Page 1 of 2 12 LastLast
Results 1 to 20 of 23

Thread: Mr. Dps?

  1. #1
    Community Member Arcticwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    183

    Arrow Dps THF type ftr/barb/rog 12/6/2

    Hey, I was thinking with a friend that no longer plays about builds. We came across a fairly good build in my opinion. The build was warforged fighter/barb/rogue 12/6/2 frenzy kensai.THF until high enough damage for TWF.

    Leveling:

    1-6 Barbarian
    7 Rogue
    8-15 Fighter
    16 Rogue
    17-20 Fighter

    Skill Point Ranks:

    Jump-23
    Swim-23
    Balance-12
    Spot-2
    Tumble-2
    Haggle-2
    (math possibly not correct may differ)

    Base Stats:

    32 Point:

    18/18/14/8/6/6

    28 Point:

    18/18/10/8/6/6

    Feats:

    1(1st lvl). Power Attack
    2(3rd lvl). Toughness
    3(5th lvl). Cleave
    4(7th lvl). Luck of the Hero's
    5(8th lvl). Stunning Blow
    6(8th lvl). Two Handed Fighting
    7(9th lvl). Improved Two Handed Fighting
    8(10th lvl). Improved Critical: Slashing
    9(11th lvl). Weapon Focus: Slashing
    10(12th lvl). Greater Two Handed Fighting
    11(13th lvl). Weapon Specialization: Slashing
    12(14th lvl). Power Critical
    13(15th lvl). Greater Weapon Focus: Slashing
    14(16th lvl). None
    15(17th lvl). Greater Weapon Specialization: Slashing
    16(18th lvl). Superior Weapon Focus: Slashing
    17(19th lvl). Toughness
    18(20th lvl). Superior Weapon Specialization: Slashing

    Action Points (80):

    Fighter Attack Boost II-3
    Fighter Critical Accuracy II-3
    Fighter Haste Boost III-6
    Barbarian Damage Boost II-3
    Barbarian Power Attack II-3
    Barbarian Power Rage II-3
    Racial Toughness III-6
    Warforged Tactics II-4
    Rogue Sneak Attack Training I-1
    Fighter Strategy (Stunning Blow) III-6
    Fighter Kensai II-6
    Barbarian Frenzied Berserker I-4
    Kensai Greataxe Mastery II-2
    Fighter Greataxe Specialization I-1
    Fighter Strength III-12
    Barbarian Toughness II-3
    Barbarian Constitution II-6
    Barbarian Extend Rage II-3
    Barbarian Extra Rage II-3

    How to level:

    1st lvl: 1 Barbarian
    Stats: 18/18/14/8/6/6
    Ranks: 4 Jump, 4 Swim, 2 Balance
    Feats: Power Attack
    Action Points: Barbarian Damage Boost I, Barbarian Power Attack I, Barbarian Toughness I

    2nd lvl: 2 Barbarian
    Stats: 18/19/14/8/6/6
    Ranks: 5 Jump, 5 Swim, 2.5 Balance
    Feats: None
    Action Points: Barbarian Extend Rage I, Barbarian Extra Rage I, Barbarian Constitution I

    3rd lvl: 3 Barbarian
    Stats: 18/19/14/8/6/6
    Ranks: 6 Jump, 6 Swim, 3 Balance
    Feats: Toughness
    Action Points: Barbarian Power Rage I, Warforged Tactics I, Racial Toughness I

    4th lvl: 4 Barbarian
    Stats: 19/19/14/8/6/6
    Ranks: 7 Jump, 7 Swim, 3.5 Balance
    Action Points: Barbarian Damage Boost II, Barbarian Toughness II

    5th lvl: 5 Barbarian
    Stats: 19/19/14/8/6/6
    Ranks: 8 Jump, 8 Swim, 4 Balance
    Feats: Cleave
    Action Points: Barbarian Power Rage II, Barbarian Power Attack II

