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Thread: Rog/Monk

  1. #1
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    Default Rog/Monk

    Im working on trying to make a build for a trap disabling monk and was wondering if anyone cud give me any tips?

  2. #2
    Community Member FuzzyDuck81's Avatar
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    Default

    the "standard" type is a 13 rogue 7 monk taking acrobat2 and using quarterstaff, since it can handle traps, has insane attack speed with the stick, can have UMD & self-heal.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  3. #3
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    Default BFS build

    Check this thread, I think this may be what you are looking for.
    http://forums.ddo.com/showthread.php?t=158960

  4. #4
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    is there a thread for the 13 rogue/7 monk build?

  5. #5
    Build Constructionist unbongwah's Avatar
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    With Update 5 adding the Ninja Spy monk PrE, I suspect we'll see a number of TWF rogue / monk builds using short swords.

  6. #6
    Community Member Calebro's Avatar
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    Default Ninja Assassin

    I've played many Monk/Rogues. As a matter of fact, it's one of my favorite combos. But in my opinion, the more levels of Monk you have, the more reason there is to have stayed pure. That means that more levels of Rogue is the best way to go IMO.
    A 13/7 split is a really powerful combo. With Update 5, that combo gets some love (in addition to the general nerfs). Ninja Spy for Monk adds 1d6 sneak attack, and Assassin changes it's mechanics for a few more sneak d6's. This leaves a 13/7 with the same sneak attack as a pure Rogue with no PrE. The problem with this is that almost every single AP you earn will be spoken for qualifying for both PrE's, boosting SA and AC, and taking a few essentials, so you'll have to give some things up.

    This is the build I started in anticipation of U5.
    Some people will say that his Int is too low for an Assassin. But I didn't take Assassin for the assassinate ability, I took it for the extra sneak attack damage.
    Others will say that I took too much Spot, but you'll have stealth abilities, and Spot is essential for this. It does no good having great stealth skills when you're bumping into hidden mobs that you can't see.


    Code:
    Ninja Assassin
    
    Character Plan by DDO Character Planner Version 3.32 
    DDO Character Planner Home Page  
    
    Level 20 Lawful Neutral (or Good if you choose) Halfling Male 
    (7 Monk / 13 Rogue) 
    Hit Points: 283 base
    Spell Points: 0 
    
    BAB: 14/14/19/24 (16/16/21/26 when centered)
    Fortitude: 13 base
    Reflex: 23 base
    Will: 14 base
    
                  Starting    Feat/Enhancement 
    Abilities    Base Stats    Modified Stats 	With +6 Gear
    (32 Point)    (Level 1)      (Level 20) 	(before crafting)
    Strength           14                16 		22
    Dexterity          16                28 		34
    Constitution       14                16 		22
    Intelligence       12                14 		20
    Wisdom             14                18 		24
    Charisma            8                10 		16
    
    Tomes Used 
    +2 Tome of Strength used at level 7 
    +2 Tome of Dexterity used at level 7 
    +2 Tome of Constitution used at level 7 
    +2 Tome of Intelligence used at level 7 
    +2 Tome of Wisdom used at level 7 
    +2 Tome of Charisma used at level 7 
     
                  Starting      Feat/Enhancement 
                 Base Skills  Modified Skills 
    Skills       (Level 1)      (Level 20) 
    Balance            7              32 
    Bluff              -1             6 
    Concentration      2              27 
    Diplomacy          -1             0 
    Disable Device     5              25 
    Haggle             -1             0 
    Heal               2              4 
    Hide               6              27 
    Intimidate         -1             0 
    Jump               6              12 
    Listen             2              6 
    Move Silently      7              30 
    Open Lock          7              24 
    Perform            n/a            n/a 
    Repair             1              2 
    Search             5              25 
    Spot               6              27 
    Swim               2              3 
    Tumble             4              12 
    Use Magic Device   3              23 
     
    Level 1 (Rogue) 
    Skill: Balance (+4) 
    Skill: Disable Device (+4) 
    Skill: Hide (+3) 
    Skill: Jump (+4) 
    Skill: Move Silently (+4) 
    Skill: Open Lock (+4) 
    Skill: Search (+4) 
    Skill: Spot (+4) 
    Skill: Tumble (+1) 
    Skill: Use Magic Device (+4) 
    Feat: (Selected) Two Weapon Fighting 
     
    Level 2 (Monk) 
    Skill: Concentration (+5) 
    Feat: (Monk Bonus) Toughness 
     
    Level 3 (Monk) 
    Skill: Balance (+2) 
    Skill: Concentration (+1) 
    Skill: Spot (+2) 
    Feat: (Selected) Dodge 
    Feat: (Monk Bonus) Weapon Finesse 
     
    Level 4 (Monk) 
    Ability Raise: DEX 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Move Silently (+2) 
    Skill: Spot (+1) 
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness 
     
    Level 5 (Rogue) 
    Skill: Disable Device (+4) 
    Skill: Hide (+1) 
    Skill: Search (+4) 
     
