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    Build Constructionist unbongwah's Avatar
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    Aug 2009
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    Default Newbie-friendly 28-pt dwarf rogue 2 / fighter 18 Stalwart Defender

    With U5's changes to glancing blows w/dwarven axes, I thought I'd try to come up with a dwarf intimitank for new players. The goals were: good DPS, good AC, high HPs, high blocking DR, high Intimidate, UMD, and Evasion, all on a 28-pt build without tomes. The following is what I came up with:

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Male
    (18 Fighter \ 2 Rogue) 
    Hit Points: 374
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 11
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            14                    14
    Constitution         16                    18
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    24
    Bluff                -2                    -2
    Concentration         3                     4
    Diplomacy            -2                    -2
    Disable Device        6                     6
    Haggle                2                     2
    Heal                 -1                    -1
    Hide                  2                     2
    Intimidate            2                    34
    Jump                  7                    14
    Listen               -1                    -1
    Move Silently         2                     2
    Open Lock             6                     6
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                     8
    Spot                  3                     3
    Swim                  3                     7
    Tumble                6                     6
    Use Magic Device      2                    24
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 6 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 7 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Shield Mastery I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 10 (Rogue)
    Skill: Balance (+5)
    Skill: Intimidate (+1)
    Skill: Jump (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Combat Expertise
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Tower Shield Mastery II
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Racial Toughness III
    Enhancement: Fighter Toughness III
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Dwarven Shield Mastery II
    Enhancement: Dwarven Shield Mastery III
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Fighter Dwarven Waraxe Specialization II
    Enhancement: Fighter Item Defense II
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    In combat, you switch between greataxes (+ PA) for DPS and dwarven axe & tower shield (+ CE) for tanking / turtling. Max ranks in Intimidate & UMD; 18 ranks of Balance because a prone tank is an useless tank. At low levels you wear heavy armor or mithril full plate (Adamantine Full Plate of Stability would be really swell), then switch to light armor after you take rogue 2 & Evasion. When you take rogue 2 is largely up to you; I just thought the mid-way point (i.e., pre-Gianthold) was a good idea.

    At lvl 7, you have the feats to choose between Stalwart Defender or Kensai. You might find it more useful to be a greataxe Kensai at that point, then switch to SD later thru an enh reset. If you're positive you want to be SD only, you could bump back Weap Focus & Spec and bump up, say, PA & CE.

    I'm not sure if this build will hit super-high AC: partly because of so-so DEX and no Dodge; partly because I didn't squeeze in more Armor Mastery enhs. But it should have "good enough" AC at low-to-mid levels and super-high blocking DR throughout its career.

    If you're willing to plan around a tome, you could start with INT 12 and take a +1 or +2 to get CE; take the lost skill points out of Balance. For a slightly more defensive version, start with base stats 15 / 14 / 18 / 12 / 8 / 6 (needs +1 INT tome); drop Fighter STR III to pick up 2 more Armor Masteries or Tower Shield Mastery III. You end up with 2 pts less STR but 2 pts more CON and a pt or two more AC.

    Comments, suggestions, ridicule? Thanks!
    Last edited by unbongwah; 06-28-2010 at 02:54 PM.

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