How do you use this feat?
Thanks.![]()
How do you use this feat?
Thanks.![]()
Soul Gems? Well hell, so now I have to be (or know) a wizard to be able to use a rogue ability?
Just because "Trap the Soul" was **** near useless, why does it fall onto the rogues to give that spell purpose?
Well, I guess I'll be spending the July 4 weekend out farming soul gems with my wizard and burning through tens of thousands of khyber fragments....Oh joy.
For those curious, here is the Llama post regarding Trapmaking. It's 11 pages long filled with testing feedback:
http://forums.ddo.com/showthread.php?t=252484
Eladrin and MadFloyd were involved in the thread, and posted several comments about the feedback (pages 6 and 7 come to mind as examples), so some changes were made from the initial proposal, and others are slated for upcoming Updates. So I think it's safe to say that Trapmaking will be changing in the future.
As it is now, the siberys shard count is a bit high and soul gems aren't exactly ideal. But the damage some of these traps do is apparently quite nice.
Consider them a luxury right now, and not something you'll be using on every single quest you run (you simply won't have the materials to make tons of them).
I guess it just goes to show that "the best" rogue is ... a wizard.
Sad sad sad.
Except a wizard/rogue, even with the trap-making feat, is still not going to get many trap parts.
So use your rogue to get the parts, a wizard, a friend, or the AH to get the soul gems, then go nuts.
Oh, and a mechanic rogue can get some crazy high DCs on the mines, unless I'm mistaken. It goes off current disable device skill.. so your goggles, buffs, your skill boost, and everything you got will boost the DC into awesome territory.
btw, just made my first crude fire traps.. 10 mechanical parts, 10 fire parts, gives 5 crude fire traps.. 10d6 fire damage.. DC based on disable device skill at the time you set it, and if you have mechanic I or better mechanic II. I can't wait to see how big an area effect it is.
Well, as Trapmaking requires 4 levels of Rogue, the only way Wizards will get it is to burn a feat - and that's something I can't see many of them doing. Especially when they can simply expend SP to do far better than what the traps allow for.
It is definitely a bit of a bummer about requiring soul gems, but I'd imagine we'll start seeing them on AHs soon.
If they're not horribly overpriced, then it shouldn't be an issue.
Working on a soul trap GS necklace at the moment; not expecting a lot out of it as the whole idea of the rogue is to not get hit often. I'm not willing to sacrifice DPS for a soul trap weapon.
One question I've had: do the gems just fall to the ground for you to pick up? If so, can others see them and pick them up as well? Seems there could be confusion if there is more than one toon in the immediate vicinity with a soul trap item.
They show up in your inventory. the Averge dragonshard transforms. Had a buddy of mine make one for me (now i just need 100 freaking elecrtic pices).
Btw, i dont have the quote, but i read somewhere that the amount of trap pieces you get is based on dc of the trap, rogue levels, and if you are a mechanic. So a wiz/rogue would have much much less trap pieces and a lower chance of getting any at all. They could still make their own soul gems, but would take many times as long to farm traps.
so you have to have 4 lvl of rough in the description it only says you have to have one of the 3 required and and trapfinding and it's a given at lvl 4. so with that said a 19 wizzard 1 rough with the stuff that he's supposed to be able have to make traps wont' be able to do it.?
Anyone with 1-3 levels of rogue can take trap making as one of their normal feats, they just also have to take one of the pre-req feats (so it costs them 2 feats in total), whereas level 4+ rogue get trapmaking for free.
Knight of the Silver Legion, part of Guild Medieval