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  1. #1
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    Default Differences between sorcs and wizards?

    I know the difference written is that sorcs get more SP and casts faster, while wizards get to have more spells with them, and are able to switch more often.

    But apart from that, what is the difference?

    Might just be that I play my wizard wrong, but at level 5 I find myself using the same dps spells most of the time, and rarely much else.

  2. #2
    Community Member Visty's Avatar
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    wizards have more spells and mroe feats
    sorcs have more sp and cast faster

    thats it basicly
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  3. #3
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    Quote Originally Posted by Djarin View Post
    Might just be that I play my wizard wrong, but at level 5 I find myself using the same dps spells most of the time, and rarely much else.
    It is true that DDO doesn't have enough good spells for the switching ability to often be helpful.

  4. #4
    Community Member Brennie's Avatar
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    Quote Originally Posted by Djarin View Post
    Might just be that I play my wizard wrong, but at level 5 I find myself using the same dps spells most of the time, and rarely much else.
    At level 5, your best spells are not DPS spells.

    Charm person, hold person, web, hypnotise, blur, haste, resist elements, glitterdust, rage, summon monster I or III, halt undead, ray of enfeeblement...

    Crowd Control and Buffs are some of the most potent tools at your disposal, at this level. Some, like hold person, are essentially "Save or die" spells! You can be just as effective by letting your group kill enemies a lot easier than you can trying to kill them yourself, atleast at level 5. Now thats not to say that a well placed fireball here, and a melf acid arrow on a boss there are a bad thing. I'm just saying that you have many tools at your disposal that can be utilized for maximum effectiveness!

  5. #5
    Community Member Jukken's Avatar
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    Sorcs: Get high CHA - which is useful for skills like Haggle and UMD. (+)
    Wizards: Get alot of skillpoints from INT - which is not so useful (no alot of useful skills to put them on) (-)

    Sorcs: Get Force of Personality - which is not that useful (willsave gets fairly high anyway). (-)
    Wizards: Get Insightful Reflexes - which is useful (big reflex boost) (+)

  6. #6
    Community Member Baahb3's Avatar
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    Quote Originally Posted by Jukken View Post
    Sorcs: Get high CHA - which is useful for skills like Haggle and UMD. (+)
    Wizards: Get alot of skillpoints from INT - which is not so useful (no alot of useful skills to put them on) (-)

    Sorcs: Can take Force of Personality - which is not that useful (willsave gets fairly high anyway). (-)
    Wizards: Can take Insightful Reflexes - which is useful (big reflex boost) (+)
    Fixed that for you.
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  7. #7
    Community Member Deaths_ward's Avatar
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    It really comes down to...

    Sorcerer: Military Issue K-Bar.

    Wizard: Masterwork Swiss Army Knife.
    "At the end of all things, let it not be said that I didn't pull the switch that killed us all."

  8. #8
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    Another wizard v sorc post?
    can we pls just get some sort of sticky that says this kind of stuff once and for all.

    Roll a wf sorc with max empower and extend its all the caster you will ever need
    pure wizards are now a dead class.
    your not optimal
    most of the spell book is worthless
    in epic your a buff bot

  9. #9
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    Wizards can play a WF and not take a big hit to their spell casting stat. They also have a great capstone, while the sorcerer capstone is pretty lame.

  10. #10
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    Guess I just need to leave the shell of trying to do damage, and start doing surport (be it charm, hold, haste or whatever).
    Yes, a well placed fireball must be nice.

    Just feel like most of my blindness/charm/hold etc... gets saved by the mobs. But could be my level.

  11. #11
    Community Member Talon_Moonshadow's Avatar
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    There is not that much difference really.

    Sorcs: Cha based
    More Sp
    Faster casting and cooldowns
    so Sorcs can cast more often and faster....seemingly making them the superior caster. But it's not that simple.
    Also Cha based means they can easily have a high UMD skill.....useful.

    Wizards: Int based
    More feats
    More spells
    get next level of spells one level earlier
    Easily switch spells
    Capstone can give highest save DC
    Int based means they have lot of skill points from Int bonus.
    Should add that Insightful Reflexes feat on a Wiz is very nice...even without evasion. ref save is often neglected by many players but it is the most important save IMO and a wizard with IR can be very durable in situations where other chars drop like flies.
    Also WF have a penalty to Cha but not Int. And the extra spell slots allow more room for repair spells to be carried. Repair is also a class skill for WF who care about it.

    Wizards are more versitile and can be built in a variety of ways.
    A stealthy Wizard for instance is easy to build and can be quite powerful. especially when soloing.

    The lack of good spells, or the fact that a small number of spells can fit most situations makes Sorcs slightly more powerful than they first seem.

    the typical playstyle of most player groups and the undisputed power of DPS makes the Sorc more powerful of the two IMO.

    But I prefer Wizards, as the versitility is more fun to me. A lot easier to build the kind of char I want to play as a Wizard.
    Last edited by Talon_Moonshadow; 06-20-2010 at 11:24 AM.
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  12. #12
    Community Member sainy_matthew's Avatar
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    Quote Originally Posted by Brennie View Post
    At level 5, your best spells are not DPS spells.
    But its the DPS spells that will get you to level 5.

  13. #13
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    Default Sorcerers cannot stand up to wizards level 20 to 20.

    Sorcerers are heartfelt fools. Wizards become Litch Kings, and even perhaps gods. I can summon djinn! As my level 13 cleric.

  14. #14
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    my first caster was a sorc and the casting time is significant when trying to solo, however, as a wiz you can be much more versatile. You will have instances where you need fire or ice followed by instances where those elements are mostly useless, for example, some undead are immune to fire and cold, where most take double damage from fire. The ability to switch at a shrine is considerable. Also when grouping with other sorcerers, you will find most take the same spells, so having 2 or more in a party is not as benefical as having 2 or more wiz that can all change spells so that one can be configured to nuke and another to cc for example.

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