House Kundarak Special Forces
2 fighter / 18 Ranger
What I really want to know is if this build is viable or not. The plan is to forget about evasion and concentrate on the heavy armor. I wanted to build this character with an uber amount of feats, and I got it.
It looks like this character will be self healing, self buffing, high AC, high intimidate, decent balance, and a high heal skill to get more hp from a shrine, that way I don’t sap extra manna from the healer.
Planned stat increase equipment includes +5 dex item for increase to AC through dwarven armor mastery. +6 Strength item. Whatever + Wisdom I can get for more SP. Intimidate item. With a bloodstone I will be able to achieve a +12 to confirm crits. Stability armor will grant an additional +2 to AC.
The plan is to sword and board with a dwarven axe on tough enemies. On easier enemies, go with TWF, Range when I can. I want to be a secondary intimitank, or do you think I could be THE tank with this build?
Thoughts?
Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 True Neutral Dwarf Male (2 Fighter \ 18 Ranger) Hit Points: 376 Spell Points: 346 BAB: 20\20\25\30\30 Fortitude: 20 Reflex: 12 Will: 10 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 18 25 26 Dexterity 8 10 13 Constitution 18 20 22 Intelligence 8 10 10 Wisdom 14 16 16 Charisma 6 8 8 Tomes Used +2 Tome of Strength used at level 8 +2 Tome of Dexterity used at level 8 +2 Tome of Constitution used at level 8 +2 Tome of Intelligence used at level 8 +2 Tome of Wisdom used at level 8 +2 Tome of Charisma used at level 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance -1 12 16 Bluff -2 -1 -1 Concentration 4 6 6 Diplomacy -2 -1 -1 Disable Device n/a n/a n/a Haggle -2 -1 -1 Heal 2 26 26 Hide -1 1 1 Intimidate 2 22 28 Jump 4 29 29 Listen 2 3 3 Move Silently -1 1 1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 0 0 Search -1 0 2 Spot 2 3 3 Swim 4 8 8 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Fighter) Skill: Intimidate (+4) Feat: (Fighter Bonus) Shield Mastery Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Defensive Fighting Feat: (Automatic) Dwarven Stability Feat: (Automatic) Dwarven Stonecutting Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe Feat: (Automatic) Giant Evasion Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Orc and Goblin Bonus Feat: (Automatic) Poison Save Bonus Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Spell Save Bonus Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Feat: (Automatic) Trip Enhancement: Dwarven Shield Mastery I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Intimidate I Enhancement: Fighter Toughness I Level 2 (Fighter) Skill: Intimidate (+1) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Dwarven Axe Damage I Enhancement: Fighter Strength I Level 3 (Ranger) Skill: Balance (+1.5) Skill: Intimidate (+1) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Skill Focus: Intimidate Feat: (Automatic) Bow Strength Feat: (Automatic) Wild Empathy Enhancement: Fighter Armor Class Boost I Enhancement: Ranger Energy Resistence Boost I Enhancement: Ranger Sprint Boost I Level 4 (Ranger) Ability Raise: STR Skill: Balance (+1.5) Skill: Intimidate (+1) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Enhancement: Dwarven Armor Mastery I Enhancement: Dwarven Axe Attack I Enhancement: Racial Toughness I Level 5 (Ranger) Skill: Balance (+1) Skill: Heal (+1) Skill: Intimidate (+1) Feat: (Automatic) Diehard Enhancement: Dwarven Constitution I Enhancement: Dwarven Shield Mastery II Level 6 (Ranger) Skill: Balance (+0.5) Skill: Heal (+2) Skill: Intimidate (+1) Feat: (Selected) Oversized Two Weapon Fighting Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Enhancement: Racial Toughness II Enhancement: Ranger Dexterity I Level 7 (Ranger) Skill: Balance (+0.5) Skill: Heal (+2) Skill: Intimidate (+1) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Dwarven Axe Damage II Level 8 (Ranger) Ability Raise: STR Skill: Balance (+0.5) Skill: Heal (+2) Skill: Intimidate (+1) Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Enhancement: Ranger Dexterity II Level 9 (Ranger) Skill: Balance (+0.5) Skill: Heal (+3) Skill: Intimidate (+1) Feat: (Selected) Bullheaded Feat: (Automatic) Improved Wild Empathy Enhancement: Dwarven Armor Mastery II Level 10 (Ranger) Skill: Balance (+0.5) Skill: Heal (+3) Skill: Intimidate (+1) Spell (2): Barkskin Spell (2): Bear's Endurance Spell (2): Cat's Grace Spell (2): Cure Light Wounds Spell (2): Hold Animal Spell (2): Mass Camouflage Spell (2): Owl's Wisdom Spell (2): Protection From Energy Spell (2): Snare Spell (2): Spike Growth Spell (2): Summon Nature's Ally II Enhancement: Racial Toughness III Enhancement: Ranger Devotion I Level 11 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Intimidate (+1) Skill: Jump (+2) Feat: (Automatic) Evasion Enhancement: Dwarven Constitution II Level 12 (Ranger) Ability Raise: STR Skill: Balance (+0.5) Skill: Heal (+1) Skill: Intimidate (+1) Skill: Jump (+2) Feat: (Favored Enemy) Favored Enemy: Dragon Feat: (Selected) Improved Shield Mastery Enhancement: Dwarven Shield Mastery III Enhancement: Ranger Energy of the Wild I Level 13 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Intimidate (+1) Skill: Jump (+2) Feat: (Automatic) Greater Two Weapon Fighting Feat: (Automatic) Improved Precise Shot Feat: (Automatic) Precise Shot Spell (3): Cure Moderate Wounds Spell (3): Neutralize Poison Spell (3): Remove Disease Spell (3): Summon Nature's Ally III Spell (3): Wild Instincts Level 14 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Intimidate (+1) Skill: Jump (+2) Enhancement: Ranger Dexterity III Level 15 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Intimidate (+1) Skill: Jump (+2) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Dwarven Armor Mastery III Level 16 (Ranger) Ability Raise: STR Skill: Balance (+0.5) Skill: Heal (+1) Skill: Intimidate (+1) Skill: Jump (+2) Spell (4): Cure Serious Wounds Spell (4): Freedom of Movement Spell (4): Mass Longstrider Spell (4): Summon Nature's Ally IV Enhancement: Dwarven Axe Attack II Level 17 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Intimidate (+1) Skill: Jump (+2) Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider Enhancement: Ranger Devotion II Enhancement: Ranger Energy of the Wild II Level 18 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Intimidate (+1) Skill: Jump (+2) Feat: (Selected) Power Critical Enhancement: Ranger Energy of the Wild III Level 19 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Intimidate (+1) Skill: Jump (+2) Enhancement: Racial Toughness IV Level 20 (Ranger) Ability Raise: STR Skill: Heal (+1) Skill: Intimidate (+1) Skill: Jump (+3) Enhancement: Ranger Energy Resistence Boost II Enhancement: Ranger Devotion III