Freestyle paranoia, with a side order of alignment based dilema. after the sense motive check has revealed that the quest giver is hiding something, is right when the fun begins.
But then it gets worse (or better), when the adventurers find out that the orcs they were sent to confront on the merchant trails have a lair full of children nearby, and I ask them what they are going to do about it. The reality the players face is they think there is a "right" answer to the dilema that would get them rewarded, but this is definately not true.
Thanks, sort of.
The funniest part, is that this guy isn't stupid, or ********, and, at the time, was 18 or 19 (this was several years ago).
Oh! Another goody from him!
The sacred compass in a church devoted to the sea-god, which Player 1 worshipped, was stolen from its pedestal. The PCs went to investigate...
Player 1: We should look for clues.
Players 2 and 3: Agreed. You check the window, and we'll check over here.
Player 1: Okay.
::rolls Search::
DM: You find some scuff marks on the wall below the window and on the floor, as well as some marks on the window frame.
Player 1: I think they broke in through the window!
The players searched the room for some more clues, and then headed out to ask around and see if there were any witnesses or whatever. After about a day (game time), they happen to be talking to a member of the city guard about the crime, and he asks them whether they searched the area outside the church...
Player 1: What do you mean?
DM NPC: You know...maybe they left a tool behind in the alley, or footprints (there's a bit of sand on most walkways from the beach nearby).
Player 1: Outside the window...? OH! ****! WE NEED TO HEAD BACK THERE!
DM NPC: Why didn't you look outside? Someone broke in, and you were satisfied with that?
/facepalm
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Draco-lich is the end of a 20 series dungeon that starts at level one and unlocks as you progress.
eg: you cant do part 2 untill you do part one.
That would make it a epic quest chain one worth seeing who can do the whole thing the fastest. (or creating new characters and hard-coreing the chain)
and even the early dungeons shouldn't be short maybe 30 to 40 minutes each...
Then you have a 10 hour mega quest chain thing...
sure the level 20s would blow threw the first stuff like butter... but later....
oh.
and 6 toons only. none of this 12 person raid stuff. this is a mega quest chain.
That should keep the CR rating up while still being attainable.
Oh I thought it said Brocolich. Now that would be truely scarey..
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
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So we know that...
It will be a level 1 quest.
You'll never actually fight the Dracolich, instead you'll get cheated ala MP.
Unlike MP, the dragon doesn't breathe on an NPC...
Anything else?
I am absolutely positive that every trap in our game can be found by sprinting.
DDOwiki.com, #1 source for DDO information.
You are wrong!
At least 3 traps in Feast or famine are non-functional, and will never spring up no matter how much you run over them. Several traps in a multitude of quests are triggered only by hitting levers or switches. Other traps are triggered by opening chests. Barrel traps wont explode if you sprint by them, but will if you attack them.
Need I continue?![]()
Star Firefall
20 Rogue Assasin
Currently on life 42 of 42 (Final Life!)
It would be cool if the dracolich was so huge that you would actually need to climb on top of him to attack his weak point (perhaps his sephulcre or jewel embedded in his forehead). It reminds me of that PS2 game where you climb on top of enemy in order to kill it , shadow of the colossus I think it was...
The large aspect of the combat would involve the actual climbing up the dracolich to reach his head, with him constantly moving and flying leading you to slip and fall off.
Fixed that for you
Anyway that's exactly my point... DA wouldn't be necessary if their were positive and negative incentives to actually not zerg past everything. Traps that kill careless players instantly or rewards that are only found by searching or moving slowly that have random locations.
Last edited by Alhaz1970; 06-18-2010 at 07:34 PM.
Hahaha.
Is anyone else imagining a giant, undead broccoli with red-glowing eyes shouting "I'M NUTRITIOUS!" at the raid party?
PS - Flimsy, have you ever considered putting easter eggs ingame where people can find hidden fights/treasure if certain things are done, including discovering a secret fight against broccoli!
A lot of the lore is subtle and quite a bit of it is actually in NPC text if you take the time to read it.
Waterworks will literally lead you to Shan To Kor if you read the NPC text and the note that Venn left behind.
Aside from the subtle hints linking the lore together, some of the information requires prior understanding of the Eberron Lore - though most of this information is obtainable in game as well.
But its safe to say if you read most of the text in the game, you will understand a good deal of the storyline.