Yep, more healing amp builds...
This is still kind of a work in progress. There are lots of options as to how to build this thing but I think what I have here is getting close to something. I think the enhancements definitely need work/optimization and perhaps some feats as well. So comments for tweaking etc... are appreciated.
Why?
This was inspired by a request from Anne Trent to make her a healing amp character like my Phoenix Champion but with lots of hit points and two handed fighting. The two handed fighting part is somewhat out of scope of most amp monks but I like a challenge. So basically she wanted a very easy to heal and somewhat self healing tank/dps.
I settled in on a Human Fighter 12/Monk 8 as you get a ton of feats, monk self healing through fists of light, Healing amp, evasion, ac bonuses etc....
For fighter I felt going defender made sense, for monk probably earth stance. Both will crank up HP.
Feats are all over the place, defensive tanking feats in CE and tripple toughness. TWF and THF lines. Weapon specs and focus for slashing. Whirling steel to take advantage of the specs and still do healing and healing shield. Sentinel for the intim bonus and long lasting deflection buff (saves inventory slots).
Enhancements are a mess at the moment, this is a first pass. But you have defender 2, (the ability to go with shintao monk but not taken here), extra HP, lots of strength bumps, wisdom bumps, weapon specs from fighter, action boosts, stances, strikes, intim bumps, etc...
So what's to like here?
1) Fairly heavy healing amp 200-300% effective with gear
2) Self healing through fists of light/healing ki/wholeness of body
3) Fairly high intim score 55+
4) Solid HP 600ish all buffed up
5) Decent AC (haven't run the numbers but all the potential sources are there granted raid level buffing is available)
6) Versatile and fairly strong DPS TWF or THF or Unarmed
7) Solid saves + Evasion
8) 100% hate bonus in stance
Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Good Human Female (12 Fighter \ 8 Monk) Hit Points: 380 Spell Points: 0 BAB: 18\18\23\28\28 Fortitude: 17 Reflex: 13 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 25 Dexterity 15 17 Constitution 14 17 Intelligence 12 14 Wisdom 15 19 Charisma 8 10 Tomes Used +1 Tome of Intelligence used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 13 Bluff -1 0 Concentration 6 28 Diplomacy -1 0 Disable Device n/a n/a Haggle -1 0 Heal 2 4 Hide 2 3 Intimidate 1 34 Jump 6 30 Listen 2 4 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair 1 2 Search 1 2 Spot 6 20.5 Swim 2 8 Tumble 6 9 Use Magic Device n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Intimidate (+2) Skill: Jump (+4) Skill: Spot (+4) Skill: Tumble (+4) Feat: (Selected) Least Dragonmark of Sentinel Feat: (Human Bonus) Two Handed Fighting Feat: (Monk Bonus) Two Weapon Fighting Enhancement: Deneith Intimidation I Enhancement: Monk Concentration I Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Spot (+1) Skill: Tumble (+1) Feat: (Monk Bonus) Toughness Enhancement: Human Improved Recovery I Enhancement: Way of the Tenacious Badger I Enhancement: Monk Wisdom I Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Spot (+1) Skill: Tumble (+1) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Feat: (Selected) Toughness Enhancement: Monk Improved Recovery I Enhancement: Racial Toughness I Level 4 (Fighter) Ability Raise: STR Skill: Intimidate (+4) Feat: (Fighter Bonus) Combat Expertise Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Item Defense I Enhancement: Fighter Intimidate I Enhancement: Fighter Toughness I Level 5 (Monk) Skill: Balance (+2) Skill: Concentration (+2) Skill: Intimidate (+1) Enhancement: Human Adaptability Strength I Enhancement: Monk Concentration II Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+2) Feat: (Selected) Power Attack Enhancement: Way of the Tenacious Badger II Enhancement: Racial Toughness II Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+2) Feat: (Monk Bonus) Toughness Enhancement: Human Improved Recovery II Level 8 (Fighter) Ability Raise: STR Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Fighter Bonus) Improved Two Handed Fighting Enhancement: Fighter Strength I Level 9 (Fighter) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Monk Wisdom II Level 10 (Fighter) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Enhancement: Fighter Armor Class Boost II Enhancement: Fighter Haste Boost II Enhancement: Fighter Toughness II Level 11 (Fighter) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Fighter Intimidate II Level 12 (Fighter) Ability Raise: STR Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Feat: (Selected) Weapon Specialization: Slashing Weapons Enhancement: Fighter Stalwart Defender I Level 13 (Fighter) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Human Improved Recovery III Level 14 (Fighter) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Fighter Bonus) Greater Two Weapon Fighting Enhancement: Fighter Greatsword Specialization I Enhancement: Fighter Longsword Specialization I Enhancement: Fighter Toughness III Level 15 (Fighter) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+0.5) Feat: Whirling Steel Strike Enhancement: Fighter Strength II Level 16 (Fighter) Ability Raise: STR Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Fighter Bonus) Greater Two Handed Fighting Enhancement: Human Greater Adaptability Constitution I Level 17 (Fighter) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Adept of Rock Level 18 (Fighter) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Selected) Greater Weapon Focus: Slashing Weapons Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Fighter Stalwart Defender II Enhancement: Fists of Iron Level 19 (Monk) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+3) Enhancement: Fighter Strength III Level 20 (Monk) Ability Raise: STR Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Spot (+2) Skill: Swim (+1) Enhancement: Monk Improved Recovery II Enhancement: Human Versatility 1