    Community Member metalworker's Avatar
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    Default Post-update 5 Frenzied Berserker Barbarian

    Once a believer that the THF barb class is dead after update5 nerf/fixes to barbs (10% loss of haste alacrity from capstone, no glancing blows while moving/twitching affecting barbs most since frenzy damage procs on all glancing blows account for a large portion of barb dps), I have recently pulled out my 18/2 barb/fighter build that I made up awhile back.

    Note that I had this build originally for awhile and LRed back to a pure barb after the 10% hidden haste boost from the barb capstone is discovered. Now that we have lost this again, I am convinced my original plan was the right decision and a rough calculation comparing pure barb v.s. 18/2 barb/fighter will be laid out later below and in the next few days. THF FB3 Barbs are far from dead, we just have to rework our opinions and philosophies on FB3 barbs. Many people have established a legacy on what MAX DPS barb is supposed to be (e.g. Shade) but I believe that MAX DPS is always subject to change. Make a competent character that you enjoy to play and be well-versed in your playstyle such that you maximize your dps and contributions to your party. Don't let your party revolve around you because that kind of playstyle actually inhibits interactions and potential party DPS/strategies etc. With the nerf to epic mob saves, Stunning Blow becomes another (or always) attractive option for feat-starved WF barbs wanting to keep both Toughness and Stunning Blow.

    NOTE ON HUGE HIT-POINTS:
    I'm a fan of HP, 800+hp for a barb is sufficient for end-game content, but I enjoy having over 900hp for instances where your group can afford to have you be a main tank with easy healing with a huge hp base. Many players say that 800+hp is not needed but I find the extra 100+hp investment to be worth more than getting a non-relevant stat e.g. DEX/WIS high enough for evasion to matter. You would need a high DEX ~16+ for evasion to start being relevant with the relevant gear, and I am just not interested in making a well-rounded barb. I enjoy the min-max builds of a barb and I feel that barbs should not be a jack-of-all-trades in all stats, but rather min-max their most crucial stats: STR/CON. It fits in the flavor and playstyle/design of the class, at least for my playstyle and experience. As a guildy/forum-mate puts it well: your reflex won't matter unless you sacrifice some stats in CON, and to make reflex saves worthwhile, you will have to sacrifice the stat in CON. As an aggressive DPS class, you will be assaulted by every mob that you hit, and hold aggro on alot of mobs. Your very basic line of defense is your hp. 800hp is well recommended for end-game raiding barbs but any extra provides a bigger hp base to do more with your groups/healers than a 600hp barb would. Your HP will always be your lifeline regardless of your reflex. Sure you would lose dps and hp on failed reflex saves, but having a big base means that you would be able to take a ton of pain, yet stand up and return it without jeapordizing your party healers to focus on you. It's a matter of playstyle, and I do not judge or hope to be judged too critically on that decision. Nothing is set in stone, this is just my playstyle.

    With 36pt build, I was also able to raise some dump stats 'INT/CHA/WIS' to a stable level of at least 11+ to ensure that I can chug silver flame pots without being incapped when the need arises.

    Unlike some forum-posters, I dislike claiming this to be max-DPS, but this is currently my setup for epics and end-game content, a Frenzied Berserker III with huge STR potential (barb active past life), high stunning blow DC for epics, enormous HP for raid tanking, six Haste Boosts that add more DPS (when considered across classes/builds) than before after the update5 changes.


    Firstly, off to the character info:

    Metalworker Razormane
    36pt 18barbarian/2fighter (most of my toons are 36pt TRx2 )
    Chaotic Neutral

    STATS
    STR 37 (18 +5lvl +6item +2tome +1enh +3exc +2enc)
    DEX 16 (08 +6item +2tome)
    CON 38 (20 +6item +3tome +4enh +3exc +2enc)
    INT 11 (08 +3tome)
    WIS 08 (08)
    CHA 11 (08 +3tome)

    HP: 780
    069 (Toughnessx3)
    256 (20Base +20fighter +216barb)
    010 (Barb passive past life)
    280 (CON38)
    060 (Toughness Enhancements)
    010 (Draconic Vitality)
    045 (GS 45hp)
    030 (GFL)
    020 (Toughness item)

