So, I've been running clerics pretty much exclusively since I started DDO. About a week ago I decided to roll up a TWF Heavy Pick Barb (was collecting them for a guildie and he didn't need them so.....), my first real non-healing equipped toon. I've always been the cleric or at least had use of wands/spells, so I knew the types of players I liked to run with and try to play that way. I keep plenty of pots on me, pass wands to an arcane if he/she doesn't mind wand whipping me between fights, etc. But I seem to be running into a lot of clerics who just don't seem to like to heal, other then themselves, or at least don't heal WF.
Now I know there are some quests that shrines are scarce. I know in many elite quests it makes more sense to stop after a fight and drink pots to conserve SP for when it's time for the cleric to start throwing out the divine love in droves. This is not to what I'm referring.
I was in a Stormcleave last night (just an example, many more instances of this) and had a cleric who refused to heal me. He also ran out of SP by the 2nd shrine and typed in party chat, "out of SP, watch yourself." So I replied in voice, "you've run past 2 shrines, why don't you shrine up?" Reply, "I know where the shrines are, just letting the tanks know I'm out of SP and won't be healing."
Here's the deal clerics. I and many others can solo most of the stuff we are running. However, if I wanted to drink 100 pots I wouldn't be in a group. It would have been cheaper (and what I did since I wasn't the PL) to just solo it with a pocket healer. If someone in your party is much more efficient at something, you let that person do it. If you want the healing evenly split up you better be killing, not aggroing everything with your xbow and running for dear life. Stormcleave (and many other quests) can be zerged very fast and it costs you 0 in game resources.
I'm not saying you should nanny every single player in a quest, but if you see someone whose DPS far outweighs the damage they are taking and it costs you nothing to heal them, just throw them a heal. Quests go a lot faster if you don't have 4 DPS bunny hopping in fights trying to self heal while you swing your starter club around and run back to the quest entrance in fear. If you see a player that completely self buffs, knows the quest, and is playing smartly (tripping casters, goes for side/back attacks, etc), realize that player is on your side and part of a good group. If you don't you are going to find yourself standing in the Market wondering why you can only join groups that have 5 idiots in them.
As a side note: I wasn't in a Frenzy. I wasn't taking near as much damage as everyone else, I just wasn't drinking pots because I figured with shrines on every corner there wasn't much point.