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  1. #21
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Bacab View Post
    That is just an argument of semantics.
    No


    Quote Originally Posted by Bacab View Post
    Sneak Attack=Critical then?
    No


    Quote Originally Posted by Bacab View Post
    I just always felt Sneak Attacks were more "precise" than a standard Crit.
    Although it is possible to "critical" on a Sneak Attack, one really has nothing to do with the other mechanics-wise.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  2. #22
    Community Member Halock's Avatar
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    Quote Originally Posted by Devonian View Post
    At this stage I'd be happy with some manner of range marker, instead of guesswork. That and from my early and swiftly curtailed attempts, its no way 30ft, 10 at best.
    This is the problem here, woudlnt have any complaints if it was a full 30 foot distance, but it really is at best, 10 feet :S

  3. #23
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    i also would like the distance to be improved. as it is now you really need to be almost at melee distance to sneak attack.
    my preferred solution would be to let only mechanics have the greater range either trough an enchantment with mechanic as prerequisite or autimatically granting it at mechanic II.

  4. #24
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    Quote Originally Posted by Bacab View Post
    Lungs would hurt but not necessarily kill you...at all.
    while i agree with all your other medical facts, this one i have to dispute, for the simple reason that if both lungs are punctures (not difficult with 2 blades, or a longer blade to the side of the chest cavity) WOULD kill you

    once the lungs are punctured you begin bleeding into your lungs, which in turn causes asphyxiation by essentially drowning.., not to mention your lungs could collapse in which case you simply cannot breathe at all..

    if say the lungs were punctured, and then a heavy blow knocked the wind out of you (a rushing barbarian headed for the caster *wink*).. you're done..

  5. #25
    Community Member honkuimushi's Avatar
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    I posted this in a similar thread, but I thought I'd post it here too. Crossbow Sniper is a feat from the PHB II that extends the range for Sneak Attacks from 30' to 60'. It also adds half your Dex bonus to damage. The prereqs are Weapon Focus and BAB 1.

    On criticism is that crossbow Rogues are already feat starved, and I agree, but I think the power level is feat worthy. Maybe tier III will do something about that like Ninja Spy gaining Improved Crit at tier II.

  6. #26
    Community Member SkyCry's Avatar
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    Perhaps sneak attack maximum range could be dependent on enemy size? Sneak attacking a huge Giant is considerably easier than sneak attacking a small spider...

  7. #27
    Community Member Bacab's Avatar
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    Quote Originally Posted by tanzer View Post
    while i agree with all your other medical facts, this one i have to dispute, for the simple reason that if both lungs are punctures (not difficult with 2 blades, or a longer blade to the side of the chest cavity) WOULD kill you

    once the lungs are punctured you begin bleeding into your lungs, which in turn causes asphyxiation by essentially drowning.., not to mention your lungs could collapse in which case you simply cannot breathe at all..

    if say the lungs were punctured, and then a heavy blow knocked the wind out of you (a rushing barbarian headed for the caster *wink*).. you're done..

    Yeah but both lungs being taken out would be that "Huge trauma" like being hit by a car. Not really skilled or anything...just massive trauma. And yeah..both lungs...you would go down pretty fast.

    Though if you got stabbed by a longsword in the side that both lungs...I would be more worried about it hitting the Aorta or heart.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  8. #28
    Community Member Bacab's Avatar
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    Quote Originally Posted by Arkat View Post
    No




    No




    Although it is possible to "critical" on a Sneak Attack, one really has nothing to do with the other mechanics-wise.
    Yeah I was just bringing "my idea" of sneak attack, which by my definition is a subtle attack that does huge damage and is fatal. I also based my idea of "real life facts"...yeah I know...silly. Like will it kill you? Yes. Did it suprise people that the little hole or cut is what brought you down? Yes.

    A critical would just be a devestating attack, but not necessarily "skill based". Like a great axe to the chest. Or a Maul to the head. Will it kill you? Of course. Did it suprise anyone that it killed you? No.

    As far as game mechanics goes...I know what I want/desire is way different from what is implemented in the game.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  9. #29
    Community Member SkyCry's Avatar
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    Actually sneak attacks are considered a subtype of critical attacks. Why it matters is, for example, if you're immune to critical attacks, you're also immune to sneak attacks. But not vice-versa.

  10. #30
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by SkyCry View Post
    Actually sneak attacks are considered a subtype of critical attacks. Why it matters is, for example, if you're immune to critical attacks, you're also immune to sneak attacks.
    It's more complicated than that.

    I'd be happy to explain over voice chat but honestly, I don't want to take the time to type my reasoning out.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  11. #31
    The Hatchery Scraap's Avatar
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    Would point out that were talking about an ability that does the same amount of damage whether the character in question uses a broadsword, dagger, or rusty spork, coupled with a class writeup that more than anything else gives heavy, heavy boosts to almost all skills, with a traditional emphasis on the dexterity, charisma, and intelligence stats (not necessarily in that order), and a propensity for deliberative action.

  12. #32
    Community Member Valindria's Avatar
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    Isn't there a mechanic in the game that reduces ranged damage if the target is far away? Couldn't they do something like that with SA. So really really far away you get no SA, really far away you get 1/4, far away gets 1/2, medium range gets 3/4, close gets full?

    I leave it up to others to determine what that means in terms of game distance.

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