While taking part in the current competition for the guilds on Lamannia, a couple of ideas came up.
1) I love that the tokens drop in the chests--ALL chests, even the ones you might normally skip....makes doing optionals kinda fun for more than xp.
2) I like that the amountof renown you get for kills is random..sometimes 5 sometimes15...kinda like sometimes you get prayer beads sometimes you get an icon of kyhber.
3) I think there should be some kind of award for disabling traps....I mean, these are supposed to be "heroic deeds" or "tales of valor"---I would be dang impressed with a rogue who gets all the traps in a quest. I know I'm proud of my rogues when they can easily find and disable most anything (I exclude the trap in Cabal....that trap actually made me retire Riasha for over a year...I still boycott it on principle)
4) While I want the higher levels of renown to actually take some effort...Im not sure that essentially doubling the amount required each level is the right progression.....1.2 million for level 13 seems pretty excessive. I would propose a progression more like what we have for levels...each level is 10K more than the one previous....that mounts up at level 20.....for the renown, maybe each level costs 500 or a 1000 more than the one before....will still be fast at lower levels but at really high levels would add up.
My overall impression: I still have some concerns about the rewards, perks etc ultimately dividing the population into "guilded" and "not" even more than it currently is, but the devs who worked on this deserve a round of applause. I was having a ton of fun with it, and can't wait for it to go live.....I'm an altaholic, so I run the low stuff tons of times....at least this way Im getting some tangible reward except xp for waterworks run 2 million.