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  1. #1
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    Default 28pt Dwarf S&B - Tankasaurus Rex

    I'm killing this thread because it has gotten so far from my OP I don't even want to be the start of it. Thanks to the three of you that were helpful.
    Last edited by Killocalypse; 06-22-2010 at 11:57 PM.

  2. #2
    Community Member Consumer's Avatar
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    Although I dont know much about build a s&b user, I do know you should always have a DPS option as situations that actually require a tank are rare.

    As I suggested for your last build drop power critical as it has almost no effect, replacing cleave, great cleave and power critical with the THF chain would give you your DPS option.

    Putting your level ups into strength instead of constitution would also be a good idea.

    You will also want to pick up the stalwart defender prestige line which will mean shuffling around some enhancements.


    I'll leave the rest to more knowledgeable users.

  3. 06-20-2010, 11:45 PM


  4. #4
    Founder Nysrock's Avatar
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    I made one similar that is now level 8. I would suggest rearranging your enhancements so you can pick up Stalwart Defender. If you are going to be carrying a shield anyways then you may as well get DR/6 and increased AC.
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  5. #5
    Community Member Brennie's Avatar
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    If you want to build around glancing blows, then you really ought to fit in THF, ITHF and GTHF as they will dramatically increase the glancing blow damage, and the chance for glancing blows to proc weapon effects.

  6. #6
    Community Member Meetch1972's Avatar
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    Quote Originally Posted by Brennie View Post
    If you want to build around glancing blows, then you really ought to fit in THF, ITHF and GTHF as they will dramatically increase the glancing blow damage, and the chance for glancing blows to proc weapon effects.
    I think the OP is after dwarven axe/bastard sword glancing blows (those are the ones, ya?) that will be brought in with U5, as opposed to THF. Running a dwarf naturally leads to the axe - the only thing working against it is the crit range, but allowing for glancing blows does make it a little more attractive to consider making the only sharp weapon he wields. Now, is there anything that can help enhance glancing blows for those 1H weapons?

    I would be interested in this sort of build for if I TR my dwarf Pally, who is carrying around 40ish weapons, most of them the axe variety, so I'm interested in the feedback too...

    The only thing I really don't like about that build, is that while looking like a solid defending/good DPS tank, there's no real intimidate skill and thus no reliable means of making the most of turtle mode. Can a 34 point (TR) build make up for that well enough to intimitank Suulo? And then, is it worth it?

  7. 06-21-2010, 01:31 AM


  8. #8
    Build Constructionist unbongwah's Avatar
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    If you're seriously trying to make a tank, you'll want Combat Expertise, which takes INT 13; I would suggest starting with INT 12 and taking a +1 INT tome. You should probably also have max ranks in Intimidate and maybe pick up an Intim-boosting feat or two.

    It may be counter-intuitive on a S&B tank, but also consider higher DEX: partly so you can take Dodge if you can work it in; but mostly to give you a couple extra points of AC. I've never tried making a tank before, but it sounds like you really need to try to work in every point of AC you can. So base stats of, say, 16 / 12 / 18 / 12 / 8 / 6.

    If you really want to take advantage of glancing blows from DAxes post-U5, you should work in the THF feats, because the release notes state, "Feats or enhancements that affect Glancing Blows (such as the Two Handed Fighting chain, or Great Weapon Aptitude) will also modify these weapons."

  9. #9
    Community Member Thrudh's Avatar
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    +1 rep just for the awesome name.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  10. #10
    Community Member GhoulsTouch's Avatar
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    In PNP you had to roll two consecutive 20's in order to roll a critical hit at first in early editions, then they increased the threat range of weapons where again you had to roll between the crit range twice in order to acheive a critical hit. Now is DDO going against the system or did DND just get weak since last time I played with the newer versions?

  11. #11
    Community Member cm2_supernova's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    In PNP you had to roll two consecutive 20's in order to roll a critical hit at first in early editions, then they increased the threat range of weapons where again you had to roll between the crit range twice in order to acheive a critical hit. Now is DDO going against the system or did DND just get weak since last time I played with the newer versions?
    its 3.5 rules...check em out:

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  12. #12
    Community Member GhoulsTouch's Avatar
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    Yeah, I was about AD&D. Changing THAC0 kind of irked me.

  13. #13
    Community Member LordArkan's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    Yeah, I was about AD&D. Changing THAC0 kind of irked me.
    There are no rules for critical hits in the AD&D PHB.

  14. #14

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    Quote Originally Posted by GhoulsTouch View Post
    In PNP you had to roll two consecutive 20's in order to roll a critical hit at first in early editions, then they increased the threat range of weapons where again you had to roll between the crit range twice in order to acheive a critical hit. Now is DDO going against the system or did DND just get weak since last time I played with the newer versions?
    Sorry GhoulsTouch but PNP has never worked that way (I've played for around 28 years). That is a common house rule people used to use before there were any critical hit rules in the game.
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  15. #15
    Community Member Crann's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    In PNP you had to roll two consecutive 20's in order to roll a critical hit at first in early editions, then they increased the threat range of weapons where again you had to roll between the crit range twice in order to acheive a critical hit. Now is DDO going against the system or did DND just get weak since last time I played with the newer versions?
    Not in AD&D.

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