    6th lvl: 6 Barbarian
    Stats: 19/19/14/8/6/6
    Ranks: 9 Jump, 9 Swim, 4.5 Balance
    Feats: None
    Action Points: Barbarian Frenzied Berserker I

    7th lvl: 6 Barbarian/ 1 Rogue
    Stats: 19/19/14/8/6/6
    Ranks: 10 Jump, 10 Swim, 5.5 Balance, 1 Haggle, 1 Spot, 1 Tumble
    Feats: Luck of the Hero's
    Action Points: Rogue Sneak Attack Training I

    8th lvl: 6 Barbarian/ 1 Rogue/ 1 Fighter
    Stats: 21/20/14/8/6/6
    Ranks: 11 Jump, 11 Swim, 5.5 Balance, 1 Haggle, 1 Spot, 1 Tumble
    Feats: Stunning Blow, Two Handed Fighting
    Action Points: Barbarian Constitution II, Fighter Critical Accuracy I

    9th lvl: 6 Barbarian/ 1 Rogue/ 2 Fighter
    Stats: 22/20/14/8/6/6
    Ranks: 12 Jump, 12 Swim, 5.5 Balance, 1 Haggle, 1 Spot, 1 Tumble
    Feats: Improved Two Handed Fighting
    Action Points: Fighter Haste Boost I, Fighter Attack Boost I, Fighter Strength I

    10th lvl: 6 Barbarian/ 1 Rogue/ 3 Fighter
    Stats: 22/20/14/8/6/6
    Ranks: 13 Jump, 13 Swim, 5.5 Balance, 1 Haggle, 1 Spot, 1 Tumble
    Feats: Improved Critical: Slashing
    Action Points: Barbarian Extend Rage II, Racial Toughness II

    11th lvl: 6 Barbarian/ 1 Rogue/ 4 Fighter
    Stats: 22/20/14/8/6/6
    Ranks: 14 Jump, 14 Swim, 5.5 Balance, 1 Haggle, 1 Spot, 1 Tumble
    Feats: Weapon Focus: Slashing
    Action Points: Fighter Haste Boost II, Fighter Critical Accuracy II, Fighter Attack Boost II

    12th lvl: 6 Barbarian/ 1 Rogue/ 5 Fighter
    Stats: 23/20/14/8/6/6
    Ranks: 15 Jump, 15 Swim, 5.5 Balance, 1 Haggle, 1 Spot, 1 Tumble
    Feats: Greater Two Handed Fighting
    Action Points: Fighter Strategy (Stunning Blow) I, Racial Toughness III

    13th lvl: 6 Barbarian/ 1 Rogue/ 6 Fighter
    Stats: 23/20/14/8/6/6
    Ranks: 16 Jump, 16 Swim, 5.5 Balance, 1 Haggle, 1 Spot, 1 Tumble
    Feats: Weapon Specialization: Slashing
    Action Points: Fighter Kensai I, Kensai Greataxe Mastery I

    14th lvl: 6 Barbarian/ 1 Rogue/ 7 Fighter
    Stats: 24/20/14/8/6/6
    Ranks: 17 Jump, 17 Swim, 5.5 Balance, 1 Haggle, 1 Spot, 1 Tumble
    Feats: Power Critical
    Action Points: Fighter Strength II

    15th lvl: 6 Barbarian/ 1 Rogue/ 8 Fighter
    Stats: 24/20/14/8/6/6
    Ranks: 18 Jump, 18 Swim, 5.5 Balance, 1 Haggle, 1 Spot, 1 Tumble
    Feats: Greater Weapon Focus: Slashing
    Action Points: Fighter Haste Boost III

    16th lvl: 6 Barbarian/ 2 Rogue/ 8 Fighter
    Stats: 25/20/14/8/6/6
    Ranks: 19 Jump, 19 Swim, 6.5 Balance, 2 Haggle, 2 Spot, 2 Tumble
    Feats: None
    Action Points: Fighter Strategy (Stunning Blow) II, Fighter Strategy (Stunning Blow) III

