i also would like the distance to be improved. as it is now you really need to be almost at melee distance to sneak attack.
my preferred solution would be to let only mechanics have the greater range either trough an enchantment with mechanic as prerequisite or autimatically granting it at mechanic II.
while i agree with all your other medical facts, this one i have to dispute, for the simple reason that if both lungs are punctures (not difficult with 2 blades, or a longer blade to the side of the chest cavity) WOULD kill you
once the lungs are punctured you begin bleeding into your lungs, which in turn causes asphyxiation by essentially drowning.., not to mention your lungs could collapse in which case you simply cannot breathe at all..
if say the lungs were punctured, and then a heavy blow knocked the wind out of you (a rushing barbarian headed for the caster *wink*).. you're done..
I posted this in a similar thread, but I thought I'd post it here too. Crossbow Sniper is a feat from the PHB II that extends the range for Sneak Attacks from 30' to 60'. It also adds half your Dex bonus to damage. The prereqs are Weapon Focus and BAB 1.
On criticism is that crossbow Rogues are already feat starved, and I agree, but I think the power level is feat worthy. Maybe tier III will do something about that like Ninja Spy gaining Improved Crit at tier II.
Perhaps sneak attack maximum range could be dependent on enemy size? Sneak attacking a huge Giant is considerably easier than sneak attacking a small spider...
Yeah but both lungs being taken out would be that "Huge trauma" like being hit by a car. Not really skilled or anything...just massive trauma. And yeah..both lungs...you would go down pretty fast.
Though if you got stabbed by a longsword in the side that both lungs...I would be more worried about it hitting the Aorta or heart.
"Hireling" and "Hjealer"
Member of THACO on Ghallanda
Yeah I was just bringing "my idea" of sneak attack, which by my definition is a subtle attack that does huge damage and is fatal. I also based my idea of "real life facts"...yeah I know...silly. Like will it kill you? Yes. Did it suprise people that the little hole or cut is what brought you down? Yes.
A critical would just be a devestating attack, but not necessarily "skill based". Like a great axe to the chest. Or a Maul to the head. Will it kill you? Of course. Did it suprise anyone that it killed you? No.
As far as game mechanics goes...I know what I want/desire is way different from what is implemented in the game.
"Hireling" and "Hjealer"
Member of THACO on Ghallanda
Actually sneak attacks are considered a subtype of critical attacks. Why it matters is, for example, if you're immune to critical attacks, you're also immune to sneak attacks. But not vice-versa.
Would point out that were talking about an ability that does the same amount of damage whether the character in question uses a broadsword, dagger, or rusty spork, coupled with a class writeup that more than anything else gives heavy, heavy boosts to almost all skills, with a traditional emphasis on the dexterity, charisma, and intelligence stats (not necessarily in that order), and a propensity for deliberative action.
Isn't there a mechanic in the game that reduces ranged damage if the target is far away? Couldn't they do something like that with SA. So really really far away you get no SA, really far away you get 1/4, far away gets 1/2, medium range gets 3/4, close gets full?
I leave it up to others to determine what that means in terms of game distance.