    Raged-sustained stats:
    STR 63 (37 +4Power Rage IV +6Rage +4Past Life +4Death Frenzy +2Frenzy +2Rage pot +2Yugo +2Madstone)
    CON 58 (38 +6Rage +2Hardy Rage II + 4Past Life +2Rage pot +2Yugo +4Madstone)

    HP: +200hp from CON58-CON38
    Total HP: 980

    STUNNING BLOW DC: 48 (sustained)
    10 Base
    10 Weighted 10
    26 63STR
    01 Fighter Passive Past Life
    01 Fighter Stunning Blow I Enhancement

    Can be made higher with WF Tactics II, III which I have not taken for guild-raiding purposes. Should be able to sustain at 50DC easily and boosted up (titan' grip) to 55ish when needed.


    FEATS:
    F1: Stunning Blow
    F2: Power Attack
    L1: Toughness
    L3: Barbarian Active-Past Life
    L6: Cleave
    L9: IC: Slashing
    L12: THF
    L15: ITHF
    L18: Toughness

    SKILLS:
    Jump 12 (22total+25rage=47)
    Intimidate 23
    Balance 11


    I will start first by weighing the PROS and CONS of 18/2 barb/fighter over pure barbs post update5.

    PROS:
    - 2 More feats: gives a feat-starved class the option for both Stunning Blow + Toughness + another feat
    - Fighter 10% Haste Boosts: You can have up to a total of 6 boost with Extra Boost II Enhancement (6AP). Haste boosts are an even more significant source of dps post update5 when compared across classes since they are the only attack-speed attacking options that are available outside of haste.
    - Barb active-past life: This purchased feat gives +4STR/+4CON to all your normal rages. Whether it's an intended hidden effect or bug, it is still available in update 5, and I personally believe the devs should keep it the way it is. It is not easy to TR in the game without putting effort, and having the barb pastlife on a barb 'rewards' for sticking to your old muscles and adds to the flavor of the past life itself This feat at lvl 20 without Extend Rage allows me to use 4:12min rages at 38CON, freeing up a lot more AP to be used in other areas. The +4STR/CON is definitely a HUGE boost to a weakened class, but the feat does not come to all, you need to have TRed a barb once to use this.

    CONS:
    - Loss of net 3STR: -2(capstone) -2(lvl20 rage) +1(fighter STR enh) = -3
    - -4hp, -1DR

    I am here to stress again, that even pre-update5, I supported the 18barb/2fighter build all the way until we discovered the hidden haste effect of the barb capstone. Now that this is fixed, there is little reason why not to play the 18/2 version over the pure version. +3STR is indeed a huge bonus for staying pure, but 2 additional feats and five-six 10% Haste boosts will make up in dps easily (calculations will be provided in the next few days but anyone with some basic math can verify this or with a DPS calc).


    FUTURE CHANGES/NOTES:

    There are a number of changes I will be making to my build layout above. I am personally taking out the THF, ITHF feats entirely and putting in other feats (more toughness!) but this is a personal playstyle choice. I twitch-play religiously and even though post update5 twitch dps is less than non-twitch dps, the 18/2 build will be having one of the highest stunning blow DCs in the game, and twitching dps v.s. stunned mobs is still considerably higher if one considers epic content part of your barb's daily killing chores. Against raid bosses, keeping the THF/ITHF/GTHF feats are best to maximize barb dps but I personally enjoy twitching, and I have yet to work out the dps difference between twitch+10%haste boost dps v.s. no-twitch. But in conclusion, one of the key highlights of this 18/2 build is that you are able to freely choose your feats whereas you are much more limited in the pure case. Without the haste boost to capstone and the nerf to glancing blows in general and yet-bugged-glancing-blow capstone, I believe that the best choice for a Frenzied Barb is to go 18/2. If you have a barb past life, you are even more at the benefit in taking the amazing past life feat without worrying about losing other critical feats. The past life will add +4STR/CON to all your normal rages, making that -3STR penalty for being unpure almost balanced.