    17th lvl: 6 Barbarian/ 2 Rogue/ 9 Fighter
    Stats: 25/20/14/8/6/6
    Ranks: 20 Jump, 20 Swim, 6.5 Balance, 2 Haggle, 2 Spot, 2 Tumble
    Feats: Greater Weapon Specialization: Slashing
    Action Points: None

    18th lvl: 6 Barbarian/ 2 Rogue/ 10 Fighter
    Stats: 26/20/14/8/6/6
    Ranks: 21 Jump, 21 Swim, 6.5 Balance, 2 Haggle, 2 Spot, 2 Tumble
    Feats: Superior Weapon Focus: Slashing
    Action Points: Fighter Strength III

    19th lvl: 6 Barbarian/ 2 Rogue/ 11 Fighter
    Stats: 26/20/14/8/6/6
    Ranks: 22 Jump, 22 Swim, 6.5 Balance, 2 Haggle, 2 Spot, 2 Tumble
    Feats: Toughness
    Action Points: Fighter Greataxe Specialization I

    20th lvl: 6 Barbarian/ 2 Rogue/ 12 Fighter
    Stats: 27/20/14/8/6/6
    Ranks: 23 Jump, 23 Swim, 6.5 Balance, 2 Haggle, 2 Spot, 2 Tumble
    Feats: Superior Weapon Specialization: Slashing
    Action Points: Fighter Kensai II, Fighter Greataxe Mastery II, Warforged Tactics II

    Not sure if all information is correct but this is my opinion of pretty good dps. Weilding high crit range weapons (Ex. Falchion) this build would be pretty awesome. Anyone have any opinions or errors on my build?
    Last edited by Arcticwarrior; 04-14-2010 at 07:16 PM.

  2. #2
    Community Member
    Join Date
    Dec 2007
    Posts
    0

    Default

    nice love how everything stacks up evenly, lots of strength and high crit dmg isnt so bad either

  3. #3
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    Always take your rogue level first. Always. You're losing half your initial skill points by not doing so. Also, I would take the second rogue level a lot sooner to get Evasion earlier; maybe at lvl 8.

    Am I following your initial stats right? Does this build take max DEX - on a 2HF build - and low CON? Or did you accidentally reverse those two?

  4. #4
    Community Member
    Join Date
    Dec 2007
    Posts
    0

    Default

    I think the reason he didnt max his CON was because he wanted more evasion. Although I do agree with putting in 2nd rogue sooner, he shouldn't put in rogue at lvl 1 because you want great dps althroughout his leveling.

  5. #5
    Community Member Wyrmnax's Avatar
    Join Date
    Jun 2006
    Posts
    420

    Default

    Quote Originally Posted by Sythinator View Post
    I think the reason he didnt max his CON was because he wanted more evasion. Although I do agree with putting in 2nd rogue sooner, he shouldn't put in rogue at lvl 1 because you want great dps althroughout his leveling.
    Ouch. No.

    You want rogue as your 1st level.

    Why? Because 1st level gives you x4 skill points. Rogues gives you 8 skill points for level.

    1st level of rogue gives you 40 skill points to start off.

    He will still be a good dps. Rogue 1 also gives him 1d6 (+3) sneak attack damage, its more than nearly anything else will give him in a party.

    And 1st level goes by so fast that its ridiculous.
    Editing everything i post, since day 1. Things make much more sense inside my head.

  6. #6
    Community Member Emili's Avatar
    Join Date
    Apr 2006
    Posts
    5,756

    Default

    Quote Originally Posted by unbongwah View Post
    Always take your rogue level first. Always. You're losing half your initial skill points by not doing so. Also, I would take the second rogue level a lot sooner to get Evasion earlier; maybe at lvl 8.

