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  1. #1
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    Default End Game Weapons

    I've heard and read in the past people would have 10-50 different weapons on their person for end game.

    I'm not worried as much about the weapon itself, but what enhancements should be on an end game weapon. What do people in current version update 5 need for end game.

    I currently have a holy pure good item, what else should I be looking for / striving for?

  2. #2
    Community Member AyumiAmakusa's Avatar
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    You don't need to have a lot of weapons. But some carry weapons that have better effects against some species of monsters. Like Greater XXX Bane or Ghosttouch or Muckbane etc. It's certainly advantageous if you have different weapons for different situations though everyone has a 'Generally good to use' weapon or the default.
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  3. #3
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    Quote Originally Posted by galahad2002 View Post
    I've heard and read in the past people would have 10-50 different weapons on their person for end game.

    I'm not worried as much about the weapon itself, but what enhancements should be on an end game weapon. What do people in current version update 5 need for end game.

    I currently have a holy pure good item, what else should I be looking for / striving for?
    actually endgame today has just

    either a pair of
    mineral II weapons (or just one if you are thf)
    or a pair of
    lightning II weapons (or just one if you are thf)

    additionally its good to have
    weighted 5% weapons for most epics (will be much less useful when update 5 hits)
    destruction + improved destruction weapons (if the 3/4 bab classes have trouble hitting stuff)
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  4. #4
    Community Member flynnjsw's Avatar
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    Typically it is the Greater Bane Weapons (Construct, Undead, Evil Outsider, etc), Improved Destruction, Improved Cursespewing, Elemental Burst, stuff like that...

  5. #5
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    Question about the Mineral II or Lightning II. Do those things add to your weapon or override it?

    Like if I have a HolyBurst weapon will it be Mineral II Holyburst or just Mineral II. I haven't achieved anything over lvl 8 so far so just trying to get a feel for what I should be working for.

    Thanks,

  6. #6
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    You craft mineral II or lightning II step by step from a blank greensteel weapon that only has +5 on it. So for mineral II you can add various degrees of holy/good and acid, both in normal, burst, and blast effects.

  7. #7
    Community Member Sogrin's Avatar
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    me being a rogue, i am looking to have the following weapons at "end game"

    1: Mineral 2 rapiers
    2: some other rapiers that look cool and have interesting effects from crafting combinations
    3: Ghost-touch of Greater undead bane
    4: Elemental bane
    5: Construct Bane
    6: Paralizing rapier of deception (for solo stuff)
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  8. #8
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    I likes an off-hand vorpal. Allows me to be lazy.

    And certain stat damage weapons are still useful even if mobs don't die from it. It does depend on your build and/or class though. Finesse or Strength etc...
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  9. #9
    Community Member Mithran's Avatar
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    Default For Rogues. . .

    Quote Originally Posted by Sogrin View Post
    me being a rogue, i am looking to have the following weapons at "end game"

    1: Mineral 2 rapiers
    2: some other rapiers that look cool and have interesting effects from crafting combinations
    3: Ghost-touch of Greater undead bane
    4: Elemental bane
    5: Construct Bane
    6: Paralizing rapier of deception (for solo stuff)
    First crafting run you're able to make, I'd get myself a Radiance rapier ASAP.
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  10. #10
    Community Member Folonius's Avatar
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    Quote Originally Posted by galahad2002 View Post
    I've heard and read in the past people would have 10-50 different weapons on their person for end game.

    I'm not worried as much about the weapon itself, but what enhancements should be on an end game weapon. What do people in current version update 5 need for end game.

    I currently have a holy pure good item, what else should I be looking for / striving for?
    A few weapons I find useful are
    A good paralyzing weapon. Always be on the lookout for a paralyer that is better than the one you currently have.

    Vorpal. Same as above, always be on the lookout.

    Holy of Greater Construct Bane. Portal beater for Shroud.

    Metalline of Pure Good. Good harry beater.

    I don't play a melee character, but those 4 I find very useful and carry on my character at all times. Greater bane weapons are also good. Best way to find out what weapons you should have is to select the mobs in the quests you like to run the most, and hit z. Whatever type they are, get greater bane weapons of that type.

  11. #11
    Community Member TheDjinnFor's Avatar
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    Depending on the class you are and the content you run, you'll have a few different weapons to deal with what you'll face. I divide them into 5 categories.

    General DPS weapon: Weapons that do a lot of damage to the most number of enemies possible, i.e. trash beaters. Things like Holy Burst of Pure Good or Elemental Burst of Pure Good are great for just dealing straight DPS on targets, at least until you get a Lightning II (but with end-game content, you'll usually switch it out when you get a Mineral II). You only really want one, and it should be useful for killing trash or something. Often it's going to be slashing, as those tend to do higher damage, and it should always be your weapon of choice (Khopesh for TWF, Greataxe for 2HF usually). Vicious and Backstabbing are acceptable substitutes, and Vicious works on everything so it's even better. Every high-DPS melee needs one of these.

