I won't lie. I hate playing clerics. I feel like clerics often have the worst job in the party. Not only do people expect them to babysit their characters, the cleric is the first one to be blamed if something goes wrong. I try to support clerics whenever I can by giving them stuff, even if it's just plat, because quite frankly, my experiences playing a cleric in DDO have really turned me off to the class and I want to show my appreciation.
So I've thought about a build that might be a little more fun to play than a nanny. I've known for a while that clerics have some nice offensive spells. And I've been percolating the idea of an offensive caster cleric for a while now. I read the cleric build catalog and took some tips from there. I think I have a fairly solid idea, but since I haven't leveled a cleric any higher than 8th yet, I wanted to get some feedback from the cleric gurus.
A few words before I begin. I do not want to play a radiant servant. I looked at it and it just doesn't look like it would be any fun, not to me anyway. Fun is subjective and the abilities of the radiant servant, while very cool, are not up my alley. So don't suggest it. I also couldn't care less about being the best healer in the world. I plan to put some investment into healing, of course, and want to be able to heal in epic when necessary, but I would rather play a character that can cast offensively and buff as the primary focus. I don't want to spend all my time babysitting the health bars. So while I have put some thought towards my healing (it is something clerics do well, after all), my emphasis with this build is on making the most of cleric offensive casting. So here it is.
True Neutral Human Cleric
Str 10, Dex 8, Con 16, Int 8, Wis 18, Cha 8
All level ups into Wisdom
Concentration 23, Diplomacy 23
Human Bonus: Toughness
1st: Extend Spell
3rd: Empower Spell
6th: Maximize Spell
9th: Quicken Spell
12th: Heighten Spell
15th: Spell Penetration
18th: Greater Spell Penetration
Cleric Divine Intervention (2)
Cleric Improved Spell Penetration III (12)
Cleric Life Magic IV (10)
Cleric Prayer of Incredible Smiting III (6)
Cleric Prayer of Life I (1)
Cleric Prayer of Smiting III (6)
Cleric Smiting IV (10)
Cleric Wand and Scroll Mastery IV (10)
Cleric Wisdom III (12)
Human Adaptability Wisdom I (2)
Follower of the Sovereign Host (2)
Racial Toughness II (3)
Unyielding Sovereignty (4)
I chose True Neutral because it seems the best alignment for avoiding damage from alignment-based effects. It will also let me cast all of the alignment-based cleric spells (if I'm not mistaken).
I chose human for the highest possible Wisdom. For an offensive caster, this seems the best choice.
My early feats are chosen for survivability. I selected as many metamagics as I could and still put in Spell Penetration and Greater Spell Penetration. The metamagics will allow me to cast powerful blade barriers later on. I can also extend short duration cleric spells like recitation, prayer and so forth. Heighten Spell is a must-have for this build to get the most out of powerful low-level spells like sound burst.
I took the full line of enhancements for smiting. Searing light seems like a good nuking spell based on the fact that it is light damage. It also enhances my alignment-based damage spells which I have had good results with when playing my cleric. I don't know about the long-term viability of these spells, but the secondary effects of spells like holy smite seem well worth it, especially with Heighten Spell. Spell Penetration enhancements help these spells hit against opponents with SR.
Unyielding Sovereignty is too good to pass up. Wand and Scroll Mastery IV seems a no-brainer. And my heals will still be decent with Cleric Life Magic IV. That plus potency/devotion should make me a good healer when the need arises. I could easily shift a few points around for Racial Toughness III, but I think two levels will suffice.
Skill choices are tough. I only get two points per level. Concentration is a no-brainer. Since I am a cleric, Use Magic Device doesn't seem very necessary, but I could be persuaded. I know Heal isn't that useful, but I don't know where else to put the points. Balance perhaps?
So any thoughts on this build or suggestions? I am in fairly unfamiliar territory here.
Edit: Swapped out Heal for Diplomacy. Swapped out Empower Healing for Quicken Spell.
Edit2: Fixed wording concerning Spell Penetration.