    Am I following your initial stats right? Does this build take max DEX - on a 2HF build - and low CON? Or did you accidentally reverse those two?
    What he said...
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  7. #7
    Community Member
    Join Date
    Sep 2009
    Posts
    61

    Default LoL - What??

    Had to look 3 times to make sure this wasn't posted on 4/1.

    I think you need to download Ron's excellent character builder and try again. Regardless of the concept itself, none of your numbers work out.

    The "base" stats you quote are 36 point build and 32 respectively. Not 32 and 28 as you state.
    And how are you magically increasing your stats at lvl 2, 6 etc? Not through enhancements so are you counting on gear you aren't listing?

    I believe you are one Feat heavy and you have a lot of them on the wrong levels - you magically get a feat at 5 and 7 - how? Even moving one to 6 you are still one over from what I can see. I didn't even bother to check if you had the necessary prereqs when you took them.

    Rogue at lvl 1 is silly not to take for the extra skill points and the ability to unlock balance as a class skill. This guy's DPS will be ruined by all the time he spends on his back trying to stand up.

    23 Swim on a WF? And that's a good idea why?

    No Intim? Good thing you will have bonus running speed because you will need it to get to all the monsters that are chasing everyone else around instead of being able to bring them to you so you can concentrate on swinging.

    Honestly I think you could make this a good build, but you need to invest a little more time and proper planning into it.
    Last edited by RuneStriker; 04-15-2010 at 02:01 PM.
    Exploring Eberron with: Daximo | Daxrok | Horok | Jakwagon | Jawbreakr | Kilmani | Klaank | Knothedd | Lewtzalot | Ludacrits | Quigonn | Zalmon and other experiments
    Officer of Riftwardens on Gland

  8. #8
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Quote Originally Posted by Wyrmnax View Post
    Ouch. No.

    You want rogue as your 1st level.

    Why? Because 1st level gives you x4 skill points. Rogues gives you 8 skill points for level.

    1st level of rogue gives you 40 skill points to start off.

    He will still be a good dps. Rogue 1 also gives him 1d6 (+3) sneak attack damage, its more than nearly anything else will give him in a party.

    And 1st level goes by so fast that its ridiculous.
    Agree.

    You just talk to the chick on the boat and take levels 1-4

    Hop off the boat as a 1 rogue 3 barb.

    No vet status? No prob, jump into WW with a group or hireling. You will be half way to level 3 before completion.

    If you want all the korthos favor, you can zerg plow it later on. It might make a few shrouds lag tho.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  9. #9
    Community Member Eladiun's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    Quote Originally Posted by Wyrmnax View Post
    And 1st level goes by so fast that its ridiculous.
    If your a Vet, it's like it never even happened.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  10. #10
    Community Member
    Join Date
    Dec 2007
    Posts
    0

    Default

    Quote Originally Posted by RuneStriker View Post
    Had to look 3 times to make sure this wasn't posted on 4/1.

    I think you need to download Ron's excellent character builder and try again. Regardless of the concept itself, none of your numbers work out.

    The "base" stats you quote are 36 point build and 32 respectively. Not 32 and 28 as you state.
    And how are you magically increasing your stats at lvl 2, 6 etc? Not through enhancements so are you counting on gear you aren't listing?

    I believe you are one Feat heavy and you have a lot of them on the wrong levels - you magically get a feat at 5 and 7 - how? Even moving one to 6 you are still one over from what I can see. I didn't even bother to check if you had the necessary prereqs when you took them.

    Rogue at lvl 1 is silly not to take for the extra skill points and the ability to unlock balance as a class skill. This guy's DPS will be ruined by all the time he spends on his back trying to stand up.

    23 Swim on a WF? And that's a good idea why?

    No Intim? Good thing you will have bonus running speed because you will need it to get to all the monsters that are chasing everyone else around instead of being able to bring them to you so you can concentrate on swinging.