    Specific DPS weapon: Weapons that do more than your general DPS weapon in a few unique but fairly common situations. Things like Greater Banes usually fall in this category, as do DR breakers like Metalline of Pure Good. Mineral II works as pretty much a universal DR breaker for a lot of things, but Bursting of Greater Undead Bane is nice for undead. It can be okay to have something like a Greatclub instead of a Maul, since it's just a little DPS and you won't be using it as often. Having many weapons for specific situations rounds out your character and can be a good place to spend your money to improve your DPS in situations where you normally could not with a general DPS weapon.

    Instant-kill Weapon: A weapon that can bypass HP when it becomes an issue. A weapon with Vorpal in it's name automatically falls in this category, but it's not the only thing. Anything that can instant-kill, even with a save, (especially against things that can't be vorpaled), including banishing, smiting, disruption, and slaying, is included. If your DPS is low or your enemies just have sacks of HP, an instant-killer helps push you into at least the bottom tier. Make sure you can confirm it if needed! The weapon type is literally not important at all, since your goal is to roll that 20 (or them to fail that save on a 1), and nothing else.

    Disable Weapon: A weapon that performs some ancillary role other than killing enemies (usually disabling them). Paralyzers are among the best, disabling an enemy for several seconds. Other debuffs exist that may or may not help. Some just generally suck (slowed movement rate unless used by ranged characters), while others are decent debuffs (cursespewers and roaring). It's important that you be able to deal DPS in addition to the support role, since, unlike vorpals, these don't have anything to help damage output, and they tend not to be useful in important content (like raids or epic). If your DPS is decent enough but you're running tough content where these might help, feel free to use them. Great DPS classes should work to their strengths and just hit them with everything possible.

    Build/Content-Specific Weapon: The last item is reserved for a few unique weapons that take advantage of build or content. I'd say Acid and Fire weapons for Scrags was a big one, but that was changed. Weighted (now Stunning) weapons are great for Epic, particularly using high Crit Multiplier weapons (like the Greataxe or Khopesh, x3), while Wounding of Puncturing and Weakening of Enfeebling weapons are good with high crit range weapons so that they will proc 1d6 stat damage and rend a foe disabled. Unlike specific DPS weapons, these are not meant to fight general monster types or deal extra DPS, but to perform a non-DPS role (that might add to DPS in the long run, but that's moot) and usually reserved for the few spots in the game it works pretty well for or the few specific builds that can make it work.

    More weapons for more situations just leads to more usefulness for your character.
    Last edited by TheDjinnFor; 06-25-2010 at 12:08 PM.

  12. #12
    Community Member Sweyn's Avatar
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    The weapons my Ranger carries around are

    - 2 Min II Khopeshes
    - 2 Lightning II Khopeshes
    - 2 Earthgrab Heavy Picks
    - 2 Pos/Pos warhammers
    - 2 Vorpal Khopeshes of Pure good (Great vorpals that bypass DR)
    - 2 5% weighted warhammers
    - Lightning II longbow
    - 2 Anarchtic/True Chaos of Greater Construct Bane
    - 2 Weakening of Enfeebling
    - Improved destruction Bow (Great for DQ2 epic)

    I find that disruptors, paralyzers, and smiters are kinda "Meh" indgame, and i don't carry them around
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  13. #13
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    I don't actually have any "end game" weapons, just a mineral I I've been working on forever.

    The advice in this thread is all very solid but some things are incredibly hard to get.

    If you dual wield a pair of metalline pure goods is necessary. Depending on your to hit is how much you have to invest in a +3-+5. A holy silver or silver of pure good also works. These weapons are necessary for you to ever complete your greensteel in my opinion.

    A set that is useful far before that is an Improved Cursespewer in the main hand, and a Paralyzer in the offhand. Paralyzer's don't have the greatest DC on them, but the improved cursespewer is not only useful for them failing the paralyze save, but also helps casters lands their instant kills. I'll never use a pair of paralyzers again as this combo is so useful. It can be hard for some players to remember that crowd control is far more important than kill count.

    Holy of Greater Construct Bane is just not that accessible for me. The prices are 300k+. I settled for finding a pair of holyburst, and admittedly my portal damage isn't very good. Anarchic works in place of holy by the way.

    A pair of vorpals is a must in my opinion. Even if your damage is good there is high level content where it just makes more sense to vorpal. It took me a LONG time to see the value of vorpal, as that lucky 20 just didn't happen often enough in lower level content. But when you are easily swinging over 20 times on the same mob, the vorpal starts to shine. I've been on lucky rolls where I've had 6 vorpal hits in a row.

    Far before the rest of this list is started, I suggest getting a pair of everbright blunts (warhammers in my situation). Everbright works well versus both oozes and rust monsters. I didn't bother farming for the ooze killers.

    If your to hit is bad, or your damage is bad, you can always use an improved destruction. Someone will likely be thankful.

    Is this just repeating allot of the advice in this thread? A bit yeah. I was just trying to be more realistic to what is available. I know I can't afford awesome portal beaters. And greater banes are also incredibly expensive. So here is the "scrub set".

