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  1. #1
    Community Member Spoonwelder's Avatar
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    Default Divine Level 8 Spells

    Clerics level 8 spells are a disappointment....I hope the new spells mentioned in U5 will include something in this range

    I mean its level 8 and you only get 8 spells in the list, 2 of which are unuseable at level (Symbol of death and Holy Aura) Cure Crit Mass is required for clerics (and I only use it in a mass heal spam rotation since it isn't affected by my superior potency item) and another is the just it's inverse (mass cure crit vs. mass inflict crit.)

    So that leaves
    -Summon monster (grrrr in general on pets but at least this one you can see through)
    -deathward, mass - marginally usefull at level since most people have some clicky or other protection
    -firestorm - one shot damage that isn't as good as a bladebarrier in a single shot and especially not for total damage with kiting...oooh oooh it it is typed as fire so you can hit undead with it but still for less damage then just kiting a BB....oooh oooh you can target it sort of when it works and not too far away from you anyway soooo bleh, and finally
    - death pact which anytime I have used before a boss fight has been redundant (either we wiped and I just got to die twice and pay more for repairs or the boss was handled easily). I am sure one day I will get a great story about how I saved a group with that one spell (if I remember to cast it and have the diamonds to waste) but....meh.

    Compared to Arcanes with dancing balls and polar rays two of the main spells used in the game (after FW)....come on....

    Please feel free to enlighten me if I have the wrong interpretation on these spells
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
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  2. #2
    Community Member Srozbun's Avatar
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    I hear holy aura is getting buffed (or at least fixed)
    700+ HP? 90+ AC? TWF DPS and Hate?
    http://forums.ddo.com/showthread.php?t=326756


  3. #3
    Community Member Frelin's Avatar
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    Agreed.

    Would like to see a lvl 8 or 9 spell for divine casters such as sunburst. Either dealing light or good damage...I'm sure it couldn't be too hard to achieve.

  4. #4
    Community Member vVAnjilaVv's Avatar
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    Holy Aura is awesome...especially if the U5 version goes thru.
    Deathward, Mass is extremely awesome.

    Yeah that being said...level 8 can be pretty bland.....but seriously......Arcanes have it a lot harder still I think.

    Their most powerful DPS spell is completely gimped for a lot of higher end content.....and at least a cleric can still heal effectively.....a lot of arcanes really have to bend over backwards to land their DC spells in higher end content.

    Plus a FVS/Cleric has much more capacity to melee than a wiz/sorc.

  5. #5
    Community Member cpito's Avatar
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    Actually, I find mass dw to be a little more than marginally useful since if a party member dies, they can get thier own damned dw upon rez and don't have to bug me about it while i'm trying to keep the rest of the party alive

    otherwise /signed
    "Beauty is in the eye of the beholder, and it may be necessary from time to time to give a stupid or misinformed beholder a black eye." - Miss Piggy
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  6. #6
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    most Deathward clickies have horribly short durations, only come with one charge, and are in general a PITA to keep up all the time (unless you like carrying around tons of them and clicking every 7-11 minutes)

    Deathpact is stupidly useful at preventing lolwipes if you are the only divine (I mainly use it in epics on my FvS since i don't run much non-raid content besides epics anymore). You can even save it until things are going south and pop it as you run and scream away from impending doom, then pop up around a corner to save the day.
    Vasska - A Tribe Called Zerg - Cannith

  7. #7
    Community Member vVAnjilaVv's Avatar
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    Quote Originally Posted by TheIvanovFamily View Post
    most Deathward clickies have horribly short durations, only come with one charge, and are in general a PITA to keep up all the time (unless you like carrying around tons of them and clicking every 7-11 minutes)

    Deathpact is stupidly useful at preventing lolwipes if you are the only divine (I mainly use it in epics on my FvS since i don't run much non-raid content besides epics anymore). You can even save it until things are going south and pop it as you run and scream away from impending doom, then pop up around a corner to save the day.
    There is another thing to factor in with the Flesh Render Visors.......a lot of monsters dispel......it is way easier to dispel a level 7 version of a spell than a level 15+ version.

    That being said I have no qualms about grinding TR for 3-4 pairs on most of my builds, they go quick tho if your fighting stuff that dispels constantly where it can be kind of important to have on......Wiz-King immediately comes to mind.

  8. #8
    Community Member Kralgnax's Avatar
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    Default Well..

    My initial reaction was "Want some cheese with that whine?", but that's a bit harsh - Level 8 spells may be less than stellar (They can't all be level 6) - but Dathward, mass has constantly been up for me since I got it, Death pact is very nice for all kinds of things, from nasty run-ins like the Subterrene or Running with devils to rough AoE damage fights - though some, like the Reaver's Fate negate it.


    Once Holy Aura is fixed, it will be a great group buff. Flame strike would be a great AoE if most monsters you cared about weren't immune to it
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  9. #9
    Community Member Vynnt's Avatar
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    Death Pact is awesome. It's great for those times you are soloing and you forget to look at your life, or get tripped, or lag, etc. It's also great for raids without penalty boxes. I always cast it right before part 2 of ToD. Even in groups with 2+ divine, being able to get yourself back up right away on your own is great.

  10. #10
    Community Member EKKM's Avatar
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    I use three of them regularly: deathpact and mass DW are pretty standard.

    I do use mass crit as I have superior ardour VIII clicky. I really only use this for raid bosses though.

    I would like to see more though, an aoe light spell would make the light enhacements worth taking.

    Aerak the Bulwark-Awryn Shadowblade-Aerrik Lightbringer
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  11. #11
    Community Member Skeptisaurus's Avatar
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    Quote Originally Posted by Spoonwelder View Post

    So that leaves
    -Summon monster (grrrr in general on pets but at least this one you can see through)
    HATE when the friendly giant Earth Elementals keep standing around blocking me!!! I wish people would stop bringing this oaf to battle.

  12. #12
    Community Member Spoonwelder's Avatar
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    Default don't get me wrong

    Don't get me wrong - I load and cast the following spells - DW Mass, CCW Mass, Summon and Death Pact but the other four are a waste of spell slots and I will end up with 2 more spell slots to fill. I am just saying that more options are needed OR the spells that are there need.

    Additions - I agree that a class of light and alignment spells are needed . Maybe a larger AoE and/or damage versions of the Alignments spells from Level 4 and a Searing light type spell that is multi-target (cone? or a radius). And maybe some kind of buff that will add to DPS.

    Changes - maybe tweek the Symbol to dish out the 150hp of damage rather than just failing on mobs with more than 150hp....Holy Aura - since almost everyone has +4prot and +4 deflection and is pretty much immune to charms and enchantments anyway (especially with FoM) bump up the +'s to +6 at least to make it somewhat usefull.
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
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  13. #13
    Community Member Spoonwelder's Avatar
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    Quote Originally Posted by Skeptisaurus View Post
    HATE when the friendly giant Earth Elementals keep standing around blocking me!!! I wish people would stop bringing this oaf to battle.
    The Ellie is trumped by the Hezrou (the main source of my grrrrr nowadays).....!@#!@$'ing guy is so huge I have no chance of targeting enemy mobs or the tank in the center of the fight with a mouse click. Casters/healers please save your SP if you are in a group - you don't need the pets to deflect aggro and they can almost only cause problems (triggering mobs or blinding your casters/healers). Maybe if you have no DPS or Tank in the group it is helpful....but otherwise leave the pets in a cage.
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
    Guild Leader - Order of the Silver Dragons
    Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More

  14. #14
    Community Member Sweyn's Avatar
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    Quote Originally Posted by Spoonwelder View Post
    Clerics level 8 spells are a disappointment....I hope the new spells mentioned in U5 will include something in this range

    I mean its level 8 and you only get 8 spells in the list, 2 of which are unuseable at level (Symbol of death and Holy Aura) Cure Crit Mass is required for clerics (and I only use it in a mass heal spam rotation since it isn't affected by my superior potency item) and another is the just it's inverse (mass cure crit vs. mass inflict crit.)

    So that leaves
    -Summon monster (grrrr in general on pets but at least this one you can see through)
    -deathward, mass - marginally usefull at level since most people have some clicky or other protection
    -firestorm - one shot damage that isn't as good as a bladebarrier in a single shot and especially not for total damage with kiting...oooh oooh it it is typed as fire so you can hit undead with it but still for less damage then just kiting a BB....oooh oooh you can target it sort of when it works and not too far away from you anyway soooo bleh, and finally
    - death pact which anytime I have used before a boss fight has been redundant (either we wiped and I just got to die twice and pay more for repairs or the boss was handled easily). I am sure one day I will get a great story about how I saved a group with that one spell (if I remember to cast it and have the diamonds to waste) but....meh.

    Compared to Arcanes with dancing balls and polar rays two of the main spells used in the game (after FW)....come on....

    Please feel free to enlighten me if I have the wrong interpretation on these spells
    -Holy Aura is great, it stacks with a resistance item, and makes you immuneto enchantment and charm spells, in U5 it is just getting buffed to hit the whole party, not just yourself.
    - Mass cure crit is awesome, i use it as my main healing spell... as it only costs 50 SP, and hits for 150 (Even higher with healing amp) All you need to do is get the belts from amrath that give superior ardor 8, which gives +75% to mccw
    - Clickies of DW are not viable at end game, many epics there is a while between shrines, and a melee would have to carry up to 5 of them... you can just cast the one spell so everyone won't have to worry about it, again, it's a great spell.
    - Deathpact, if die 2x then you just have horrible commen sense, you take it away from the mobs and rebuff yourself quick.. i have seen deathpact save part 2 tod.. Again, it's a great spell if you know how/when to use it.

    There are a lot of good level 8 spells if you know how/when to use them, i use mine all the time and love it.
    Last edited by Sweyn; 06-22-2010 at 12:05 PM.
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  15. #15
    Community Member TheDjinnFor's Avatar
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    Symbol of Death - Mostly sucks. If you toss it in the center of a ruckus, however, anything DPSed under 150 hp will die. It can fill a killing blow role if you toss it in the middle of a blade barrier and kite mobs in and out. The HP cap really should either be based off of your wisdom/DC or whatever or it should deal 150 damage on a failed save, however.

    Holy Aura - The +4 saves bonus stacks with existing resistance bonuses, despite the description. It is being enhanced to work on the entire party.

    Cure Critical Wounds, Mass - Great spell, of course, for healing spam.

    Inflict Critical Wounds, Mass - You're right, it sucks.

    Summon Monster VIII - Hey, some people like pets. Not all clerics can afford to slot a 9th level summon, and it helps add another body. It's got HP and DPS, what more do you want?

    Deathward, Mass - Immunity to negative levels/inflict is useful for many quests, and not having to reapply the relatively short-duration Flesh Render clickies is worth it IMO for making things run faster.

    Firestorm - It doesn't compare with arcane nukes, but it will bypass a lot of resistance that things like firewall won't. It also hits at range, so it has some minor uses.

    Death Pact - Hey, being revived automatically when you die is awesome, especially for a cleric, and all you give up is 20hp. Sometimes it bugs out (oh well), but when you get hit by stray attacks or roll a 1, it's great.

    4 good spells and 3 with some situational utility. I see nothing wrong with that.
    Last edited by TheDjinnFor; 06-22-2010 at 12:48 PM.

  16. #16
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    Quote Originally Posted by TheDjinnFor View Post
    Symbol of Death - Mostly sucks. If you toss it in the center of a ruckus, however, anything DPSed under 150 hp will die. It can fill a killing blow role if you toss it in the middle of a blade barrier and kite mobs in and out. The HP cap really should either be based off of your wisdom/DC or whatever or it should deal 150 damage on a failed save, however.
    Amazing in Vision of Destruction. Eats fire bats alive.

    Holy Aura - The +4 saves bonus stacks with existing resistance bonuses, despite the description. It is being enhanced to work on the entire party.
    If this is the case, this is sexy.

    Cure Critical Wounds, Mass - Great spell, of course, for healing spam.
    Heal, Mass probably is more mana efficient. I think someone did the math about this, and Mass Cure Mod ended up as the most efficient spell.

    Inflict Critical Wounds, Mass - You're right, it sucks.
    All Inflicts fail. Harm is very nice, though.

    Summon Monster VIII - Hey, some people like pets. Not all clerics can afford to slot a 9th level summon, and it helps add another body. It's got HP and DPS, what more do you want?
    I'm going to join a Shroud and mention I'm a summoned-specced Cleric. Just for giggles

    Deathward, Mass - Immunity to negative levels/inflict is useful for many quests, and not having to reapply the relatively short-duration Flesh Render clickies is worth it IMO for making things run faster.
    It's mana efficient. 'Nough said.

    Firestorm - It doesn't compare with arcane nukes, but it will bypass a lot of resistance that things like firewall won't. It also hits at range, so it has some minor uses.
    No reflex save. Inferno clickies off of the Fire Savant or Phoenix robe adds +75% damage. That just screams sexy.

    Death Pact - Hey, being revived automatically when you die is awesome, especially for a cleric, and all you give up is 20hp. Sometimes it bugs out (oh well), but when you get hit by stray attacks or roll a 1, it's great.
    Agreed. Probably the best utility spell in the game.

    4 good spells and 3 with some situational utility. I see nothing wrong with that.
    Comments in bold. I love Firestorm, btw.

  17. #17
    Community Member Spoonwelder's Avatar
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    I didn't realize that holy aura's +4 resistance bonus stacked - it is now on the must have list.....and with improvement in U5 will become an automatic buff to start all quests.

    Still stand by my opinion that as there are only 8 spells with 2 unusable (symbol and inflict) is insufficient. It means that I will have all 6 remaining spells in my spell slots at level 20 with no variety available.
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
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  18. #18
    Community Member vVAnjilaVv's Avatar
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    Quote Originally Posted by Spoonwelder View Post
    I didn't realize that holy aura's +4 resistance bonus stacked - it is now on the must have list.....and with improvement in U5 will become an automatic buff to start all quests.

    Still stand by my opinion that as there are only 8 spells with 2 unusable (symbol and inflict) is insufficient. It means that I will have all 6 remaining spells in my spell slots at level 20 with no variety available.
    Actually the Inflict Mass spells are pretty sweet if ur specc'ed for it......and if ur specc'ed out for healing u most likely are.

    It's a will save too, and a lot of monsters have lower will saves than fort saves. It would be cool if the Inflict Mass versions tho got some kind of DoT added to them....negated by a save.

  19. #19
    Community Member Tsuarok's Avatar
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    I believe that neither devotion items nor positive energy enhancements affect inflict spells

  20. #20
    Community Member Spoonwelder's Avatar
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    yup - no affect from, devotion, potency or empower healing.....
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
    Guild Leader - Order of the Silver Dragons
    Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More

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