    Honestly I think you could make this a good build, but you need to invest a little more time and proper planning into it.
    He is getting feats from being an odd number lvl of class, he is gaining stat points "randomly" because it is called barbarian constitution I, I check if he had prereq's and they look fine. Yes rogue at first lvl ONLY if he had vet status I think.

    Maybe he wants 23 swim so he can move faster? or possibly for Crucible swim? By the looks of it he has gone into much detail to make this pretty good. Also not many barbarians have intimidate due to penalties and low skill points. But maybe.... MAYBE switch swim for intim? And finally his 36/32 point is ACTUALLY 32/28 I checked...

  11. #11
    Community Member Docta_PoPo's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Quote Originally Posted by RuneStriker View Post
    Had to look 3 times to make sure this wasn't posted on 4/1.

    I think you need to download Ron's excellent character builder and try again. Regardless of the concept itself, none of your numbers work out.

    The "base" stats you quote are 36 point build and 32 respectively. Not 32 and 28 as you state.
    And how are you magically increasing your stats at lvl 2, 6 etc? Not through enhancements so are you counting on gear you aren't listing?

    I believe you are one Feat heavy and you have a lot of them on the wrong levels - you magically get a feat at 5 and 7 - how? Even moving one to 6 you are still one over from what I can see. I didn't even bother to check if you had the necessary prereqs when you took them.

    Rogue at lvl 1 is silly not to take for the extra skill points and the ability to unlock balance as a class skill. This guy's DPS will be ruined by all the time he spends on his back trying to stand up.

    23 Swim on a WF? And that's a good idea why?

    No Intim? Good thing you will have bonus running speed because you will need it to get to all the monsters that are chasing everyone else around instead of being able to bring them to you so you can concentrate on swinging.

    Honestly I think you could make this a good build, but you need to invest a little more time and proper planning into it.
    ran it into that character builder and it works. 23 swim cuz some people (including myself) like to move fast while in water. no intim no prob his dps will capture raid mobs, and seriously when has chasing down ever been any sort of issue in a competant group
    Supah Dupah Ubah King of the elipses

  12. #12
    Community Member Arcticwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    183

    Default

    there I have fixed it somewhat to your specifications and fixed errors. here it is:

    Code:
    Character Plan by DDO Character Planner Version 3.12 BETA
    DDO Character Planner Home Page
    
    Epic 
    Level 20 True Neutral Warforged Male
    (12 Fighter \ 6 Barbarian \ 2 Rogue) 
    Hit Points: 396
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 19
    Reflex: 12
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            14                    14
    Constitution         18                    20
    Intelligence          8                     8
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     9.5
    Bluff                -2                     0
    Concentration         4                     5
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle                2                     2
    Heal                 -2                    -2
    Hide                  2                     2
    Intimidate            2                    21
    Jump                  8                    19
    Listen               -2                    -2
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  2                     4
    Swim                  8                    14
    Tumble                6                     7
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Barbarian)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Toughness I
    Enhancement: Warforged Tactics I
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Racial Toughness I
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Barbarian)
    Enhancement: Barbarian Power Rage I
    
    
    Level 5 (Barbarian)
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Toughness II
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Power Attack II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Barbarian)
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Frenzied Berserker I
    
    
    Level 8 (Rogue)
    Enhancement: Barbarian Power Rage II
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness III
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strength I
    
    
    Level 11 (Fighter)
    Enhancement: Warforged Constitution II
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 13 (Fighter)
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Strategy (Stunning Blow) II
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Greataxe Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 15 (Fighter)
    Feat: (Selected) Power Critical
    Enhancement: Fighter Haste Boost III
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Greataxe Specialization I
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Luck of Heroes
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Strength III
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Kensei Falchion Mastery I
    Enhancement: Kensei Falchion Mastery II
    Enhancement: Kensei Greataxe Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Falchion Specialization I

  13. #13
    Community Member
    Join Date
    Sep 2009
    Posts
    61

    Default

    Ahhhh, I see one of the sources of confusion right off was the way the stat line was stated. Most people stating a straight stat line do so in the order they are in the game, STR/DEX/CON/INT/WIS/CHA. You had DEX and CON reversed but didn't indicate that. As a result the points calculations and bonuses from enhancements didn't click for me. I can see now how you were working them.

    It looks like a fun build to play with although if you wanted max DPS as you stated, I would probably go 18/16/16 on the STR/DEX/CON and go the TWF line with Scimitars (assuming just a +1 tome by lvl 12 to get ITWF) with TWF taken at 1, OTWF at 3, Toughness at 6 and Power Attack at 9 (in place of THF). Then just sub ITWF and GTWF where you have ITHF and GTHF. You'll have to move your Toughness enhancements down a bit, but you can take them at one lump at lvl 6 and you probably won't need the extra HP in the early levels anyway. Toward end game you could swap OTWF for Khopesh and respec your enhancements to suit for truly mad DPS with all your mastery/focus/specialization bonuses.

    From your text it looked like you were thinking TWF, but decided against it when you actually wrote down the build. What changed your mind?


    Swimming fast is easy with gear and it's dirt cheap and easy to obtain as well since most people don't bother investing in it. So I don't see the point in spending too many points in the skill as a WF. For fleshies it's nice for the extended breathing time until you can get an item to cover that, but since WF don't need to breathe and don't wear armor to slow them down they are usually just as fast in the water as any fleshies they are swimming along side. At least that has been my experience so far in the game.

    @Synthinator - you can see he is three feats lighter now in the build. Being an odd number of levels in classes has nothing to do with how many feats you can select unless you're splashing low lvl Monk or Fighter and this build had neither before lvl 8 in the original write up.
    Exploring Eberron with: Daximo | Daxrok | Horok | Jakwagon | Jawbreakr | Kilmani | Klaank | Knothedd | Lewtzalot | Ludacrits | Quigonn | Zalmon and other experiments
    Officer of Riftwardens on Gland

  14. #14
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    It seems a pity to take rogue 2 and not at least max UMD. Certainly I would consider that more useful than Swim especially on a WF. Maybe drop DEX for more INT if you need extra skill points for it; it's not like this is an AC build.

    I would definitely take Imp Crit Slash at lvl 9 instead of Weap Focus: more crits > +1 to-hit. Power Crit & Luck of Heroes are considered weak feats.

  15. #15
    Community Member Arcticwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    183

    Default

    Quote Originally Posted by unbongwah View Post
    It seems a pity to take rogue 2 and not at least max UMD. Certainly I would consider that more useful than Swim especially on a WF. Maybe drop DEX for more INT if you need extra skill points for it; it's not like this is an AC build.

    I would definitely take Imp Crit Slash at lvl 9 instead of Weap Focus: more crits > +1 to-hit. Power Crit & Luck of Heroes are considered weak feats.
    ummmm no, power crit is for increase in dmg because kensai stacks. luck is for better all around saves. I would NEVER switch DEX for INT.

    why?

    well for starters I have evasion and no I will not waste an insightful reflex's as a feat. besides cha is for UMD also UMD would be useless on this toon I don't see why I would was a skill point. The ONE thing I do agree with though is imp crit slash sooner possibly switch lvls for it with weapon focus

  16. #16
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    Power Crit stacks for confirming crits, but it doesn't increase crit damage - is it still worth it? Everyone else I've read says "no." Also, I did say, "if you need extra skills points for [UMD]." You're a TN rogue 2 build without UMD; that seems like a waste to me. As to your DEX: this isn't a TWF, high-AC, or high-Reflex build; is a point or two either way a big deal?