    Level 6 (Monk) 
    Skill: Balance (+2) 
    Skill: Concentration (+2) 
    Skill: Spot (+1) 
    Feat: (Selected) Two Weapon Defense (to be swapped for Shadow Blade if it ever gets introduced)
     
    Level 7 (Monk) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Hide (+1) 
    Skill: Jump (+1) 
    Skilll: Move Silently (+1) 
     
    Level 8 (Rogue) 
    Ability Raise: DEX 
    Skill: Disable Device (+3) 
    Skill: Move Silently (+1) 
    Skill: Search (+3) 
    Skill: Spot (+3) 
     
    Level 9 (Monk) 
    Skill: Balance (+2) 
    Skill: Concentration (+2) 
    Skill: Hide (+1) 
    Skill: Move Silently (+1) 
    Feat: (Selected) Improved Two Weapon Fighting 
    Feat: (Monk Bonus) Power Attack 
     
    Level 10 (Monk) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Hide (+2) 
    Skill: Move Silently (+2) 
     
    Level 11 (Rogue) 
    Skill: Disable Device (+3) 
    Skill: Open Lock (+1) 
    Skill: Search (+3) 
    Skill: Spot (+3) 
     
    Level 12 (Rogue) 
    Ability Raise: DEX 
    Skill: Balance (+2) 
    Skill: Concentration (+2) 
    Skill: Disable Device (+1) 
    Skill: Search (+1) 
    Skill: Spot (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Improved Critical: Piercing Weapons 
     
    Level 13 (Rogue) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Search (+1) 
    Skill: Spot (+1) 
    Skill: Use Magic Device (+4) 
     
    Level 14 (Rogue) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Search (+1) 
    Skill: Spot (+1) 
    Skill: Use Magic Device (+4) 
     
    Level 15 (Rogue) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Search (+1) 
    Skill: Spot (+1) 
    Skill: Use Magic Device (+4) 
    Feat: (Selected) Greater Two Weapon Fighting 
     
    Level 16 (Rogue) 
    Ability Raise: DEX 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+2) 
    Skill: Search (+1) 
    Skill: Spot (+1) 
    Skill: Use Magic Device (+2) 
     
    Level 17 (Rogue) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+3) 
    Skill: Search (+1) 
    Skill: Spot (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Rogue Bonus) Cripling Strike 
     
    Level 18 (Rogue) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+3) 
    Skill: Search (+1) 
    Skill: Spot (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Toughness (or a different Feat to taste)
     
    Level 19 (Rogue) 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Hide (+1) 
    Skill: Move Silently (+1) 
    Skill: Open Lock (+1) 
    Skill: Search (+1) 
    Skill: Spot (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 20 (Rogue) 
    Ability Raise: DEX 
    Skill: Balance (+1) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Hide (+1) 
    Skill: Move Silently (+1) 
    Skill: Open Lock (+1) 
    Skill: Search (+1) 
    Skill: Spot (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Rogue Bonus) Improved Evasion 
    
    
    Enhancement: Rogue Haste Boost II 
    Enhancement: Rogue Skill Boost I 
    Enhancement: Halflinng Dexterity II 
    Enhancement: Halfling Cunning II 
    Enhancement: Halfling Guile II 
    Enhancement: Rogue Subtle Backstabbing I 
    Enhancement: Way of the Clever Monkey I 
    Enhancement: All-Consuming Flame 
    Enhancement: Adept of Wind 
    Enhancement: Monk Ninja Spy I
    Enhancement: Racial Toughness II 
    Enhancement: Rogue Faster Sneaking II 
    Enhancement: Rogue Assassin II 
    Enhancement: Rogue Sneak Attack Accuracy III 
    Enhancement: Rogue Sneak Attack Training III 
    Enhancement: Rogue Hide II 
    Enhancement: Monk Jump II 
    Enhancement: Rogue Move Silently II 
    Enhancement: Monk Tumble II 
    Enhancement: Rogue Dexterity III 
    Enhancement: Monk Wisdom II
    Use handwraps until level 12 when you get IP and then use short swords to stay centered.
    Swap to wraps or kamas as needed for DR purposes and stay centered and in Wind Stance at all times. Switch to Water Stance when needing to run through traps, and Sun Stance (with a Rage pot/clicky) when pulling Str levers.
    As I only took Rogue levels every third level and only raised skills on class levels, his trap skills will start to slip every couple of levels, and then get maxed again. You'll need the best possible gear available to make up for this deficiency if you plan on running elites at level.
    If you don't have $ for the best possible gear, raise search and disable by 1 point at levels 4, 7 and 10 and give up some spot/jump/balance/hide/move silently (to your taste) to compensate.

    Additionally, if you get your hands on a pair of Spectral Gloves:
    Drop Rogue Dexterity III
    Use those 6 AP to get Haste Boost III, Subtle Backstabbing II, and Item Defense I

    Edit:
    Obviously you don't have to use this build, but if you like it it will give you an idea of what to shoot for. I basically just copy/pasted it from another thread with a similar question.
    Last edited by Calebro; 06-25-2010 at 12:53 PM.

  7. #7
    Community Member GhoulsTouch's Avatar
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    Here is an acrobat 2 adept of wind non ninja speed build. I understand you wanted 7 monk for wholeness of body, and 13 rogue for that extra sneak attack but I figured upping the saves might be a good thing for the fastest weapon whipper in the game who is basically going to be bouncing around all over the place. I included improved feint and cleave just because I am having fun with it right now. Combat Expertise...use it, makes your rogue monk pulling aggro alot more fun when your AC is higher.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (2 Paladin \ 6 Monk \ 12 Rogue) 
    Hit Points: 274
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 23
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            13                    20
    Constitution         12                    14
    Intelligence         13                    15
    Wisdom               10                    14
    Charisma             13                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    20
    Bluff                 5                    28
    Concentration         1                    15
    Diplomacy             5                    24
    Disable Device        5                    25
    Haggle                1                     3
    Heal                  0                     2
    Hide                  1                     7
    Intimidate            1                     3
    Jump                  6                    21
    Listen                0                     4
    Move Silently         1                     7
    Open Lock             4                    20
    Perform               n/a                   n/a
    Repair                1                     2
    Search                5                    23
    Spot                  4                    23
    Swim                  2                     6
    Tumble                2                    12
    Use Magic Device      5                    26
    
    Level 1 (Rogue)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Monk)
    Feat: (Selected) Combat Expertise
    Feat: (Monk Bonus) Toughness
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Improved Feint
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Power Attack
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Monk)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Monk Balance II
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Bluff I
    Enhancement: Rogue Bluff II
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Paladin Charisma I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Paladin Toughness I
    Last edited by GhoulsTouch; 06-26-2010 at 03:55 AM.

  8. #8
    Community Member LAWPRE's Avatar
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    Default ummm...

    I am not a fan of odd starting stats or a low starting Wis (such as found in Ghoul's build) but you do not have much choice as your points are spread thin. I would shift a point down in Str and transfer to Dex and a point from Cha and transfer to Wis. Also, since Rogue is Skill heavy, I would take 2 points from Str and put those into INT.

    However, there is MUCH debate about Str versus Dex/Wis builds. If you are not using a lot of the special monk moves (like Stunning Fist and Quivering Palm), you do not need a high Wis but need more Str for dps.

    Same is true of negative stat (such as in Calebro's build). Since it is Cha, all this means is paying more for Scrolls and such. Not a big thing if you use the AH but it can get a little interesting when you realize you are paying 60 GP for a 48 GP items over and over again.

  9. #9
    Community Member GhoulsTouch's Avatar
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    Sometimes spreading out your points in odd numbers especially with multi classes is the only way to make the most of them as evened out modified stats from enhancements/level ups in the end.
    Last edited by GhoulsTouch; 06-27-2010 at 09:34 PM.

  10. #10
    Community Member LAWPRE's Avatar
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    Default still

    This is where some people talk about bad mixes in the forums. After all, you definitely need the primary stat as high as you can get and then what to do about the secondary stat.

    For a Monk, Dex is primary with either wis or str as secondary. Likewise, for a Rogue Dex is primary with Int and Wis as secondary. So, a Dex/wis Monk with a High Int in order to splash (or more) Rogue is a fairly easy build. Similarly, as Wis is a Pal skill, it is not much of a stretch to add Pal.

    However, the question is what to do about Cha (as Divine Grace and Turn Undead are based upon this). Additionally, Str, Dex, Wis and Con are raised and lowered based upon which stance you are in. So, in order to avoid negative penalties (especially with Con and Str) all four have to be at least 12. Adding in High Int for Rogue skills and High Cha for even more mundane saves and a decent Turn Undead, you have a problem even with odd numbers.

    Because of the above, IMHO, you would have to either TR a toon a couple of times (getting 36 points to work with) in order to eliminate most of the problems. The stats would looke something like this:

    Human 36 point Multi-class
    STR 14
    DEX 14
    CON 12
    INT 14
    WIS 14
    CHA 14

    You could take the INT down to 12 as a human gets 4 extra points at first level and up the DEX or Wis by 1. Same would be true of Str so that Dex or Wis would be 16. Since Rogues get 8 (+INT mod), you could put INT at 10 (taking DD, OL, Search, Spot, listen, Hide, Move Silent and 1/2 point into concentration or heal) but you may have a problem keeping non - class skills maxxed out without those extra points.

    This gets me to option two, in addition to having or getting a +1 Supreme Tome (+1 to all stats), you need gear early that adds to stats and skills. So, you would need plenty of patience (for grinding) or lots of plat (for the Auction House). As such, you can min several stats full well knowing that you are very quickly going to send those stats through the roof. CHA, WIS, DEX, STR are the ones that this is done with. Still have to have Str and Dex at 12 for Power Attack and GTWF. Although, I have seen gear build with Wis and Cha at 8 and the poeple swear by them.

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