    CURRENT GEAR:
    Head: Minos (Epic Red Dragon Helm, working on fort slot to use this)
    Necklace: Verik's ToD
    Goggles: Tharnes Goggles
    Armor: DT1 (10% heal, Crushing Wave, Disintegration), DT2 (10% heal, Crushing Wave, Destruction)
    Bracers: Levik's
    Gloves: +6DEX gloves lol
    Ring 1: ToD CON+3
    Ring 2: Encrusted ToD
    Belt: Knost Belt
    Boots: Madstone Boots
    Cloak: Earthgrab 45hp cloak
    Trinket: Bloodstone
    Weapon: Min2 GA, Epic SoS


    Ideal stats:
    STR 40 (18+5lvl+7item+3tome+1enh+3exc+2enc+1lit)
    DEX 18 (08+6item+3tome+1lit)
    CON 38 (20+6item+3tome+3enh+3exc+2enc+1lit)
    INT 13 (08+3tome+1lit)
    WIS 18 (08+3tome+6item+1lit)
    CHA 12 (08+3tome+1lit)

    IDEAL-GEAR
    Head: Epic Red Dragon Helm
    Necklace: Shintao ToD (set bonus +2 damage)
    Goggles: Mentau's Goggles
    Armor: DT1 (10% heal, Crushing Wave, Disintegration), DT2 (10% heal, Crushing Wave, Destruction)
    Bracers: Epic Bracers of the Claw (set bonus +4 damage)
    Gloves: Epic Gloves of the Claw (set bonus +4 damage)
    Ring 1: Monk ring ToD (set bonus +2 damage)
    Ring 2: Encrusted ToD (set bonus +2 damage, +2STR/CON, +1rage)
    Belt: Knost Belt (set bonus +2 damage, +2STR/CON, +1rage)
    Boots: Madstone Boots
    Cloak: Lightning Strike 45hp cloak
    Trinket: Litany of the Dead
    Weapon: Min2 GA, Epic SoS
    Last edited by metalworker; 06-29-2010 at 02:40 PM.

  2. #2
    Community Member BlackPlague's Avatar
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    Default solid

    Just pointing out that you have Bracers of the Claw in your glove spot + repeated for your ideal Set up.
    Prbly Spectrals.

    Glad to find someone who isn't being 100% negative about U5 and is taking initiative.
    I know that I will be TRing my barb in the next month and I'll prbly try this build out.

    Q: How well does your Stunning Blow work on epics now at DC 48?
    (Xflash) 12/6/2 Blittz TR2 (Barb, Fighter, Fighter)

    Fighter Haste Boost lV, 'Nough said.
    Quote Originally Posted by Consumer View Post
    Because hate tanks and ingimpitanks are often used in raids.

  3. #3
    Community Member metalworker's Avatar
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    My barb's a min-maxxed build a little different from Shade's well-rounded barbs. I personally do not enjoy low HP barbs, and feel that in trying to be good at everything, you sacrifice the most crucial stat for any class in ddo: CON. You can never have enough hp, and the more the better. I build my character on the principle: 1) DPS first, 2) HP second, 3) everything else next.

    You'll note that I have put enough stat points in the 'dump' stats of INT/CHA/WIS to always have more than 11 INT/CHA/WIS for the use of Silver Flame pots without getting incapped.

    I haven't tested post update 5 epic mob saves on stunning blow, but on my fighter that runs unbuffed with 46DC boosted to 54DC, mobs usually get stunned 90% of the time (including trolls). The universal drop in saves should make 48DC strong in epics, and if you need to, get WF Tactics II,III to hit 50DC sustained. If you have more cookies/clickies, then your DC goes up but I usually build toons that don't rely on cookies/clickies just to be pragmatic.

    All the doomsayers saying barbs are hugely-nerfed are not wrong. The barb class took the biggest hit from the nerf. But this is just a post to say that they are no-where near dead. Any competent player would play a nerfed-barb better than the best DPS class out there. Instead of grieving for what you don't have, you should just work and change to play what you can make the best out of the class.

    I was almost going to LR my barb to a pure THF Fighter but I decided against it since I wanted a barb not a fighter (I have a fighter anyway) so this was the best build that fit my playstyle. The barb active past life was a big decision to go the 18/2 route since the loss of -3STR from the capstone is balanced out by the +4STR/CON to barb rages from the past life. I'm also certain that the devs will leave it as it is since there is no benefits except to barbs who TR into barbs, and it has no game-warping unbalances since a pure barb would find it hard to fit in this feat without losing toughness/Stunning Blow. The 18/2 build is perhaps the best that utilizes this past-life feat.
    Last edited by metalworker; 06-29-2010 at 02:42 PM.

  4. #4
    Community Member Cetus's Avatar
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    Ghetin DA choppa!!!

    sorry, umm..

    Yea, cant beat that build =]
    but I think you should edit your 3 toughnesses to 66hp metalnub =D

  5. #5
    Community Member Hydro's Avatar
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    Meh when I go back I got my Monk now, he has become the new "Max DPS" build now in my opinion.

    I will still use my barb for raids, but I enjoy max dps builds, and when my barb takes a ton of self damage and does less dps then almost anyone with two weapons I wont be dragging him into normal quests or epics. When they release new raids we will have to see, but since all we got are a few new epics I dont know why I would want to bring Hydro out. Not like I need any gear anyways.

    Hopefully soon they will boost barb dps but until then my monk is more fun to play and way more dps.

  6. #6
    Community Member metalworker's Avatar
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    Ok Durnak, I knew toughness was 22hp, but I'm missing 3hp somewhere lol. Get back to your pally man! I'll try to catch up on my caster after I get my dudes back on timer, need my ddo fix after all the misc stuff I need to do after trip/before job.

    *EDIT: I found my mistake, I forgot to add the barb active past life hp.

    @Hydro: I was tempted to just toss the barb out of the window after update5, seeing that THF fighters get a significant gain by not losing out as much due to the nerf. However, after re-working my thoughts, our 'traditional' pure barb versions are the ones that are weakened, there are still going to be viable THF frenzy barbs but what this post and I am advocating for is that such a frenzy barb cannot be pure. It's a choice, but I think all evidence point against that for now.

    However, this post itself is somewhat biased because only builds with a barb past life can maximize the potential. I do not intend this to be a guide of some sort, hence I don't have the guide tagged on it, just a build that I have worked with (my first toon since I started DDO Nov 2009 heh) and enjoyed. If I wanted MAX THF DPS, I'll probably just roll a Kensai Fighter, but I want to keep my barb, and make sure he is one of the better ones on the server (argo) or eventually in the game

    On a more superficial note: I want to keep my min2 Greataxe! Being a fighter sucks having 10-15Large scales worth of stoneskin clickies and other obsolete 'greataxes' lol

  7. #7
    Community Member Cetus's Avatar
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    Quote Originally Posted by metalworker View Post
    Ok Durnak, I knew toughness was 22hp, but I'm missing 3hp somewhere lol. Get back to your pally man! I'll try to catch up on my caster after I get my dudes back on timer, need my ddo fix after all the misc stuff I need to do after trip/before job.

    *EDIT: I found my mistake, I forgot to add the barb active past life hp.

    @Hydro: I was tempted to just toss the barb out of the window after update5, seeing that THF fighters get a significant gain by not losing out as much due to the nerf. However, after re-working my thoughts, our 'traditional' pure barb versions are the ones that are weakened, there are still going to be viable THF frenzy barbs but what this post and I am advocating for is that such a frenzy barb cannot be pure. It's a choice, but I think all evidence point against that for now.

    However, this post itself is somewhat biased because only builds with a barb past life can maximize the potential. I do not intend this to be a guide of some sort, hence I don't have the guide tagged on it, just a build that I have worked with (my first toon since I started DDO Nov 2009 heh) and enjoyed. If I wanted MAX THF DPS, I'll probably just roll a Kensai Fighter, but I want to keep my barb, and make sure he is one of the better ones on the server (argo) or eventually in the game

    On a more superficial note: I want to keep my min2 Greataxe! Being a fighter sucks having 10-15Large scales worth of stoneskin clickies and other obsolete 'greataxes' lol

    Dude instead of UMD'ing stoneskin wands I made myself my 24 large ingredient stoneskin clickie because they recharge, wands I gotta keep acquiring- don't you see the benefit??!!?!?!

  8. #8
    Community Member Chai's Avatar
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    I am not the first to say this but when I first saw it posted, I could not agree more...

    Long live the real barbs who love playing the class for what it is.

    Meh to the fair weather DPS fanboi squad who gravitated to it because it was on top / near the top in DPS. Go TR into a str based khopesh ranger or something.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  9. #9
    Community Member Hydro's Avatar
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    Quote Originally Posted by Chai View Post
    I am not the first to say this but when I first saw it posted, I could not agree more...

