Page 4 of 4 FirstFirst 1234
Results 61 to 64 of 64
  1. #61
    Community Member
    Join Date
    Jun 2010
    Posts
    13

    Default

    Only 2 things I'd change on finishers myself:

    1) picking up coins or collectibles shouldn't break chain, so annoying!

    2) make a bit of the UI to display the current chain progress ie "fire-light- " showing u need one more fire

  2. #62
    Community Member
    Join Date
    Sep 2009
    Posts
    329

    Default

    Quote Originally Posted by SkyCry View Post
    Yes! But this change will affect all monks, so no one would be blamed for not doing some pre-buff buff, if they can't. You don't blame a barbarian for not healing you, do you? He can't!
    [sarcasm]
    By your reasoning Turbine should remove all healing spells from clerics, because they want to melee anyway. With no cure spells no one will blame them for not curing. They can't!

    Oh rly?
    [/sarcasm]

    1. You are projecting your own, personal, desires on everyone else, implying that everyone wants to play a monk the way you want it, or implying that they should, or feel better that way. By now you should have realized the extreme error in your assumptions.

    2. You are suggesting to take away control from the player: I want to be able to decide when and where to use finishers - they are often hard to set up, definitely in a group, and even more so in a fast moving raid group. I do not want to waste finishers on trash that is about to die from backhand swings of the melees who are already moving on to the next group. Not to mention that for the buff finishers to have the most effect, the group members to be affected should be near you. You have zero control over that while the combat is going on, so if you also take away the control when to trigger the finishers, then you could just as well remove the buffs from the game.

    /not signed

  3. #63
    Community Member
    Join Date
    Sep 2009
    Posts
    329

    Default

    Quote Originally Posted by denieduk View Post
    Only 2 things I'd change on finishers myself:

    1) picking up coins or collectibles shouldn't break chain, so annoying!

    2) make a bit of the UI to display the current chain progress ie "fire-light- " showing u need one more fire
    Agreed to both. Specifically the first is immensily annoying because the attack button always also will pick up an item, and due to lag, you might inadvertently do just that if the mob isn't standing where your client is showing him any more! Or the mob dies on one swing and drops a collectible, but the even though you stop swinging you'll get off 1-2 more 'attacks' due to latency, and because suddenly there's nothing under your cursor but the bag, it will get picked up. This means combos break just due to latency, and it doesn't even have to be high latency, it happens even when soloing!

  4. #64
    Community Member SkyCry's Avatar
    Join Date
    Feb 2007
    Posts
    168

    Default

    Quote Originally Posted by Aschbart View Post
    1. You are projecting your own, personal, desires on everyone else, implying that everyone wants to play a monk the way you want it, or implying that they should, or feel better that way. By now you should have realized the extreme error in your assumptions.
    There's always someone who doesn't like something. Can't please everyone. What's new?

    Quote Originally Posted by Aschbart View Post
    2. You are suggesting to take away control from the player: I want to be able to decide when and where to use finishers - they are often hard to set up, definitely in a group, and even more so in a fast moving raid group. I do not want to waste finishers on trash that is about to die from backhand swings of the melees who are already moving on to the next group. Not to mention that for the buff finishers to have the most effect, the group members to be affected should be near you. You have zero control over that while the combat is going on, so if you also take away the control when to trigger the finishers, then you could just as well remove the buffs from the game.
    Take away control? Some of it, yes, because I believe it shouldn't have been there in the first place.

    They are hard to set up? That's my point, yes, that's why I want to make them easier to set up.

    You don't want to waste a finisher? That's the kind of reasoning I want to kill. You consider finisher something extremely precious, I want to make it so easy you'll not care about a missed finisher, you'll concentrate on the big picture.

    Group members near you? That's why I suggested they should be reworked - it's right there in the original post. But then it was noted you can select a party member to apply finisher to, so reworking isn't as critical.

    Did that answer all you fears? Got more?

Page 4 of 4 FirstFirst 1234

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload