Results 1 to 5 of 5

Thread: Friar Tuck

  1. #1
    Community Member GhoulsTouch's Avatar
    Join Date
    Feb 2010
    Posts
    657

    Default Friar Tuck

    Theif Acrobat-nice disable,nice saves,good hp
    a stand up guy not prone to sneaking about...

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Friar Tuck
    Level 20 Lawful Good Human Male
    (3 Paladin \ 3 Monk \ 14 Rogue) 
    Hit Points: 306
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 21
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            10                    16
    Constitution         10                    13
    Intelligence         14                    16
    Wisdom               13                    16
    Charisma             13                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    30
    Bluff                 1                     4
    Concentration         0                    17
    Diplomacy             1                     4
    Disable Device        6                    30
    Haggle                5                    12
    Heal                  3                    12
    Hide                  4                     8
    Intimidate            1                     4
    Jump                  6                    33
    Listen                1                     4
    Move Silently         4                     8
    Open Lock             4                    27
    Perform               n/a                   n/a
    Repair                2                     4
    Search                6                    28
    Spot                  5                    28
    Swim                  2                     9
    Tumble                2                    30
    Use Magic Device      5                    27
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Least Dragonmark of Passage
    Feat: (Selected) Toughness
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Paladin)
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Search I
    Enhancement: Paladin Toughness I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Racial Toughness I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Balance I
    Enhancement: Paladin Charisma I
    
    
    Level 4 (Rogue)
    Enhancement: Rogue Dexterity I
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Human Adaptability Constitution I
    Enhancement: Rogue Sneak Attack Accuracy I
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    Enhancement: Way of the Clever Monkey I
    Enhancement: Paladin Focus of Good I
    Enhancement: Racial Toughness II
    Enhancement: Monk Wisdom I
    
    
    Level 7 (Rogue)
    Enhancement: Human Improved Recovery I
    
    
    Level 8 (Rogue)
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Resistance of Good I
    Enhancement: Rogue Dexterity II
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Rogue Skill Boost I
    Enhancement: Racial Toughness III
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 13 (Rogue)
    Enhancement: Human Greater Adaptability Dexterity I
    
    
    Level 14 (Rogue)
    Enhancement: Human Improved Recovery II
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Dexterity III
    
    
    Level 17 (Rogue)
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 18 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Disable Device III
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Spot I
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Sneak Attack Training IV
    Last edited by GhoulsTouch; 06-24-2010 at 02:50 AM.

  2. #2
    Community Member toughguyjoe's Avatar
    Join Date
    Aug 2007
    Posts
    0

    Default

    Because when I think of Friar tuck, I think Rogue Acrobat.


    Give me a break. Just post builds, don't give them fru-fru names, because quite frankly, you're terrible at it.
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  3. #3
    Community Member toughguyjoe's Avatar
    Join Date
    Aug 2007
    Posts
    0

    Default

    If you splash 3 Monk, and you're "Friar Tuck" (lol once again) you should take Harmonious Balance. you get LITTLE TO NOTHING for taking Dark Path. Light path gives you healing curse and buffs that are at least usable.
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  4. #4
    Community Member Bacab's Avatar
    Join Date
    Oct 2006
    Posts
    1,224

    Default

    I would suggest raising CON. I noticed this was a 28 point build, with a 32 point build just put those build points into CON.

    If high HP is your goal (and it should be) I would recommend having a higher CON and just one toughness feat unless you have more feats than you need (for example a Pure MNK or FTR).

    Good pick on going Human for the bonus skill points.

    I would drop all the toughness feats except 1. Get power attack. Maybe even dump stat WIS and take Force of Personality. Skill focus UMD might even serve you better also.

    Generally when making a "Damage Dealer" build you *have* to have the following feats.
    *TWF or THF
    *ITWF or ITHF
    *GTWF or GTHF
    *Imp Crit (your preferred weapon)
    *Power Attack

    Now I am not sure if GTHF will be viable once U5 hits.

    I would also suggest looking up "Big F'in Stick Build".

    Nice thematic name though. Not much reason to take 14 levels of ROG. I would suggest stopping at 13 and maybe taking an additional MNK or PLD level. Figure out which you would like. Or maybe even re-work it with 13ROG/5MNK/2PLD.

    Pretty good, and with a few tweaks can be even better. One other thing though...Thief Acrobats soon will get DEX bonus added to Sneak Attack damage. Not sure how important that is...have not seen it live yet, but very curious how it will affect these builds.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  5. #5
    Community Member GhoulsTouch's Avatar
    Join Date
    Feb 2010
    Posts
    657

    Default

    Quote Originally Posted by Bacab View Post
    I would suggest raising CON. I noticed this was a 28 point build, with a 32 point build just put those build points into CON.

    If high HP is your goal (and it should be) I would recommend having a higher CON and just one toughness feat unless you have more feats than you need (for example a Pure MNK or FTR).

    Good pick on going Human for the bonus skill points.

    I would drop all the toughness feats except 1. Get power attack. Maybe even dump stat WIS and take Force of Personality. Skill focus UMD might even serve you better also.

    Generally when making a "Damage Dealer" build you *have* to have the following feats.
    *TWF or THF
    *ITWF or ITHF
    *GTWF or GTHF
    *Imp Crit (your preferred weapon)
    *Power Attack

    Now I am not sure if GTHF will be viable once U5 hits.

    I would also suggest looking up "Big F'in Stick Build".

    Nice thematic name though. Not much reason to take 14 levels of ROG. I would suggest stopping at 13 and maybe taking an additional MNK or PLD level. Figure out which you would like. Or maybe even re-work it with 13ROG/5MNK/2PLD.

    Pretty good, and with a few tweaks can be even better. One other thing though...Thief Acrobats soon will get DEX bonus added to Sneak Attack damage. Not sure how important that is...have not seen it live yet, but very curious how it will affect these builds.
    I appreciate the way in which you critiqued this. Thank you. I didn't even realize it was 28 point.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload