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  1. #1
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    Default Kensai arcane archer 12fighter/6ranger/2monk, some questions

    A few days ago i posted two build and was asking for advice which on to follow.

    Now that my character is level 8 i decided on following the path below

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Elf Female
    (12 Fighter \ 2 Monk \ 6 Ranger) 
    Hit Points: 291
    Spell Points: 135 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 17
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            18                    21
    Constitution         12                    12
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     5
    Bluff                -1                     1
    Concentration         1                     4
    Diplomacy            -1                     1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  4                     5
    Intimidate           -1                     1
    Jump                  4                     8
    Listen               -1                     1
    Move Silently         4                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                     1
    Swim                  4                     8
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Improved Precise Shot
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 19 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 20 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Kensei Longbow Mastery I
    Enhancement: Kensei Longbow Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Longbow Specialization I
    Enhancement: Fighter Scimitar Specialization I
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    12 fighter for kensai II for the added damage, power surge and 7 haste boots(30% only half ranged if i get that right)

    6 ranger for bow str/ rapid shot /twf and itwf /manyshot casting of rams might(+2str +2damage(3total)) Two favorite enemies that will add 6 damage. Allows me to cast and take mental toughness needed for aa

    2 monk evasion toughness and pa.

    I had to take monk at 19 and 20 so evasion is off for a very long time. That was needed so i can reach figther 12 at level 18 to be able to pick Greater Weapon Specialization: Ranged and slashing.

    I will take toughness at 9 and then later switch it at level 19 or 20 to retake it then as monk feat.

    Few questions:

    I have for now favorite enemy giant and undead later on should i change this ?

    When i get monk i will take a new feet for level 9 there i took oversized two weapon fighting to be able to dualwield scimitars better. Also been wondering about quickdraw. Dont get how that exactly works and the info is really not clear or just wrong according to what i think it does. So quickdraw or otwf?

    My hp are probably a bit low but i should be able to get around 450. That ok?

    My defense are nonexistant later on i could maybe lesser reincarnate to
    str 16 dex 17 con 12 int 11 wis 13 cha 8
    With a +2 dex tome i can get improved precise shot. With +2 int i can get combat expertise. With monk wis 1 and some items i could get a decent wisdom bonus to ac and dex bonus. With right items i could get a decent enough ac or should i not bother?

    Greeting

  2. #2
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    No suggestions at all about the questions?

    Mostly about quickdraw or oversized twf

    And what favorite enemies to take later on

  3. #3
    Community Member Cyr's Avatar
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    Quote Originally Posted by Ormagnag View Post
    I have for now favorite enemy giant and undead later on should i change this ?
    Yes, evil outsider for giant is my req.
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  4. #4
    Community Member Yajerman01's Avatar
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    Quote Originally Posted by Ormagnag View Post
    No suggestions at all about the questions?

    Mostly about quickdraw or oversized twf

    And what favorite enemies to take later on

    I would definietly go Evil Outsider for 1 FE and the other is a toss up between COnstruct and Elemental. But honestly elemental are more of then constructs at endgame.

    Oversized is not going to matter all that much and quickdraw purportedly speeds up your fighter haste clicky activation not to mention allows you to interchange weapons faster (dont know how much faster)
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  5. #5
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    Short overview of the character so far, just wanne help skip to THE QUESTION


    Got the toon up to ten close to 11 so far

    First few levels really easy certainly with high str.

    Level 6 multishot silver bow and i went for the ranger aa pre

    Level 7 precise shot is pretty usefull

    level 8 improved crit ranged had some fun times with my silver bow then, did start to feel the need to melee alot more not easy with low hitpoints and no defense

    level 9 aha finaly toughnes and racial toughness 1+2 and fighter toughness 1 and +20 improved false life.
    No uber hp but fighting is much easier now

    level 10 +2 more bow damage never bad

    Looking forward to level 11 three arrow multishot and gonne switch to elven arcane archer enhancements to get acid arrows

    12 really important level improved precise shot, kensai one, +1 str ,....


    THE QUESTION:

    But heres the question: at twelve i can take gtwf or improved critical slashing. with the new update which one should i take first?

    Starting to miss evasion which i have on most my toons. Hope i can stick to the plan and not take monk till 19-20

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Ormagnag View Post
    But heres the question: at twelve i can take gtwf or improved critical slashing. with the new update which one should i take first?
    I'd vote for Imp Crit first, though I would also vote for either before your Weap Focus & Weap Spec (or OTWF) feats.

  7. #7
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    Just to clarify level 9 i take toughness i switch it to otwf or quickdraw when i get tyoughness as monk feat.

    I need the spec for kensai i think

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