    Long live the real barbs who love playing the class for what it is.

    Meh to the fair weather DPS fanboi squad who gravitated to it because it was on top / near the top in DPS. Go TR into a str based khopesh ranger or something.
    Lol real Barbs, you realize this is a fantasy game?

    Let me give you a little history of my barb and you can let me know if you think I am "real"...

    Mod 1 came out made a melee, WF Barbarian, got her to level 2 and noticed how Barbarians kinda stunk compared to fighters (back then) they had no AC, had no feats and since everyone wore a shield anyways those things mattered.

    Decided I would go the rest of my levels in fighter since it would take me to long to roll a pure fighter (lol yeah I know level 2 I was a mmo noob). Hydro ended up being a 8 fighter 2 barb and he did pretty good for a gimp Warforged (no immunities all the penalty).

    Kept the 2 barbarian split up to Gianthold, when Gianthold came out Barbarians finially got Crit Rage and they could compete with fighters for DPS. Did this bother me? A little but I could do anything about it anyways.

    Abbot comes out, we beat it 9 times first night, Devs break raid, I quit for a year.

    Come back when Free To play goes live. Get Hydro to 20 (18 Fighter, 2 Barbarian) and reincarnate him into a DPS powerhouse Barbarian. Yes barbarians looked on top to me, was that why I reincarnated? Somewhat the 2 level split lost me the fighter capstone and that was not aceptable.

    To cut my ramble short, I started as Barb, went to fighter because the DPS and AC (lol) of a barb stunk, then when back to barb when their DPS was competitive. Now my DPS is lower then a 18 Fighter 2 Barb, a 20 Fighter or an 18 Barb 2 Fighter.

    That is the problem when my pure barbarian has DPS lower then a multiclass for THF, lower then a pure THF fighter, lower then almost anyone specced for two weapons. Not to mention the massive DPS loss from mobs that move and the fact I do 2d3 self damage a swing.

    Barbarians bring damage and thats it, I should not have to consider a fighter once again superior in every aspect, but just like module 1, I do.

    So becuase I strive for top dps and do what I can to get it I am not a real barb?

    What a Barbarian is about is damage and no matter what Hydro's class symbol shows she will always be a barbarian because she is always going to work toward max DPS.
    Last edited by Hydro; 06-29-2010 at 05:11 PM.

  10. #10
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    Quote Originally Posted by Hydro View Post
    Meh when I go back I got my Monk now, he has become the new "Max DPS" build now in my opinion.

    I will still use my barb for raids, but I enjoy max dps builds, and when my barb takes a ton of self damage and does less dps then almost anyone with two weapons I wont be dragging him into normal quests or epics. When they release new raids we will have to see, but since all we got are a few new epics I dont know why I would want to bring Hydro out. Not like I need any gear anyways.

    Hopefully soon they will boost barb dps but until then my monk is more fun to play and way more dps.
    Sad to see the day where a monk out dps's a barb, but continue on, good thread
    Q&A is the business of pointing out others' failures. Optimists need not apply.

  11. #11
    Community Member Hydro's Avatar
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    Quote Originally Posted by Maegin View Post
    Sad to see the day where a monk out dps's a barb, but continue on, good thread
    Yeah 40 STR + Fastest Attack Animation in game + 80% offhand chance + 500-1500 damage every 15 seconds means every 15 seconds I am doing (with a crit) counting a double proc:

    2d12 + Base Damage + 5 weapon + 2d6 Axiomatic + 3d6 Axiomatic Burst + 2d6 Holy + 3d6 Holy Burst + 1d6 Shock + 1d10 Shocking Burst + 1d6 frost + 1d6 icy +1d10 Icy burst + 1d8 bleed + 8 Sneak Attack + 3d6 Sneak Attack + 1000 damage from Touch of Death + Earth Strike damage

    That ends up coming out to an extra 16d6 + 2d10 + 1d8 extra damage a crit with sneak attack on top Earth Strike damage, Touch of Death and my base damage....

    Lol is all I am going to say.... Oh and please keep making 12 base str monks and complain about your dps being low, a well made DPS monk just keeps getting better becuase of that.

