Results 1 to 17 of 17
  1. #1
    Community Member Usquen's Avatar
    Join Date
    Dec 2009
    Posts
    51

    Default Dwarf sword and board evasion rogue

    This is a probably a bad idea, but because of the recent update I decided to try my hand at an evasion favored soul, focusing on healing with a dwarven axe and shield. I've never played a favored soul or a rogue but just though I'd try to blend the two together. No idea what to take for enhancements, thought I might figure it out on the way. Post your thoughts!

    Edit: Forgot my skills, I've got 10 base open lock so I plan on getting a +15 item to make it 25, sound good?

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Dwarf Male
    (2 Rogue \ 18 Favored Soul) 
    Hit Points: 280
    Spell Points: 1480 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 14
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   21
    Dexterity            10                 10                   10
    Constitution         16                 16                   16
    Intelligence          8                  8                    8
    Wisdom               16                 16                   16
    Charisma             10                 10                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                  5                    9
    Bluff                 0                  0                    0
    Concentration         5                 23                   23
    Diplomacy             0                  0                    0
    Disable Device       n/a               n/a                   n/a
    Haggle                0                  0                    0
    Heal                  3                  3                    3
    Hide                  0                  0                    0
    Intimidate            0                  0                    0
    Jump                  7                  9                    9
    Listen                3                  3                    3
    Move Silently         4                  4                    4
    Open Lock             4                 10                   10
    Perform               n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                    1
    Spot                  7                  7                    7
    Swim                  3                  5                    5
    Tumble                4                  4                    4
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Diety) Favored by the Sovereign Host
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Open Lock (+6)
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Feat: (Selected) Toughness
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Spell
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Last edited by Usquen; 06-18-2010 at 10:05 PM.
    All credibility, all good conscience, all evidence of truth come only from the senses.

  2. #2
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    Instead of taking Toughness twice, consider taking Exotic Weapon Proficiency: Dwarven Axe.

  3. #3
    Community Member Usquen's Avatar
    Join Date
    Dec 2009
    Posts
    51

    Default

    Quote Originally Posted by Matuse View Post
    Instead of taking Toughness twice, consider taking Exotic Weapon Proficiency: Dwarven Axe.
    But dwarves get the proficiency I though?
    All credibility, all good conscience, all evidence of truth come only from the senses.

  4. #4
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    Only classes who get all martial weapons (fighter, barbarian, paladin, ranger) get dwarf axe for free.

    Perhaps someday, there will be a dwarven FvS diety who gives axe proficiency.

  5. #5
    Community Member andreascott89's Avatar
    Join Date
    Aug 2008
    Posts
    0

    Default

    Well if you are looking for evasion, a monk has a lot more synergy with FvS than a rogue.

    Off the top, here are the reasons why 2 monk levels have synergy (compared to 2 rogue levels):

    -Monks get a bonus feat at level 1 and 2...FvS are a feat starved class

    -Evasion is valuable when you make a reflex save...2 levels of monk give +3 to all saves

    -Evasion only works when wearing light armor. Light armor generally has terrible AC, except when you are a monk! Monks get to add their wisdom modifier to their AC when they are wearing robes. Did I mention wisdom is the primary casting stat for FvS?

    On the downside, you would have to drop the shield to get the wisdom AC bonus. If that is critical for flavor, then that point is less important.

    A rogue splash does allow for better UMD, so perhaps that is important?

    I haven't thought too much about it, but I think a rogue splash would be stretching yourself very thin...

    Who knows, maybe you can find a way to make it work though

    GS

  6. #6
    Community Member Usquen's Avatar
    Join Date
    Dec 2009
    Posts
    51

    Default

    Quote Originally Posted by andreascott89 View Post
    Well if you are looking for evasion, a monk has a lot more synergy with FvS than a rogue.

    Off the top, here are the reasons why 2 monk levels have synergy (compared to 2 rogue levels):

    -Monks get a bonus feat at level 1 and 2...FvS are a feat starved class

    -Evasion is valuable when you make a reflex save...2 levels of monk give +3 to all saves

    -Evasion only works when wearing light armor. Light armor generally has terrible AC, except when you are a monk! Monks get to add their wisdom modifier to their AC when they are wearing robes. Did I mention wisdom is the primary casting stat for FvS?

    On the downside, you would have to drop the shield to get the wisdom AC bonus. If that is critical for flavor, then that point is less important.

    A rogue splash does allow for better UMD, so perhaps that is important?

    I haven't thought too much about it, but I think a rogue splash would be stretching yourself very thin...

    Who knows, maybe you can find a way to make it work though

    GS
    All of these are very interesting, the one problem I'm worried about is the new updates to TWF so I wasn't sure if I wanted to go that way. If I were to take the monk levels would you suggest I take them at level 1 and 7 like I did with the rogue?
    All credibility, all good conscience, all evidence of truth come only from the senses.

  7. #7
    Community Member Usquen's Avatar
    Join Date
    Dec 2009
    Posts
    51

    Default

    Quote Originally Posted by Matuse View Post
    Only classes who get all martial weapons (fighter, barbarian, paladin, ranger) get dwarf axe for free.

