This idea just came to me when skimming the forums and I thought that it isn't all that bad and I should share it to see what others think (including, maybe the devs?). Actually the basis of the idea was laid by some guildies an hour before server down, when one of them, after TRing, exclaimed that he'd received a new uber weapon - he then linked the moldy quarterstaff. Someone else then asked how much time he'd been spending farming to be able to craft it. Gave us all a laugh.... and got me thinking:
What I'm thinking of is some minor crafting introduced right at the end of The Grotto. Or, alternately, at the end of Misery Peak. All it would take is add some kind of collectable (only one type to prevent inventory cluttering), that would drop from breakables.
If introduced in The Grotto, maybe some barrels should drop these at 100%, to make sure there will be enough collectables to actually do sth with it. Then, instead of offering an ember weapon at the end of the quest, let the newcomer chose between several 'greeniron blanks', which are, effectively, just masterwork weapons of some type, but with the additional property that they can be upgraded with a minor enchant, at an altar. The altar could be placed in the boss fight room. With the help of the collectables, the greeniron blank can then be infused with a selection of minor bonuses, such as frost touch, acid touch, ember, etc.. (player's choice). This would also be a good option to counter the current see of flame that is Khorthos right now.
To make this tutorial-style, tips could be added to explain the process, or Celimas could offer dialog options to explain it.
If introduced in Misery Peak, it could work in a similar way, maybe by using the shattered remains of the mindsunder crystal as ingredients. The players could then for instance use their ember weapon of choice to add a minor upgrade, for instance a +1 (psionic?) bonus to will saves. Maybe in this case, since the player is about to leave Khorthos, Heyton could advise the player to go to the Stone of Change in Stormreach to perform the actual crafting.
Maybe adding both crafting steps would be a good idea - the first done right within the grotto, the second done at the Stone of Change, after leaving Khortos.
The reason I think this could be a good idea, is that so many people ask about dragonshards and what to do with them, and need to be told about the stone of change and how to use it. Often the information provided in the general channels is lacking, or even false. It would be very nice to get the essential information in-game, from tutorial tips and/or NPCs along the way.