  12. #12
    Community Member Talesin's Avatar
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    On a bit of a sidenote... I've never heard of the epic bracers/gloves of the claw (or the non-epic versions) and I can't find any real information anywhere on the forums or goggling it.

    Does anyone have a pictures of those two items and know where they are found?

    <end derailment>

    Oh and to the OP I love the idea behind your build... I'm still trying to decide if I'm going to take my lvl 16 Barb all the way to level 20 or put the last two levels into fighter.

  13. #13
    Community Member Cat_In_The_Hat's Avatar
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    when would you be taking the 2 levels of fighter? And also, any advice on a 28 and/or 32 pt build?
    Quote Originally Posted by Cat_In_The_Hat View Post
    and he starts yammering, about something, so i Greased him.
    Argonnessen: Yurtleturtle 13 Bard; Loraxx 12 Barbarian; Catinthehat 10 Cleric; Thegrinch Who Stole Xmas 3/1 Mage/Thief;

  14. #14
    Community Member Chai's Avatar
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    Quote Originally Posted by Hydro View Post
    Lol real Barbs, you realize this is a fantasy game?
    The people who are all peeved because they arent max DPS anymore are the ones who need to realize this fact. I have no issue with it.

    Quote Originally Posted by Hydro View Post
    Let me give you a little history of my barb and you can let me know if you think I am "real"...

    Mod 1 came out made a melee, WF Barbarian, got her to level 2 and noticed how Barbarians kinda stunk compared to fighters (back then) they had no AC, had no feats and since everyone wore a shield anyways those things mattered.

    Decided I would go the rest of my levels in fighter since it would take me to long to roll a pure fighter (lol yeah I know level 2 I was a mmo noob). Hydro ended up being a 8 fighter 2 barb and he did pretty good for a gimp Warforged (no immunities all the penalty).

    Kept the 2 barbarian split up to Gianthold, when Gianthold came out Barbarians finially got Crit Rage and they could compete with fighters for DPS. Did this bother me? A little but I could do anything about it anyways.

    Abbot comes out, we beat it 9 times first night, Devs break raid, I quit for a year.

    Come back when Free To play goes live. Get Hydro to 20 (18 Fighter, 2 Barbarian) and reincarnate him into a DPS powerhouse Barbarian. Yes barbarians looked on top to me, was that why I reincarnated? Somewhat the 2 level split lost me the fighter capstone and that was not aceptable.
    Cool - my barbarian is a few months younger than yours is then. I rolled it back when glancing blows didnt exist.

    Quote Originally Posted by Hydro View Post
    To cut my ramble short, I started as Barb, went to fighter because the DPS and AC (lol) of a barb stunk, then when back to barb when their DPS was competitive. Now my DPS is lower then a 18 Fighter 2 Barb, a 20 Fighter or an 18 Barb 2 Fighter.
    Calculating in a vacuum, your DPS is so close to a 2HF fighter who is in haste burst mode that if either one of you sneezed when playing, the other guy would win the gold in the DPS olympics.

    Quote Originally Posted by Hydro View Post
    That is the problem when my pure barbarian has DPS lower then a multiclass for THF, lower then a pure THF fighter, lower then almost anyone specced for two weapons. Not to mention the massive DPS loss from mobs that move and the fact I do 2d3 self damage a swing.
    This has never changed, and is not a symptom of update 5. THF barbarians have ALWAYS been lower DPS than most TWF, and right up next to a bursting THF fighter. I dont like the glance nerf either. They did say they would be putting in a proc system at some point for glances while moving, so everyone who LRs out of the THF line now is likely going to want to LR right back into it once this is released. I wont do either. I am playing my class like it is. If Turbine messes it up too much, I will vote with my wallet, and not with my overbearing concern with needing to be on top of the DPS pile.

    Quote Originally Posted by Hydro View Post
    Barbarians bring damage and thats it, I should not have to consider a fighter once again superior in every aspect, but just like module 1, I do.

    So becuase I strive for top dps and do what I can to get it I am not a real barb?
    If you build for concept, and it sounds like you do, then you realize that your concept will still work after the update. If you gravitated to barbarian **ONLY** because you considered it top DPS, and for no other reason, then you have been had, like a baby. Build based on current content and what is considered to be currently the best, and you are in for disappointment each and every time that content changes, or the mechanics of the game change. Update 5 is a perfect example of this, but by far not the only one. We should have all learned from this mistake in the past. Remember the WoP debacle? I smirked each and every time someone moaned about having to reroll their 8 str 40 dex ranger because they cant kill anything anymore.

    Quote Originally Posted by Hydro View Post
    What a Barbarian is about is damage and no matter what Hydro's class symbol shows she will always be a barbarian because she is always going to work toward max DPS.
    Better switch to TWF and equip a couple khopeshs then, because THF barbarians have NEVER been the DPS kings in the calculations, and they likely never will be. Of course, we all understand how situational this game really is, which is why we arent all running around on str based khopesh monster builds.

    Fighters have to tout this DPS title stuff because they know barbarians have one HUGE advantage. We dont have to specialize in order to stay close to them. Oh, youre an epic SOS spec eh? Lets to epic rayium. Get out your blunt weapons boys!! - Oh wait, the fighter either went 1 of two directions.

    1. They specced Kensai with all of their fighter feats and tossed their non fighter feats into toughness. Now they can compete in HP but their non specced DPS sucks compared to barbs.

    -or-

    2. They specced kensai with all of their figter feats and their other feats are used to spec as high as they can be in another weapon type - usually blunt. Barbarians beat bursting fighters here, but just barely. However, the barbarian will now have a HP advantage - numbering into the several hundreds.

    You think respeccing a barb is bad when the game mechanics change, try respeccing a fighter every time the new uber ePeen comes out and its a quarter inch longer than the last one everyone specced into previously. Its basically nothing short of a full LR each and every time.
    Last edited by Chai; 06-29-2010 at 06:47 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  15. #15
    Community Member Chai's Avatar
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    Quote Originally Posted by Durnak View Post
    Dude instead of UMD'ing stoneskin wands I made myself my 24 large ingredient stoneskin clickie because they recharge, wands I gotta keep acquiring- don't you see the benefit??!!?!?!
    Bahahahahahahaha!!!

    This makes me LOL at my own noobish mistake of not double sharding my very first min 2 great ax a few years ago, because that is exactly what it is - a stoneskin clicky.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  16. #16
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    If you are not going to take THF, iTHF and gTHF doesn't the benefit of 2f really kinda phase out? Boost alone isn't worth the splash, un-starving your feats might be but if you don't get those three feats you're no longer feat starved.

    Basically, if someone intends to get the full THF chain i would argue that- yes 18b2f is now worth while. But for anyone NOT intending to get that feat line up than I'de say pure is better off. Two bonus feats becomes moot so you're only really comparing-

    -------------------------------------------------
    -3 str
    -2con
    -1 dr / -
    -4 base hp

    vs

    +5 or 6 15% Haste boost clickies
    --------------------------------------------------



    In short, if you play like me (diehard twitcher) than I'de say go pure and drop the THF feats.
    Last edited by eulogy098; 07-06-2010 at 05:14 PM.
    Eulogy- oh ninety eight

  17. #17
    Community Member Booze4Life's Avatar
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    What enhancements will you take with this setup?
    Booze is 4 Life & not just 4 Christmas™

    If I could have alcohol intravenously - I would!!

  18. #18
    Community Member Jiipster's Avatar
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    Quote Originally Posted by Chai View Post
    Cool - my barbarian is a few months younger than yours is then. I rolled it back when glancing blows didnt exist.
    Wait, what? I remember slaughtering kobolds by the dozen with Glancing Blows back in beta/first month of release.

  19. #19
    Community Member Line-dog's Avatar
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    Weighted/Stunning slashing weapons? Are those available at high-level? I have not seen them in loot yet with my Barb9/Rog2, or my Ranger16. Perhaps if I would get off my a$$ and craft some green steel I might see them...
    Smoking Gun of Thelanis

    Quote Originally Posted by EinarMal View Post
    You could put 6 Ranger on a clod of dirt and it would be pretty decent DPS...

  20. #20
    Community Member Consumer's Avatar
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    Quote Originally Posted by Line-dog View Post
    Weighted/Stunning slashing weapons? Are those available at high-level? I have not seen them in loot yet with my Barb9/Rog2, or my Ranger16. Perhaps if I would get off my a$$ and craft some green steel I might see them...
    Only on blunt weapons and stunning cannot be crafted onto greensteel.

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