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  1. #21
    Community Member lord_of_rage's Avatar
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    Quote Originally Posted by Killocalypse View Post
    Read before you post, statements like this just make you look dumb, and like an @$$, it's just not constructive at all so why bother posting it?
    That was really disrespectful. There are alot of holes in your build. Your ac will be low. Your dps will be low. Your saves will be low. You dont have umd for survivability. Youll need a pocket healer. Sigtrent posted some solid builds and you ignored them. Im not sure you are heeding your own advice.
    Toons are in a constant state of flux. Khyber server.

    Quote Originally Posted by Trillea View Post
    Maybe your forum name should be lord_of_halfling_rage then...

  2. 06-22-2010, 11:39 PM


  3. #22
    Community Member Quikster's Avatar
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    Quote Originally Posted by Killocalypse View Post
    Yet again everyone is missing the point of this, read my OP this is not a true tank build, its trying to look at S&B in a new light. Shielding is not all AC it comes with some DR that you wont see on any other item, and this build is all about trying to see what can come from glancing blows with a single handed weapon. PLEASE READ BEFORE POSTING, this subject has been beaten to death now, the first three - four post were helpful in dispelling the thought of DPS and classic MMO tank mesh, so i thought I would throw in a build that was purely DPS to counter with all the pure tank builds. Dropping AC on a S&B is an odd concept but that's what I'm after I don't like the generic 'cookie cutter must be built this way only' characters. Everyone in the discussion is leaning one way or the other period, while i was trying to walk the line in the middle, I see now that if you walk the middle at end game you only have the middle. However I don't think it's a valid reason to just drop the concept of unique builds all together, with the right planning i think you can pull off great dps on a S&B without sacrificing the ability to tank.
    No reason you cant have a shield to switch to when you need the dr. When you need the big dps use a two hander. Take the thf feats, pa, ic slash etc and you can do both.
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  4. #23
    Community Member Thrudh's Avatar
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    +1 rep just for the awesome name.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  5. #24
    Community Member GhoulsTouch's Avatar
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    In PNP you had to roll two consecutive 20's in order to roll a critical hit at first in early editions, then they increased the threat range of weapons where again you had to roll between the crit range twice in order to acheive a critical hit. Now is DDO going against the system or did DND just get weak since last time I played with the newer versions?

  6. #25
    Community Member cm2_supernova's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    In PNP you had to roll two consecutive 20's in order to roll a critical hit at first in early editions, then they increased the threat range of weapons where again you had to roll between the crit range twice in order to acheive a critical hit. Now is DDO going against the system or did DND just get weak since last time I played with the newer versions?
    its 3.5 rules...check em out:

    http://www.d20srd.org
    Quote Originally Posted by Comfortably View Post
    Hasta, teach me to be awesome like you

  7. #26
    Community Member GhoulsTouch's Avatar
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    Yeah, I was about AD&D. Changing THAC0 kind of irked me.

  8. #27

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    Quote Originally Posted by cm2_supernova View Post
    its a valid question though...the only reason for trying to S&B is to tank and have AC. If you are not going to have any AC why not just THF with a great axe and get more damage out of the build?
    Not quite....

    Shield blocking (which gives you a lot of Damage Reduction) is also a good reason to use a shield. Mind you the build here still won't get a lot of use out of it due to not having a good agro generation strategy.
    Last edited by sigtrent; 06-23-2010 at 10:40 AM.
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  9. #28

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    Quote Originally Posted by GhoulsTouch View Post
    In PNP you had to roll two consecutive 20's in order to roll a critical hit at first in early editions, then they increased the threat range of weapons where again you had to roll between the crit range twice in order to acheive a critical hit. Now is DDO going against the system or did DND just get weak since last time I played with the newer versions?
    Sorry GhoulsTouch but PNP has never worked that way (I've played for around 28 years). That is a common house rule people used to use before there were any critical hit rules in the game.
    Former Host of DDOcast
    Member of The Madborn of Thelanis
    Streaming sometimes on twitch as SigTrent

  10. #29
    Community Member Crann's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    In PNP you had to roll two consecutive 20's in order to roll a critical hit at first in early editions, then they increased the threat range of weapons where again you had to roll between the crit range twice in order to acheive a critical hit. Now is DDO going against the system or did DND just get weak since last time I played with the newer versions?
    Not in AD&D.

  11. #30
    Community Member LordArkan's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    Yeah, I was about AD&D. Changing THAC0 kind of irked me.
    There are no rules for critical hits in the AD&D PHB.

  12. #31
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    Critical hits (natural 20s) and fumbles (natural 1s) were a house rule in the 2nd Ed AD&D DMG iirc. In 3E, weapons have a threat range and a crit multiplier. If your d20 comes up in the threat range, you roll again to confirm your critical hit. All you have to do on the confirmation roll is hit. I believe on the confirmation roll, even a "1" is not an automatic failure.

    Also, THAC0 was annoying and counter-intuitive. It's far quicker at the table to add all your bonuses to the die roll and say "I hit a 27" than it is to add your bonuses to your roll, then check your total against the table on your character sheet.

  13. #32
    Community Member cm2_supernova's Avatar
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    Quote Originally Posted by sigtrent View Post
    Not quite....

    Shield blocking (which gives you a lot of Damage Reduction) is also a good reason to use a shield. Mind you the build here still won't get a lot of use out of it due to not having a good agro generation strategy.
    Good points...but I was more referring to using a shield during every day use. I would assume the only reason you would run through the IQ, for example, with a shield equipped is for the AC.

    What the OP is attempting is to go S\B for daily questing, not specific intimitanking scenerios...which begs the question why dump AC and run around with a shield?
    Quote Originally Posted by Comfortably View Post
    Hasta, teach me to be awesome like you

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