A few days ago i posted two build and was asking for advice which on to follow.
Now that my character is level 8 i decided on following the path below
Code:
Character Plan by DDO Character Planner Version 3.34
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Level 20 Lawful Neutral Elf Female
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 291
Spell Points: 135
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 17
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 18 21
Constitution 12 12
Intelligence 8 8
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 5
Bluff -1 1
Concentration 1 4
Diplomacy -1 1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 4 5
Intimidate -1 1
Jump 4 8
Listen -1 1
Move Silently 4 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot -1 1
Swim 4 8
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Level 2 (Ranger)
Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Ranger)
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Level 7 (Fighter)
Feat: (Fighter Bonus) Precise Shot
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Level 9 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting
Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Precise Shot
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 15 (Fighter)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 16 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
Level 19 (Monk)
Feat: (Monk Bonus) Power Attack
Level 20 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Dexterity I
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Kensei Longbow Mastery I
Enhancement: Kensei Longbow Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Longbow Specialization I
Enhancement: Fighter Scimitar Specialization I
Enhancement: Way of the Patient Tortiose I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Ranger Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
12 fighter for kensai II for the added damage, power surge and 7 haste boots(30% only half ranged if i get that right)
6 ranger for bow str/ rapid shot /twf and itwf /manyshot casting of rams might(+2str +2damage(3total)) Two favorite enemies that will add 6 damage. Allows me to cast and take mental toughness needed for aa
2 monk evasion toughness and pa.
I had to take monk at 19 and 20 so evasion is off for a very long time. That was needed so i can reach figther 12 at level 18 to be able to pick Greater Weapon Specialization: Ranged and slashing.
I will take toughness at 9 and then later switch it at level 19 or 20 to retake it then as monk feat.
Few questions:
I have for now favorite enemy giant and undead later on should i change this ?
When i get monk i will take a new feet for level 9 there i took oversized two weapon fighting to be able to dualwield scimitars better. Also been wondering about quickdraw. Dont get how that exactly works and the info is really not clear or just wrong according to what i think it does. So quickdraw or otwf?
My hp are probably a bit low but i should be able to get around 450. That ok?
My defense are nonexistant later on i could maybe lesser reincarnate to
str 16 dex 17 con 12 int 11 wis 13 cha 8
With a +2 dex tome i can get improved precise shot. With +2 int i can get combat expertise. With monk wis 1 and some items i could get a decent wisdom bonus to ac and dex bonus. With right items i could get a decent enough ac or should i not bother?
Greeting