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  1. #1
    Community Member redraider's Avatar
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    Angry Devs: Fix the friggen wraps already!

    A major pain in the mojo devs!

    I know there has been threads on this already on this subject, but the weeks continue to drag by.

    For those that don't know: When you change wraps, say from +1 to +5, the game doesn't apply your +1 or +5 to hit or damage. Lets say you are 2d8+10 damage and +22 base. Put on +5 wraps and your still 2d8+10 damage and +22!

    You have to equip and unequip an item to change your mod to get the +5 to aply. I pop on tumbleweed (hound ring +2 to attack) to get my +5 to hit to apply.

    There aren't many +damage items in game (that I can think of) so I have to swap on the bracers and gloves of the claw and back off to fix the damage.

    With the fact that my +8 ac bracers are RR and I have to swap 2 more items to re-equip my base items, I actually have to change 7 items on and off to get the proper to hit and damage bonuses off of wraps.

    What a total PAIN IN THE BUTT!

    Fix it already! Before you add more stupid crafting levels. Before you change more mechanics. Fix what you broke that affects a ton of players. Please!
    Captain's Crew - Ghallanda

  2. #2
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    I think the bug is different...

    when I switch a +1 wrap for a +1 wrap, I lose 4 points of to hit/damage

  3. #3
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    Instead of swiching 7 items, which you make sound lkike an awfull long time, get those goggles from Korthos, that give +1, swich in, out, 2 items, put on hotbar next to each other, itll make swiching handwraps only around 5 seconds longer then b4. im not saying they shouldnt fix it, just that its not THAT urgent
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  4. #4
    Community Member mindlessdrone1991's Avatar
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    Quote Originally Posted by Qindark View Post
    I think the bug is different...

    when I switch a +1 wrap for a +1 wrap, I lose 4 points of to hit/damage
    Basically, the bug works like this: when you are using any handwraps with an enhancement bonus (+1, +2, etc), and you switch to any other weapon (another set of handwraps, a set of kamas, a masterwork turkey leg) the enhancement bonus of that weapon, as well as any other bonuses to hit or damage that do not directly come from your strength score or feats, is lost.

    Say you have the korthos insight goggles that give +1 to hit, and you have two sets of handwraps that are both +1 enhancement. When you switch from one set of wraps to the other, your bonus to hit is reduced by 2 and your bonus to damage is reduced by 1. If you swap your goggles in and out, your to-hit bonus will be correct. However, your damage modifier will still be lower than it should be.

    Contrary to what it claims on the known issues list, logging out and logging back in will NOT fix this.

    I agree that this issue should be corrected ASAP. I literally haven't played my monk in over a week (even though it's my favorite class to play) just because it's such a hassle to switch your weapons.
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    a ‘tank’ build that can’t hurt anything is about as useful as a blow-up doll with no holes.
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    Play the character the way you like and don't worry about what the math gamers say; you won't be in the top cell of the DPS spreadsheet, but you probably don't play DDO in Excel.

  5. #5
    Community Member mindlessdrone1991's Avatar
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    Quote Originally Posted by bkasavan View Post
    Instead of swiching 7 items, which you make sound lkike an awfull long time, get those goggles from Korthos, that give +1, swich in, out, 2 items, put on hotbar next to each other, itll make swiching handwraps only around 5 seconds longer then b4. im not saying they shouldnt fix it, just that its not THAT urgent
    2 problems I see with what you are saying.

    1. The Korthos goggles can only fix the bonus to hit, not the bonus to damage. Doing 1-5 points of damage less than you should be every hit becomes tiresome very quickly.

    2. Making it take 5 seconds longer to switch weapons may not see like that big a deal. But consider this: DDO is advertised as the "best combat of any MMO," and they love to high-light the fast-paced action. Having to pause for 5+ seconds just to switch your weapons makes the action not very... action-packed.
    Quote Originally Posted by grodon9999 View Post
    a ‘tank’ build that can’t hurt anything is about as useful as a blow-up doll with no holes.
    Quote Originally Posted by WirelessJoe View Post
    Play the character the way you like and don't worry about what the math gamers say; you won't be in the top cell of the DPS spreadsheet, but you probably don't play DDO in Excel.

  6. #6
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    Quote Originally Posted by mindlessdrone1991 View Post
    Basically, the bug works like this: when you are using any handwraps with an enhancement bonus (+1, +2, etc), and you switch to any other weapon (another set of handwraps, a set of kamas, a masterwork turkey leg) the enhancement bonus of that weapon, as well as any other bonuses to hit or damage that do not directly come from your strength score or feats, is lost.
    gotcha, but then I'm only level 7 monk, so not so geared up.

  7. #7
    Community Member redraider's Avatar
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    Quote Originally Posted by bkasavan View Post
    Instead of swiching 7 items, which you make sound lkike an awfull long time, get those goggles from Korthos, that give +1, swich in, out, 2 items, put on hotbar next to each other, itll make swiching handwraps only around 5 seconds longer then b4. im not saying they shouldnt fix it, just that its not THAT urgent
    That doesn't work. The Korthos gogs (like Tumbleweed) fix the to-hit only, they don't get the damage fixed. Is there a single item damage item? I can't think of one, hence the 7 item swap around...
    Last edited by redraider; 06-03-2011 at 10:20 PM.
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  8. #8
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    And for a low level monk, afaik there is no way to get back the damage. 5 less damage a hit is a lot of damage. For me at level 10 it is about 30% of my damage before the extras of pure good, flaming, etc. Imagine the outrage if all wiz/sorc spells did 30% less damage...


    someone suggested toggling power attack would fix it, but it does not for me

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