House Kundarak Special Forces
2 fighter / 18 Ranger

What I really want to know is if this build is viable or not. The plan is to forget about evasion and concentrate on the heavy armor. I wanted to build this character with an uber amount of feats, and I got it.

It looks like this character will be self healing, self buffing, high AC, high intimidate, decent balance, and a high heal skill to get more hp from a shrine, that way I don’t sap extra manna from the healer.

Planned stat increase equipment includes +5 dex item for increase to AC through dwarven armor mastery. +6 Strength item. Whatever + Wisdom I can get for more SP. Intimidate item. With a bloodstone I will be able to achieve a +12 to confirm crits. Stability armor will grant an additional +2 to AC.

The plan is to sword and board with a dwarven axe on tough enemies. On easier enemies, go with TWF, Range when I can. I want to be a secondary intimitank, or do you think I could be THE tank with this build?

Thoughts?



Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page

Level 20 True Neutral Dwarf Male
(2 Fighter \ 18 Ranger) 
Hit Points: 376
Spell Points: 346 
BAB: 20\20\25\30\30
Fortitude: 20
Reflex: 12
Will: 10

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             18                 25                   26
Dexterity             8                 10                   13
Constitution         18                 20                   22
Intelligence          8                 10                   10
Wisdom               14                 16                   16
Charisma              6                  8                    8

Tomes Used
+2 Tome of Strength used at level 8
+2 Tome of Dexterity used at level 8
+2 Tome of Constitution used at level 8
+2 Tome of Intelligence used at level 8
+2 Tome of Wisdom used at level 8
+2 Tome of Charisma used at level 8

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance              -1                 12                   16
Bluff                -2                 -1                   -1
Concentration         4                  6                    6
Diplomacy            -2                 -1                   -1
Disable Device       n/a                n/a                   n/a
Haggle               -2                 -1                   -1
Heal                  2                 26                   26
Hide                 -1                  1                    1
Intimidate            2                 22                   28
Jump                  4                 29                   29
Listen                2                  3                    3
Move Silently        -1                  1                    1
Open Lock            n/a                n/a                   n/a
Perform              n/a               n/a                   n/a
Repair               -1                  0                    0
Search               -1                  0                    2
Spot                  2                  3                    3
Swim                  4                  8                    8
Tumble               n/a                n/a                   n/a
Use Magic Device     n/a               n/a                   n/a

Level 1 (Fighter)
Skill: Intimidate (+4)
Feat: (Fighter Bonus) Shield Mastery
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Dwarven Shield Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Toughness I


Level 2 (Fighter)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Dwarven Axe Damage I
Enhancement: Fighter Strength I


Level 3 (Ranger)
Skill: Balance (+1.5)
Skill: Intimidate (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Skill Focus: Intimidate
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy
Enhancement: Fighter Armor Class Boost I
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1.5)
Skill: Intimidate (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Attack I
Enhancement: Racial Toughness I


Level 5 (Ranger)
Skill: Balance (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Feat: (Automatic) Diehard
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Shield Mastery II


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+2)
Skill: Intimidate (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Racial Toughness II
Enhancement: Ranger Dexterity I


Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+2)
Skill: Intimidate (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Dwarven Axe Damage II


Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+2)
Skill: Intimidate (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Dexterity II


Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+3)
Skill: Intimidate (+1)
Feat: (Selected) Bullheaded
Feat: (Automatic) Improved Wild Empathy
Enhancement: Dwarven Armor Mastery II


Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+3)
Skill: Intimidate (+1)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Racial Toughness III
Enhancement: Ranger Devotion I


Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Automatic) Evasion
Enhancement: Dwarven Constitution II


Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Favored Enemy) Favored Enemy: Dragon
Feat: (Selected) Improved Shield Mastery
Enhancement: Dwarven Shield Mastery III
Enhancement: Ranger Energy of the Wild I


Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts


Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Ranger Dexterity III


Level 15 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Dwarven Armor Mastery III


Level 16 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Spell (4): Cure Serious Wounds
Spell (4): Freedom of Movement
Spell (4): Mass Longstrider
Spell (4): Summon Nature's Ally IV
Enhancement: Dwarven Axe Attack II


Level 17 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
Enhancement: Ranger Devotion II
Enhancement: Ranger Energy of the Wild II


Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Selected) Power Critical
Enhancement: Ranger Energy of the Wild III


Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Racial Toughness IV


Level 20 (Ranger)
Ability Raise: STR
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+3)
Enhancement: Ranger Energy Resistence Boost II
Enhancement: Ranger Devotion III