A few days ago i posted two build and was asking for advice which on to follow.
Now that my character is level 8 i decided on following the path below
12 fighter for kensai II for the added damage, power surge and 7 haste boots(30% only half ranged if i get that right)Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Neutral Elf Female (12 Fighter \ 2 Monk \ 6 Ranger) Hit Points: 291 Spell Points: 135 BAB: 19\19\24\29\29 Fortitude: 17 Reflex: 17 Will: 8 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 18 26 Dexterity 18 21 Constitution 12 12 Intelligence 8 8 Wisdom 8 8 Charisma 8 8 Tomes Used +1 Tome of Dexterity used at level 11 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 4 5 Bluff -1 1 Concentration 1 4 Diplomacy -1 1 Disable Device n/a n/a Haggle -1 -1 Heal -1 -1 Hide 4 5 Intimidate -1 1 Jump 4 8 Listen -1 1 Move Silently 4 5 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 1 Spot -1 1 Swim 4 8 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Point Blank Shot Level 2 (Ranger) Level 3 (Ranger) Feat: (Selected) Weapon Focus: Ranged Weapons Level 4 (Ranger) Level 5 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Level 6 (Ranger) Feat: (Selected) Mental Toughness Level 7 (Fighter) Feat: (Fighter Bonus) Precise Shot Level 8 (Fighter) Feat: (Fighter Bonus) Improved Critical: Ranged Weapons Level 9 (Fighter) Feat: (Selected) Oversized Two Weapon Fighting Level 10 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons Level 11 (Fighter) Level 12 (Fighter) Feat: (Fighter Bonus) Greater Two Weapon Fighting Feat: (Selected) Improved Precise Shot Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 15 (Fighter) Feat: (Selected) Weapon Focus: Slashing Weapons Level 16 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 17 (Fighter) Level 18 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons Feat: (Selected) Greater Weapon Specialization: Slashing Weapons Level 19 (Monk) Feat: (Monk Bonus) Power Attack Level 20 (Monk) Feat: (Monk Bonus) Toughness Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Extra Action Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Elven Dexterity I Enhancement: Valenar Elf Melee Damage I Enhancement: Valenar Elf Melee Damage II Enhancement: Elven Ranged Damage I Enhancement: Elven Ranged Damage II Enhancement: Kensei Longbow Mastery I Enhancement: Kensei Longbow Mastery II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Longbow Specialization I Enhancement: Fighter Scimitar Specialization I Enhancement: Way of the Patient Tortiose I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Ranger Dexterity I Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II
6 ranger for bow str/ rapid shot /twf and itwf /manyshot casting of rams might(+2str +2damage(3total)) Two favorite enemies that will add 6 damage. Allows me to cast and take mental toughness needed for aa
2 monk evasion toughness and pa.
I had to take monk at 19 and 20 so evasion is off for a very long time. That was needed so i can reach figther 12 at level 18 to be able to pick Greater Weapon Specialization: Ranged and slashing.
I will take toughness at 9 and then later switch it at level 19 or 20 to retake it then as monk feat.
Few questions:
I have for now favorite enemy giant and undead later on should i change this ?
When i get monk i will take a new feet for level 9 there i took oversized two weapon fighting to be able to dualwield scimitars better. Also been wondering about quickdraw. Dont get how that exactly works and the info is really not clear or just wrong according to what i think it does. So quickdraw or otwf?
My hp are probably a bit low but i should be able to get around 450. That ok?
My defense are nonexistant later on i could maybe lesser reincarnate to
str 16 dex 17 con 12 int 11 wis 13 cha 8
With a +2 dex tome i can get improved precise shot. With +2 int i can get combat expertise. With monk wis 1 and some items i could get a decent wisdom bonus to ac and dex bonus. With right items i could get a decent enough ac or should i not bother?
Greeting