My Videos Shadow Mage (ok, it's a build now)
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Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
There are different types of bonuses, like...
1. Enchanment
2. Competence
3. Divine
4. Luck
5. Insight
just to name a few, Insight is one of a few bonus types that stacks with everything EXCEPT bonus of the Same Values.
Not sure exactly, cant look, but I do know it cycles fast enough for me to fire it when I am twitching Ki Strikes and abilities.
Oh I see, so unless there's a buff out there that also adds +5 insight to skills/to-hit, it will apply. Good to know, thanks![]()
Stabbius Maximus, halfling rogue returning after like 12 years.
Although i do agree, that the cost for the stances would clear upa lot of grief for the monks, the devs said that they are trying to get us to make a choice on what we can and cannot take.
I also do not believe that tomes are the only way for some one to increase the stat points. if you want to get the void strikes without using tomes you can. with the level up ability bonuses you can reach the required 18, and 16's based on your dwarven monk build.
15 level 4 and levle 20 17
16 level 8 and 12 18
16
8
15level 16 16
6
no need for a tome, to be exact, but tomes to help the process go easier.
I'm a joker, I'm a smoker, I'm a midnight troller. sure didnt want to hurt velah!
There was a discussion about that i think on the lamannia forum. The dev stance on it was basically "We're looking at it to see if it need changing, but we -want- people to have to make super hard decisions when picking enhancements, and we'd like to see all classes that way.".
So don't get your hopes up. This is the Palemaster of monk, so to speak. A bazillion action point for not too much. The earth line of attack, including Iron Fist and the finisher, especially with the change to weighted, is vastly superior, and you won't have much time to do much else if you also use your other abilities and finishers. Sure the void line would give a boost on top of that, but it would be minimal. Void 4 is neat, but...
Honestly, IMO, the void line should have been part of a prestige class instead. That would have been awesome.
I guess, the issue is that the trade off that they currently have in isn't worth it. There should be a tradeoff, but it should be a little more even with the worth of the actual void strikes. Rather than need every stance at Master level for Void 4, it should require 1 or 2 at master level. That would still require a pretty big tradeoff, but it will be doable at that point. They say they want us to make touch choices, but they give Dark monks a choice between Touch of Death and Void Strike 4 and that choice is a no brainer.
Last edited by timidobserver; 06-30-2010 at 03:36 AM.
Shame it doesn't boost resists like Walk on the Sun does. That would definately help in its usefulness.
1. Yes, works on undead and constructs, epic or anything except red and purpled named bosses.
2. I still love it because its force damage and not many things in game take zero damage from force. Coupled with Void 3 and Lightening Stike IV you are spanmming lots of additional damage.
3. He is right you only need void one and light path monk to get moment of clarity.
Is it worth it, debatable.. I think its a fine line for light side monks to boost their DPS.
From the compendium.Moment of Clarity - Level 10 Monk Bonus Feat (Automatic)
Ki Cost: 25 - Void:Light:Void Finisher - Activate this to grant your allies a +5 Insight bonus to hit and to skill checks for a very short period of time.
Well I could be wrong... I will see it again... either way it's still a good bonus, very useful on epic raids on long beat downs, like Velah...