I want to try a wizard for a new alt. I haven't played a caster yet, and I don't have Warforged. I have 32 point builds. I've been reading Vienemen's Wizards Handbook and Tihocan's Wizard builds in his Revisiting Paths thread, and I came up with this:
Code:
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Human Wizard
Level 20 True Neutral Human Male
(20 Wizard)
Hit Points: 212
Spell Points: 1786
BAB: 10\10\15\20
Fortitude: 9
Reflex: 15
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 10 10
Constitution 16 17
Intelligence 18 29
Wisdom 10 10
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11
Bluff -1 -1
Concentration 7 26
Diplomacy 0 10
Disable Device n/a n/a
Haggle -1 -1
Heal 0 0
Hide 0 7
Intimidate -1 -1
Jump 2 10
Listen 0 0
Move Silently 2 11
Open Lock n/a n/a
Perform n/a n/a
Repair 4 9
Search 4 9
Spot 2 6
Swim 0 0
Tumble 1 11
Use Magic Device 1 10
Level 1 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Insightful Reflexes
Feat: (Human Bonus) Toughness
Enhancement: Human Versatility I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I
Level 3 (Wizard)
Feat: (Selected) Mental Toughness
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Wizard Lineage of Elements I
Level 4 (Wizard)
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Wand Heightening I
Level 5 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Human Adaptability Intelligence I
Level 6 (Wizard)
Feat: (Selected) Empower Spell
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Intelligence II
Level 7 (Wizard)
Enhancement: Racial Toughness II
Enhancement: Wizard Energy of the Scholar II
Level 8 (Wizard)
Enhancement: Wizard Improved Heightening I
Level 9 (Wizard)
Feat: (Selected) Improved Mental Toughness
Enhancement: Wizard Spell Penetration II
Level 10 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Energy of the Scholar III
Level 11 (Wizard)
Enhancement: Wizard Intelligence III
Level 12 (Wizard)
Feat: (Selected) Spell Penetration
Level 13 (Wizard)
Enhancement: Wizard Spell Penetration III
Level 14 (Wizard)
Enhancement: Wizard Energy of the Scholar IV
Level 15 (Wizard)
Feat: (Wizard Bonus) Enlarge Spell
Feat: (Selected) Greater Spell Penetration
Enhancement: Wizard Improved Heightening II
Level 16 (Wizard)
Enhancement: Human Greater Adaptability Constitution I
Level 17 (Wizard)
Enhancement: Racial Toughness III
Level 18 (Wizard)
Feat: (Selected) Quicken Spell
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Level 19 (Wizard)
Level 20 (Wizard)
Enhancement: Wizard Master of Magic
Enhancement: Human Improved Recovery II
Enhancement: Wizard Improved Maximizing I
I don't have any items included since I'm a new player and I don't have any of the items usually listed. I have not included any tomes since I haven't pulled any yet.
I picked insightful reflexes as a feat - so should I use the 2 build points in dexterity elsewhere? I know AC will not mean much, but Dex helps in some of the skills. I could add 2 to Str, but with the BAB for a wizard I probably won't be doing much melee. I could add to 2 Wis for +1 to will save and a few skills, or add 2 to Cha for UMD.
Should I put more than 1 rank in tumble? Are they better in hide? I'm hoping for enough ranks in spot to see the mobs sneaking up to hit me.
Are 11 ranks in UMD (+10) enough to be useful? I assume I can get enough items to make it useful. I've pulled some RR items that UMD 10 would allow other races to use.
I can take a spell focus at lvl 20 - just not sure which I want. I figure I'll have time to see what spells I like by then. Do you recommend different feats, or a different order?
I'm not too worried about enhancements as they can be reset fairly easily, although I'm happy to get any advice offered.
I'll pick the spells based on which ones can't be bought as a scroll and which ones I have - I started saving them for this toon.
Thanks for any advice.