  17. #17
    Community Member Arcticwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    183

    Default

    Quote Originally Posted by unbongwah View Post
    Power Crit stacks for confirming crits, but it doesn't increase crit damage - is it still worth it? Everyone else I've read says "no." Also, I did say, "if you need extra skills points for [UMD]." You're a TN rogue 2 build without UMD; that seems like a waste to me. As to your DEX: this isn't a TWF, high-AC, or high-Reflex build; is a point or two either way a big deal?
    yes, I have recently found out power crit does not stack with seeker, so it will be taken out. As for the dex. I suppose I could part with 2 dex points for int so more skill points but WILL NOT put any in UMD.

    why?

    well... lets just say by the time I am lvl 20 I would have about 2 UMD unbuffed. Somewhat horrible to me so I dont think I would EVER put UMD in a dps build

  18. #18
    Community Member Arcticwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    183

    Default Thinking of TR....

    so I was thinking of TR'ing my dwarf barb into a dwarf monster, I updated the stats so hopefully its more in my favor.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Nuic 
    Level 20 Chaotic Good Dwarf Male
    (12 Fighter \ 6 Barbarian \ 2 Rogue) 
    Hit Points: 488
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 20
    Reflex: 12
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             18                    30
    Dexterity            14                    16
    Constitution         18                    24
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 11
    +2 Tome of Dexterity used at level 11
    +2 Tome of Constitution used at level 11
    +2 Tome of Intelligence used at level 11
    +2 Tome of Wisdom used at level 11
    +2 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    21
    Bluff                 3                     6
    Concentration         4                     9
    Diplomacy            -1                     2
    Disable Device       n/a                    n/a
    Haggle                3                     4
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            3                    26
    Jump                  8                    25
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                  3                     4
    Swim                  8                    15
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Selected) Toughness
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Barbarian)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Toughness I
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Dwarven Constitution I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Barbarian)
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Rage I
    
    
    Level 5 (Barbarian)
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Toughness II
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Power Attack II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Barbarian)
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I
    
    
    Level 8 (Rogue)
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage II
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Past Life: Berserker's Fury
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Barbarian Constitution I
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Strength I
    
    
    Level 11 (Fighter)
    Enhancement: Dwarven Constitution II
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 13 (Fighter)
    Enhancement: Barbarian Constitution II
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Kensei Greataxe Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 15 (Fighter)
    Feat: (Selected) Iron Will
    Enhancement: Fighter Strength II
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Greataxe Specialization I
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Haste Boost III
    Enhancement: Racial Toughness III
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strength III
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Greataxe Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) II

  19. #19
    Community Member articwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    846

    Default

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 1 Chaotic Good Warforged Male
    (1 Rogue) 
    Hit Points: 30
    Spell Points: 0 
    BAB: 0
    Fortitude: 4
    Reflex: 3
    Will: -2
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 1)
    Strength             18                    18
    Dexterity            12                    12
    Constitution         18                    18
    Intelligence         10                    10
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 1)
    Balance               5                     5
    Bluff                 2                     2
    Concentration         4                     4
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle                2                     2
    Heal                 -2                    -2
    Hide                  1                     1
    Intimidate            2                     2
    Jump                  8                     8
    Listen               -2                    -2
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                4                     4
    Search                0                     0
    Spot                 -2                    -2
    Swim                  8                     8
    Tumble                5                     5
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Power Attack
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Warforged Healer's Friend I
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  20. #20
    Community Member DrNuegebauer's Avatar
    Join Date
    Oct 2009
    Posts
    760

    Default

    Quote Originally Posted by Arcticwarrior View Post
    yes, I have recently found out power crit does not stack with seeker, so it will be taken out. As for the dex. I suppose I could part with 2 dex points for int so more skill points but WILL NOT put any in UMD.

    why?

    well... lets just say by the time I am lvl 20 I would have about 2 UMD unbuffed. Somewhat horrible to me so I dont think I would EVER put UMD in a dps build
    23 -2 (min starting chr of 6) = 21.

    22 umd is required for RR gear - gear which can well be used by a DPS??

    If you can't see how UMD is incredibly useful for a DPS toon, then perhaps you need to be playing some other sort of toon!!

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload