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  1. #1
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    Talking Elf Assassin II, Tempest I,

    this is one of my first builds in the creator and the first toon i want too get too lvl 20. i want too focus on scimitars because they are cheaper then khopesh. but then again i could switch too human and maybe go kensai and drop trap monkey...although i love being a trap monkey. also im not sure if the stats are good.

    just wondering what you guys think

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Davethomas Wendys Guy
    Level 20 Lawful Good Elf Male
    (2 Fighter \ 12 Rogue \ 6 Ranger) 
    Hit Points: 200
    Spell Points: 10 
    BAB: 17\17\22\27\27
    Fortitude: 14
    Reflex: 16
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    17
    Dexterity            14                    16
    Constitution         14                    14
    Intelligence         15                    16
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    25
    Bluff                -1                     3
    Concentration         2                     2
    Diplomacy            -1                    -1
    Disable Device        6                    31
    Haggle                3                    19
    Heal                 -1                    -1
    Hide                  6                    30
    Intimidate           -1                    -1
    Jump                  2                     4
    Listen               -1                     1
    Move Silently         6                    30
    Open Lock             6                    28
    Perform              n/a                   n/a
    Repair                2                     3
    Search                6                    26
    Spot                  3                    22
    Swim                  2                     3
    Tumble                6                     8
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Nimble Fingers
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Hide I
    Enhancement: Rogue Move Silently I
    
    
    Level 2 (Rogue)
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Disable Device I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Rogue Open Lock I
    
    
    Level 4 (Ranger)
    Ability Raise: INT
    Enhancement: Valenar Elf Melee Attack I
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Mobility
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Hide II
    Enhancement: Rogue Move Silently II
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    
    
    Level 9 (Rogue)
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Assassin I
    
    
    Level 11 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Valenar Elf Melee Attack II
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Ranger Favored Defense I
    Enhancement: Rogue Disable Device II
    
    
    Level 14 (Rogue)
    Enhancement: Rogue Open Lock II
    
    
    Level 15 (Rogue)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Disable Device III
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Power Critical
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Rogue Faster Sneaking III
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Rogue Assassin II
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Whirlwind Attack
    Enhancement: Rogue Balance I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I

  2. #2
    Build Constructionist unbongwah's Avatar
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    If you're boosting your INT for the bonus to Assassinate DC, I'll point out it's also based on your # of rogue lvls, which means it'll be gimped for you anyway. And if you're going Assassin for the other bonuses, then INT is irrelevant (beyond what you need for skill points, of course). Off-hand I'd guess INT 12 or 14 is ample.

    Nimble Fingers, OTWF (w/out Tempest III), WF Slash, Power Crit, and Whirlwind Attack are all considered weak feats. Also, without a monk splash, I'm not sure you'd be able to hit high enough AC w/CE at late game to make it worthwhile. I don't see Toughness or Improved Crit; you should take those ASAP IMHO.

    Consider rogue 13 / fighter 1 (if you don't have monk) instead: gets you another rogue bonus feat and extra d6 sneak attack. There are a number of similar builds on the rogue forums, like Krythen.

  3. #3
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    well you cant get too many traps with 12 int. i know that because i couldnt even get heytons crypt on elite with 12 int so anything less then that isnt that good.

    also, wouldnt any muliti class not have the benefits of third prestige? i really want this guy to be a trap monkey but still be decent at combat.

    and i dont see how OTWF isnt worth it since wielding two large weapons compared too a small weapon...well...i dont see how thats a bad thing. i dont know many TWF builds that dont use it at.

    although i might be able too loose nimble fingers for toughness or racial toughness.

    and is 200HP horrible at lvl 20? and how is 17bab?

  4. #4
    Community Member Aerendil's Avatar
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    Quote Originally Posted by dbspaceoditty View Post
    well you cant get too many traps with 12 int. i know that because i couldnt even get heytons crypt on elite with 12 int so anything less then that isnt that good.

    also, wouldnt any muliti class not have the benefits of third prestige? i really want this guy to be a trap monkey but still be decent at combat.

    and i dont see how OTWF isnt worth it since wielding two large weapons compared too a small weapon...well...i dont see how thats a bad thing. i dont know many TWF builds that dont use it at.

    although i might be able too loose nimble fingers for toughness or racial toughness.

    and is 200HP horrible at lvl 20? and how is 17bab?
    Couple of quick comments:
    - INT certainly helps with finding traps, but you're going to find that equipment and buffs more than make up for the rest. At end-game, you're only looking at having a 21 or so Disable Device skill. However, it's all the other things you add that boost it through the roof (such as +15 DD item, greater heroism (+4), rogue skill boost (+5), int modifier (+X, it varies), shroud items, and so on).
    If you were having problems in Korthos with traps, either come back in a few levels, or get some buffs / equipment to boost your search / DD skills. You should be able to find some +3 items at that level.

    - if you want to be an all-out trap-monkey, then consider Mechanic. Especially with Trapsmithing now, it's viable.

    - definitely ditch nimble fingers for toughness. Every character should have toughness.

    - it was mentioned above that the Assassinate DC will be gimped. Well, it will, but keep in mind it's 10 + rogue lvls + INT mod.
    So even with /12 Rogue, you're still looking at a 22+INT mod DC. With, say, a 20 INT (+5 modifer), that's 27 DC.
    Sure, you won't be Assassinating stuff in endgame quests, but that might be enough for things such as Vale.

    - if going mostly scimitar or longsword-based, consider putting all level-ups into STR instead of splitting them up.

    - re-evaluate the rest of your feats as well. Without a monk splash, CE might be useless as you won't get a good enough AC for it to matter. Whirlwind Attack is generally regarded as junk as well. As is Power Critical.

    *edit* - woops, assassinate DC was off by 2. Fixed.
    Last edited by Aerendil; 06-29-2010 at 10:45 AM.

  5. #5
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    hmmmm, those are good points. i think i might switch nimble fingers, CE and whirlwind for toughness. improved crit and maybe something else. who knows

    would 18 assassin 2 fighter with the 2 fighter feats TWF and OTWF? taking elf scimitars

  6. #6
    Community Member Aerendil's Avatar
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    Quote Originally Posted by dbspaceoditty View Post
    hmmmm, those are good points. i think i might switch nimble fingers, CE and whirlwind for toughness. improved crit and maybe something else. who knows

    would 18 assassin 2 fighter with the 2 fighter feats TWF and OTWF? taking elf scimitars
    Yep, that works fine too. Fighter 1, Monk 1 also works if you have Monk unlocked. (Monk 1 gives a free feat too).
    You give up the extra Ranger feats, and would be far worse with a bow (and not have any spells), but you'd be a much better Rogue. So it depends what you want, really.

    Feats I'd suggest would be: TWF, ITWF, GTWF, Improved Critical, Power Attack, Combat Expertise, Toughness - maybe OTWF and another one of your choice.

  7. #7
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    sounds intresting. would going human khopesh and using 13/6/ rogue fighter could work? maybe 1 monk if i unlock it last lvl.

    would investing into criticals and sneaks and flanking and all of those kensai/assassin abilitys stack? so i could be a crit dealing sneaking flanking son ***** of bladed fury

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