  14. #14
    Community Member Sweyn's Avatar
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    Quote Originally Posted by donotdirect1 View Post
    Anarchic works in place of holy by the way.
    .
    Yea, i like Anarchic better because it's great for portals, and it's also a great weapon (Anarchic of GCB) for marut in epic von3.
    Khyber
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  15. #15
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    Default Sweyn

    Quote Originally Posted by Sweyn View Post
    The weapons my Ranger carries around are

    - 2 Min II Khopeshes
    - 2 Lightning II Khopeshes
    - 2 Earthgrab Heavy Picks
    - 2 Pos/Pos warhammers
    - 2 Vorpal Khopeshes of Pure good (Great vorpals that bypass DR)
    - 2 5% weighted warhammers
    - Lightning II longbow
    - 2 Anarchtic/True Chaos of Greater Construct Bane
    - 2 Weakening of Enfeebling
    - Improved destruction Bow (Great for DQ2 epic)

    I find that disruptors, paralyzers, and smiters are kinda "Meh" indgame, and i don't carry them around
    Dude do you have a life? That's a ton of ingredients. I'm assuming your alts have the same amount of crafted items. That's like no life to craft that gear. I thought I was bad but I pass the crown to you my friend.

  16. #16
    Community Member Sweyn's Avatar
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    Quote Originally Posted by Disavowed View Post
    Dude do you have a life? That's a ton of ingredients. I'm assuming your alts have the same amount of crafted items. That's like no life to craft that gear. I thought I was bad but I pass the crown to you my friend.
    My alts have 1-2 GS on them, that's it, my only focus is pretty much on 1 toon. All that ingredients is gathered over a 2 year period, i know ppl with 50+ scales, however i only have 1-2 atm.

    And for the record, yes i do have a life. I play Ice hockey on 2 different teams, my High school and my town's travel team. During the winter i am at the rink almost everyday. I also go to the gym and work out atleast every other day, i weigh 155 lbs and am benching 240.

    Just because someone has a lot of GS doesn't mean they don't have a life. It's exrememly poor form to tell someone "Oh all you do is nothing but play on the comp. you have no life" when infact, you have no idea

    1) How long i have been playing for (That many GS is actually not a lot if you run shroud for a couple years)
    2) What i do on my free time

    You have no idea how my life is, so why you are saying i have none is beyond me... Really, i used to think highly of you, you were a cool guy to quest with, but if this is how your attitude is towards ppl who have a lot in this game then w/e

    -1 if i could
    Last edited by Sweyn; 06-25-2010 at 06:28 PM.
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  17. #17
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Disavowed View Post
    Dude do you have a life? That's a ton of ingredients. I'm assuming your alts have the same amount of crafted items. That's like no life to craft that gear. I thought I was bad but I pass the crown to you my friend.
    The shroud has been here for 3+ years now and there is a general lack of raids ( a whopping 3 or so) since the shroud. Anybody that calls themselves an 'end game' player and has been here for a decent length of time has buckets of ingredient. Let's also not forget ingredients can be traded for as well.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  18. #18
    Community Member Emili's Avatar
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    Quote Originally Posted by Disavowed View Post
    Dude do you have a life? That's a ton of ingredients. I'm assuming your alts have the same amount of crafted items. That's like no life to craft that gear. I thought I was bad but I pass the crown to you my friend.
    I was considering tossing a screen shot up. Some guildies were teasing me ... "Hey, Emi, you have enough Khopeshes?"

    Note on GS - 10 of the level 20 girls I have carry anywhere from 5-10 greensteel weapons, the bulk of which are dual-shard (and I rarely if ever trade, people ask for an ingred I just give). I try to prime pump new guildies with enough tier 1 and 2 ingreds for thier first GS - after that they're on thier own... I given people outside guild GS blanks without anything expected in return. Cannot count them all but Chonas, I sent him twigs and a few other things for his GS dwarf axes around x-mas when he posted something on forums, Jacaroma asked for a GS bow, paid me 200kpp for it I did not wish but was instant I take it... in guild is much more. You made me feel, well, let's forget it. The Shroud is an OLD raid and I used to run it bloody more before the cap went up, fact is my raiding tappered off when I came back from home and all my guild was gone.

    The actual point of import I was intending to show would be that the nine GS weapons on Emi is a fraction of the 46 weapons she still carries and while some are used very seldom as the general beaters suffice most the time. I still carry vorpals, smiters, disruptors, greater banes, wounders, curse spewers, improved destruction, weighted, weakening of enfeebling, vertigos which I still use depending on quest, party and feel of how the quest is going. End-game epic and ToD is DPS... out of Savarath more of the power five is viable but DPS is still better in most circumstances until you get to pugged groups where less geared players are where you find yourself "The DPS" in party ... here the more important thing is tactical and specialties so they may actually play with you as a team.

    Believe it or not stowed away in bank are prior raid loot weapons. SoS, enduring convictions, etc...


    Last edited by Emili; 06-25-2010 at 03:39 PM.
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