    Perhaps someday, there will be a dwarven FvS diety who gives axe proficiency.
    Ahhh I see, thanks for clearing that up! I will add it in now.
    All credibility, all good conscience, all evidence of truth come only from the senses.

  8. #8
    Community Member Usquen's Avatar
    Join Date
    Dec 2009
    Posts
    51

    Default

    This is what I get with the suggestions and monk levels instead of rogue, I had to rework maximize spell and weapon prof but I think it looks alright... Any tips?

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (2 Monk \ 18 Favored Soul) 
    Hit Points: 284
    Spell Points: 1480 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 14
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            10                    10
    Constitution         16                    16
    Intelligence          8                     8
    Wisdom               16                    16
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    10
    Bluff                 0                     0
    Concentration         7                    26
    Diplomacy             0                     0
    Disable Device       n/a                   n/a
    Haggle                0                     0
    Heal                  3                     3
    Hide                  0                     0
    Intimidate            0                     0
    Jump                  3                     5
    Listen                3                     3
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  3                     3
    Swim                  3                     5
    Tumble                4                     4
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Stunning Blow
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Favored Soul)
    Feat: (Diety) Favored by the Sovereign Host
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Favored Soul)
    
    
    Level 5 (Favored Soul)
    
    
    Level 6 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Exotic Weapon Proficiency: Dwarven Waraxe
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 8 (Favored Soul)
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Favored Soul)
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Last edited by Usquen; 06-19-2010 at 09:45 AM.
    All credibility, all good conscience, all evidence of truth come only from the senses.

  9. #9
    Community Member
    Join Date
    Mar 2010
    Posts
    16

    Default

    Using axes with a monk splash would cause you to become uncentered afaik and then loose your bonuses to ac etc.

  10. #10
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    Nothing to be done about that. All monk splashes deal with being uncentered, more or less (there might be some whirling steel strike sovereign host builds that include it after update 5).

    You don't take a splash of monk to be centered...you take it for 2 feats in a very feat starved class, and for the evasion.

  11. #11
    Community Member pappo's Avatar
    Join Date
    May 2006
    Posts
    711

    Default

    Quote Originally Posted by Matuse View Post
    Nothing to be done about that. All monk splashes deal with being uncentered, more or less (there might be some whirling steel strike sovereign host builds that include it after update 5).

    You don't take a splash of monk to be centered...you take it for 2 feats in a very feat starved class, and for the evasion.
    That was something that drove me crazy when I tried a FvS/Monk. The screen always saying I was not centered. I thought that was a very bad thing. Are you saying it is Ok to run around "not centered", because the only thing you are using from the monk splash is the bonus feats and evasion ?

  12. #12
    Founder Nyvn's Avatar
    Join Date
    Feb 2006
    Posts
    787

    Default

    Quote Originally Posted by Jackmorse View Post
    Using axes with a monk splash would cause you to become uncentered afaik and then loose your bonuses to ac etc.
    Not using monk weapons still gives you your Wisdom to Ac... you just have to not be wearing armor or a shield. And it's definitely "ok" to be uncentered.

  13. #13
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    Uncentered means that you cannot be in a stance, so you don't get the +2 dex from air, or +2 wis from water.

    It also means you don't retain any Ki, so your ability to activate monk special attacks is limited to nonexistant (this is just the 1d6 of element damage, with only 2 levels you're not going to pull off any kind of real finishing move).

    And lastly, the AC bonus from wisdom goes away. Nuisance at low levels where AC can help, but it rapidly becomes unimportant.

    After that, you just have to deal with the little ZOMG, YOU'RE UNCENTERED! icon in the top right.

  14. #14
    Founder Nyvn's Avatar
    Join Date
    Feb 2006
    Posts
    787

    Default

    Quote Originally Posted by Matuse View Post
    Uncentered means...
    And lastly, the AC bonus from wisdom goes away. Nuisance at low levels where AC can help, but it rapidly becomes unimportant.
    Untrue, You only loose the Wisdom to Ac if you wear armor or a shield. Your weapons have no effect on it.

  15. #15
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    Ok, fair enough. Enjoy your +2 wis then

  16. #16
    Founder Nyvn's Avatar
    Join Date
    Feb 2006
    Posts
    787

    Default

    You retain the wisdom to Ac when you are uncentered. No +2 from any stance or Ki regen exactly as you stated.




    Quote Originally Posted by Eladrin View Post
    The monk wisdom (and class) bonus to armor class should essentially function "by the book". This bonus should be lost if wearing any armor, using a shield, or encumbered. It does not check for ki weapons however - it's less restrictive than the monk abilities that require one to remain centered.

    Edited: added Eladrin's Quote
    Last edited by Nyvn; 06-22-2010 at 09:31 AM.

  17. #17
    Community Member
    Join Date
    Aug 2007
    Posts
    855

    Default

    Quote Originally Posted by Matuse View Post
    Ok, fair enough. Enjoy your +2 wis then
    Nyvn is referring to the AC bonus to wisdom, not the +2 from the stance. By not wearing armor, even with a base wis of 16 you are looking at +5 AC with just an easily obtainable +4wis item, and +7AC with enhancements and +6 wis item. Couple that with the generally better magic enhancements on robes and you're much better off wearing cloth than heavy/medium armor anyway.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload