Only 2 things I'd change on finishers myself:
1) picking up coins or collectibles shouldn't break chain, so annoying!
2) make a bit of the UI to display the current chain progress ie "fire-light- " showing u need one more fire
Only 2 things I'd change on finishers myself:
1) picking up coins or collectibles shouldn't break chain, so annoying!
2) make a bit of the UI to display the current chain progress ie "fire-light- " showing u need one more fire
[sarcasm]
By your reasoning Turbine should remove all healing spells from clerics, because they want to melee anyway. With no cure spells no one will blame them for not curing. They can't!
Oh rly?
[/sarcasm]
1. You are projecting your own, personal, desires on everyone else, implying that everyone wants to play a monk the way you want it, or implying that they should, or feel better that way. By now you should have realized the extreme error in your assumptions.
2. You are suggesting to take away control from the player: I want to be able to decide when and where to use finishers - they are often hard to set up, definitely in a group, and even more so in a fast moving raid group. I do not want to waste finishers on trash that is about to die from backhand swings of the melees who are already moving on to the next group. Not to mention that for the buff finishers to have the most effect, the group members to be affected should be near you. You have zero control over that while the combat is going on, so if you also take away the control when to trigger the finishers, then you could just as well remove the buffs from the game.
/not signed
Agreed to both. Specifically the first is immensily annoying because the attack button always also will pick up an item, and due to lag, you might inadvertently do just that if the mob isn't standing where your client is showing him any more! Or the mob dies on one swing and drops a collectible, but the even though you stop swinging you'll get off 1-2 more 'attacks' due to latency, and because suddenly there's nothing under your cursor but the bag, it will get picked up. This means combos break just due to latency, and it doesn't even have to be high latency, it happens even when soloing!
There's always someone who doesn't like something. Can't please everyone. What's new?
Take away control? Some of it, yes, because I believe it shouldn't have been there in the first place.
They are hard to set up? That's my point, yes, that's why I want to make them easier to set up.
You don't want to waste a finisher? That's the kind of reasoning I want to kill. You consider finisher something extremely precious, I want to make it so easy you'll not care about a missed finisher, you'll concentrate on the big picture.
Group members near you? That's why I suggested they should be reworked - it's right there in the original post. But then it was noted you can select a party member to apply finisher to, so reworking isn't as critical.
Did that answer all you fears? Got more?